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	<id>https://softwareinc.coredumping.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Matthew</id>
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	<updated>2026-07-29T13:55:46Z</updated>
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	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Quickstart_Guide&amp;diff=834</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Quickstart_Guide&amp;diff=834"/>
		<updated>2020-10-15T18:15:56Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Updates some screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&amp;lt;pre&amp;gt; This page is currently undergoing maintenance so some information may be missing or be contradicted!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So you want to create software, do you? Well, this page is here to get you started. Information on this page is drawn from observations, forums, and discussions to help YOU attain software superstar status! *This page is very much in progress and will be updated as time goes on*&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
'''&lt;br /&gt;
When you hit &amp;quot;New Game&amp;quot; in the main menu you will be presented with this:&lt;br /&gt;
&lt;br /&gt;
[[File:A11_new_game_screen.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
[[File:A11.7-Personalities.png|right]]&lt;br /&gt;
&lt;br /&gt;
It's not as confusing as it might look. There will be a tutorial window that will helpfully guide you through the process and introduce you to all the different windows. When first starting, it is recommended that you change your founder's two '''personality''' traits to &amp;quot;Extrovert&amp;quot; and &amp;quot;Optimistic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the right, you can take out a loan, this is not necessary for when the difficulty is on easy however if you are playing on medium or hard it will help. It is advised that you set the difficulty to easy when starting out. You can choose which year you start in although 1980 is the default and the earlier you start, the smaller rival companies will be.&lt;br /&gt;
&lt;br /&gt;
Finally, you can choose the number of days in a month. The game is designed with the one day per month pace in mind but if you feel the time is progressing too quickly you can lengthen the month up to a maximum of eight days. This stands entirely as a matter of preference though. You should leave it at 1 or 2 for now.&lt;br /&gt;
&lt;br /&gt;
Go ahead and customize your founder and put a cool name for your company like &amp;quot;SpaceTech&amp;quot;, &amp;quot;ApetureCakeProduction&amp;quot; or &amp;quot;Potato&amp;quot;. In this example [[Coredumping]] has been chosen as the company and the founder has been named [[https://twitter.com/KennethOLarsen Kenneth Larsen]]. Your screen should now look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:A10_Coredumping_KL.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
'''&lt;br /&gt;
So you've started the game and now you are treated to this lovely screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Welcome.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Remember to breathe, you got this. An important concept for this game is every window is resizable and movable so feel free to drag that tutorial around. Go ahead and read what its got to say and hit continue until there is no more, then hit end to make it go away. For this little guide, we'll be sticking to the tutorial for now, so go ahead and hit that green wrench to enter build mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Building a Better Tomorrow ==&lt;br /&gt;
'''&lt;br /&gt;
There are 3 Building Modes:&lt;br /&gt;
&lt;br /&gt;
A: Construct (used for building rooms, windows and doors)&lt;br /&gt;
&lt;br /&gt;
B: Furnish (used for placing stuff like tables, chairs, coffee machines...)&lt;br /&gt;
&lt;br /&gt;
C: Roads (used for building roads and parking but you won't need it for now)&lt;br /&gt;
&lt;br /&gt;
[[File:Building_Mode_1.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''Building Rooms:'''&lt;br /&gt;
&lt;br /&gt;
After you entered build mode you should construct a small room. For this use the Construct Room Tool in the Construction Menu. A good starting size for your first room should be around 5x5 to include room enough for a chair and table for your founder to work at.&lt;br /&gt;
&lt;br /&gt;
[[File:FirstRoom.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''Building Stuff inside Rooms:'''&lt;br /&gt;
&lt;br /&gt;
You'll notice that your new room is very dark! To fix this, in Construct Mode place a window or two as well as a door into the room and you should notice a huge change, but place a lamp if you don't like Windows or Microsoft(HAHAHAHA funny). &lt;br /&gt;
&lt;br /&gt;
Now switch to Furnish Mode and place a table with a computer and chair somewhere inside the main room. SHIFT+LMB if you want to place multiple. Chairs automatically lock to the closest table, but you might have to rotate the computer. To do this, click and hold, then drag in the direction you want the computer to face and release! Your room should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Furnishing.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Awesome! You now have a room as well as a place for your founder to work! Finish reading the tutorial and then hit Tab to go back to the normal view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Earning Money: Contract Work ==&lt;br /&gt;
'''&lt;br /&gt;
The very first way your company can make money is by accepting and finishing '''Contracts'''. Contracts are randomly generated projects that your company can complete, and each comes with its requirements for completion. &lt;br /&gt;
&lt;br /&gt;
To find contracts, hit the button under '''Development''' that looks like a piece of paper (A). You should see the following screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Contracts.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
You should sort the list by hitting '''Months''' (B) until the contracts that take the fewest months are on the top. Generally, contracts that can be completed by 1 or 2 people (C) have a monthly requirement of 1 or 2 months. They don't pay a lot of money, but when you are just starting they provide an excellent source of income.&lt;br /&gt;
&lt;br /&gt;
You are also looking for contracts that have a '''Bad''' or '''Horrible''' (D) required quality because these take much less time to complete, thus more profits! &lt;br /&gt;
&lt;br /&gt;
Search through the list until you find a contract that has a low-quality requirement, has a recommended team size of 1, and takes 1 or 2 months to complete, and hit '''Accept Work'''&lt;br /&gt;
&lt;br /&gt;
'''Completing the Contract:'''&lt;br /&gt;
&lt;br /&gt;
Now that you have accepted some work, you should see a project window on the right side of the screen (A). The tutorial should give you the basic rundown of a project's lifespan, but we'll recap here as well. ''Warning'', this section is very wordy!&lt;br /&gt;
