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	<id>https://softwareinc.coredumping.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Game_Engine</id>
	<title>Game Engine - Revision history</title>
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	<updated>2026-07-30T20:59:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Game_Engine&amp;diff=759&amp;oldid=prev</id>
		<title>Matthew: Created Game Engine page</title>
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		<updated>2020-05-11T12:49:14Z</updated>

		<summary type="html">&lt;p&gt;Created &lt;a href=&quot;/wiki/index.php/Game_Engine&quot; title=&quot;Game Engine&quot;&gt;Game Engine&lt;/a&gt; page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
'''First Appearance:''' It appears in the [[design document]] at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The game engine is what powers a game. It contains everything needed for a game, except for the creativity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Text-based&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2D rendering&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Visual editor&lt;br /&gt;
| Drag'n'drop is the best.&lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
[[Game Engine]]: 2D rendering&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2D assets&lt;br /&gt;
| Help the developer along with some prepackaged assets.&lt;br /&gt;
| [[Game Engine]]: 2D rendering&lt;br /&gt;
[[2D Editor]]: Pixel manipulation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3D assets&lt;br /&gt;
| Like 2D assets, but with an extra dimension&lt;br /&gt;
| [[Game Engine]]: 3D rendering&lt;br /&gt;
[[3D Editor]]: Vertex editing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual reality&lt;br /&gt;
| &lt;br /&gt;
| 2010&lt;br /&gt;
|-&lt;br /&gt;
| Advanced shaders&lt;br /&gt;
| Not everything has to be flat! The irony is not lost on me.&lt;br /&gt;
| [[Game Engine]]: 3D rendering&lt;br /&gt;
| 1996&lt;br /&gt;
|-&lt;br /&gt;
| Shadows&lt;br /&gt;
| A very CREATIVE feature.&lt;br /&gt;
| &lt;br /&gt;
| 1999&lt;br /&gt;
|-&lt;br /&gt;
| PC speaker&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: PC speaker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Audio assets&lt;br /&gt;
| &lt;br /&gt;
| [[Audio Tool]]: Recording&lt;br /&gt;
[[Audio Tool]]: Music editor&lt;br /&gt;
[[Game Engine]]: 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| HD audio&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: HD audio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Networking&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1994&lt;br /&gt;
|-&lt;br /&gt;
| Scripting&lt;br /&gt;
| Seperate the game logic from the logic logic.&lt;br /&gt;
| &lt;br /&gt;
| 1984&lt;br /&gt;
|-&lt;br /&gt;
| Visual scripting&lt;br /&gt;
| It's like programming, but you use the mouse more.&lt;br /&gt;
| &lt;br /&gt;
| 1991&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Game Engine&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;Name&amp;gt;Game Engine&amp;lt;/Name&amp;gt;&lt;br /&gt;
        &amp;lt;Description&amp;gt;The game engine is what powers a game. It contains everything needed for a game, except for the creativity. &amp;lt;/Description&amp;gt;&lt;br /&gt;
        &amp;lt;Features&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Text-based&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Text-based&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;2D rendering&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;2D rendering&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Visual editor&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Visual editor&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Drag'n'drop is the best&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;2D assets&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;2D assets&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Help the developer along with some prepackaged assets&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;3D rendering&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;3D rendering&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;3D assets&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;3D assets&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Like 2D assets, but with an extra dimension&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;VR&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;VR&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Virtual reality&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Advanced shaders&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Advanced shaders&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Not everything has to be flat! The irony is not lost on me&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Shadows&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Shadows&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;A very CREATIVE feature&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;PC speaker&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;PC speaker&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;8-bit audio&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;8-bit audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Audio assets&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Audio assets&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;HD audio&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;HD audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Networking&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Networking&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Physics&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Physics&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Scripting&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Scripting&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Separate the game logic from the logic logic&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Visual scripting&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Visual scripting&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;It's like programming, but you use the mouse more&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
        &amp;lt;/Features&amp;gt;&lt;br /&gt;
        &amp;lt;Categories&amp;gt;&amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
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