Changes

Jump to navigation Jump to search
794 bytes added ,  21:29, 14 August 2018
Line 113: Line 113:     
==== Furniture ====
 
==== Furniture ====
This component will always be present in a furniture. Common variables to edit would be:
+
This component will always be present in a furniture. These variables have been extracted from directly the class description, note that some of these variables should remain unchanged:
* Type
  −
* Category
  −
* FunctionCategory
  −
* Cost
  −
* ButtonDescription
  −
* ComputerPower
  −
* RoleBuffs
  −
* Lighting
  −
* Coffee
  −
* Wait
  −
* AuraValues
  −
* Wattage
  −
* Water
  −
* Noisiness
  −
* Comfort
  −
* Environment
  −
* DefaultColorGroup
  −
* PrimaryColorName
  −
* SecondaryColorName
  −
* TertiaryColorName
  −
* ColorPrimaryEnabled
  −
* ColorSecondaryEnabled
  −
* ColorTertiaryEnabled
  −
* ForceColorSecondary
  −
* ForceColorTertiary
  −
* ColorPrimaryDefault
  −
* ColorSecondaryDefault
  −
* ColorTertiaryDefault
  −
* ColorableLights
  −
* LightPrimary
   
* BuildBoundary
 
* BuildBoundary
 
* NavBoundary
 
* NavBoundary
 +
* FinalBoundary
 
* OnXEdge
 
* OnXEdge
 
* OnYEdge
 
* OnYEdge
 +
* GenerateBoundaryOnStart
 
* CanRotate
 
* CanRotate
 
* Height1
 
* Height1
 
* Height2
 
* Height2
* YOffset
+
* IgnoreBoundary
* WallWidth
   
* BasementValid
 
* BasementValid
 
* OnlyExteriorWalls
 
* OnlyExteriorWalls
 
* WallFurn
 
* WallFurn
 +
* SnapPoints
 +
* SnappedTo
 
* IsSnapping
 
* IsSnapping
 
* SnapsTo
 
* SnapsTo
 
* CanAssign
 
* CanAssign
 +
* ReverseLowPass
 
* ValidIndoors
 
* ValidIndoors
 
* ValidOutdoors
 
* ValidOutdoors
 
* ValidOnFence
 
* ValidOnFence
 +
* NeedsChair
 +
* ManualUsageCalculation
 +
* Thumbnail
 +
* InteractAnimation
 
* MaxQueue
 
* MaxQueue
 +
* InteractStartClip
 +
* InteractEndClip
 +
* UpgradeFrom
 +
* UpgradeTo
 +
* InDemo
 
* ForceAccessible
 
* ForceAccessible
 
* ITFix
 
* ITFix
 
* UnlockYear
 
* UnlockYear
 
* TemperatureController
 
* TemperatureController
* HeatCoolPotential
  −
* EqualizeTemperature
   
* AlwaysOn
 
* AlwaysOn
 +
* OnWithParent
 
* ComputerTransform
 
* ComputerTransform
 
* OriginalOffset
 
* OriginalOffset
Line 181: Line 163:  
* OffsetPoints
 
* OffsetPoints
 
* InterPoints
 
* InterPoints
 +
* InterPointsReversed
 
* UpperFloorFrame
 
* UpperFloorFrame
 
* HoldablePoints
 
* HoldablePoints
 
* DespawnHoldables
 
* DespawnHoldables
 
* DespawnHour
 
* DespawnHour
 +
* RandomSFX
 +
* SFXFiles
 +
* RandomSFXMin
 +
* RandomSFXMax
 +
* DisableTableGrouping
 +
* InRentMode
 +
* Type
 +
* Category
 +
* FunctionCategory
 +
* Cost
 +
* ButtonDescription
 +
* ComputerPower
 +
* HeatCoolPotential
 +
* HeatCoolArea
 +
* EqualizeTemperature
 +
* RoleBuffs
 +
* Lighting
 +
* Coffee
 +
* Wait
 +
* AuraValues
 +
* Wattage
 +
* Water
 +
* Noisiness
 +
* Comfort
 +
* Environment
 +
* HasConnectionBeam
 +
* ConnectionBeam
 +
* PlacedInEditMode
 +
* MeshBoundary
 +
* RotationOffset
 +
* OriginalPosition
 +
* AudioSrc
 +
* isTemporary
 +
* upg
 +
* PathFailCount
 +
* InteractionPoints
 +
* Parent
 +
* EnvironmentNoise
 +
* ActorNoise
 +
* FinalNoise
 +
* ComputerChair
 +
* Undo
 +
* LastWattUse
 +
* LastWaterUse
 +
* Table
 +
* _defaultColorGroup
 +
* PrimaryColorName
 +
* SecondaryColorName
 +
* TertiaryColorName
 +
* ColorPrimaryEnabled
 +
* ColorSecondaryEnabled
 +
* ColorTertiaryEnabled
 +
* ForceColorSecondary
 +
* ForceColorTertiary
 +
* ColorPrimaryDefault
 +
* ColorSecondaryDefault
 +
* ColorTertiaryDefault
 +
* Colorable
 +
* ColorableLights
 +
* FullColorMaterial
 +
* LightPrimary
 +
* TreeLeaves
    
==== Upgradable ====
 
==== Upgradable ====

Navigation menu