&lt;br /&gt;
There are four stages of completing a project. There is the design stage which is the first stage. In this stage, your designer(s) will design the product in question. If you mouse over the project window in this stage you should see one or more green bars (B) being filled as your employees work. The best-case scenario is to have these bars all the way filled, but be careful! '''If you leave the project in the design stage for too long, you'll lose progress.'''&lt;br /&gt;
&lt;br /&gt;
[[File:Contracts2.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Once those bars are filled, you can hit '''Develop''' (C) in the project window to advance to the next stage called '''Alpha'''. In this stage, your programmer(s) will create a project that was just designed. Again you'll see green (or red bars which represent art requirements) being filled. Unlike the design stage, you cannot leave this project for too long, as once your programmers and artists are done, they will stop working until you hit '''Promote''' to advance to the next stage.&lt;br /&gt;
&lt;br /&gt;
The next stage is called '''Delay''' and is just an intermediate stage that will last for a set amount of time depending on the skill level of your employees. More skill = shorter delay stage. This stage will finish automatically soon.&lt;br /&gt;
&lt;br /&gt;
Then, your project enters '''Beta''' stage where bugs are squished in preparation for the projects '''Release'''. You can release the project prematurely, but be warned! Bugs make people unhappy with the final product and will affect sales/contract payment.&lt;br /&gt;
&lt;br /&gt;
Now that you understand how a project works, go ahead and continue game time until the contract is completed. Remember, you can skip time forward if there is nobody in your building until the next time somebody shows up. So every time your founder goes home you can skip till he shows up again. &lt;br /&gt;
&lt;br /&gt;
'''Finish your contract and Release it, then repeat the process until you have around $50,000 or double the amount you started the game with.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Your First Employee ==&lt;br /&gt;
'''&lt;br /&gt;
''Very Under Construction (Include section on personalities)''&lt;br /&gt;
&lt;br /&gt;
'''Building Stuff for the Employees:'''&lt;br /&gt;
&lt;br /&gt;
Another thing that is important when constructing buildings is the fact that those stupid employees want food, toilets, coffee, a quiet room, light, a nice environment, and a comfortable temperature. So go ahead and build another small room and a tiny room for toilets and a 'Chill Out' Area. &lt;br /&gt;
&lt;br /&gt;
Make sure your break room has a fridge and a table with a coffee machine.&lt;br /&gt;
And finally, put a toilet in the toilet room.&lt;br /&gt;
Now throw a bunch of Windows/Lamps everywhere that people actually can see and but doors in so you can walk into the rooms.&lt;br /&gt;
&lt;br /&gt;
If you want your employees to be happy put plants in the rooms so they look better. And add Radiators and ventilation in the main room so it always has a nice temperature. You might need multiple if you did not follow the instructions and build a gigantic 100x100 room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hiring Employees == &lt;br /&gt;
&lt;br /&gt;
''Still under construction ''&lt;br /&gt;
&lt;br /&gt;
Once you have grown your company enough to house a new employee, you will be able to start a search. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_1.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting a new search there are 2 of factors you need to think of:&lt;br /&gt;
&lt;br /&gt;
- What role am I looking to fill:&lt;br /&gt;
* Lead&lt;br /&gt;
* Programmer&lt;br /&gt;
* Designer&lt;br /&gt;
* Artist&lt;br /&gt;
* Marketer&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_2.PNG|text-bottom]]&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
- How much am I willing to spend on the hiring process. The more you spend, the more candidates you will have. Also, when deciding on how much you want to spend on hiring you will need to think about your insurance policy. A good insurance fund will attract better-skilled workers. I would advise on investing a little money each time you finish a contract or release software so that whenever you decide to hire you will have more skilled employee's to choose from&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_3.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you have a list of candidates you can start to interview to find out who is a good fit and who you need to avoid hiring. It is always good to hire someone who will fit in the team as this will improve your overall ability to finish work quicker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is very bad:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_5.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is normal:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_6.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is good:&lt;br /&gt;
--''image still to come''--&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=File:A11.7-Personalities.png&amp;diff=833</id>
		<title>File:A11.7-Personalities.png</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=File:A11.7-Personalities.png&amp;diff=833"/>
		<updated>2020-10-15T18:13:23Z</updated>

		<summary type="html">&lt;p&gt;Matthew: A11.7 personalities window in the new-game screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A11.7 personalities window in the new-game screen&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=File:A11_new_game_screen.png&amp;diff=832</id>
		<title>File:A11 new game screen.png</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=File:A11_new_game_screen.png&amp;diff=832"/>
		<updated>2020-10-15T17:56:55Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Matthew uploaded a new version of File:A11 new game screen.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alpha 11 new game screen with UI scaled up for readability.&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=831</id>
		<title>Software Types</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=831"/>
		<updated>2020-10-15T17:41:05Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Features and Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Each software can have three different types of features. &lt;br /&gt;
&lt;br /&gt;
# A time-locked feature, that is a feature that unlocks when a certain year arrives. E.g., the OS feature 8-bit audio isn't unlocked at the start of the game. Can also include base features which are available from the beginning and have no prerequisite.&lt;br /&gt;
# A dependency-locked feature, which means a feature that depends on a certain feature from different software. For example, the feature 3D rendering in a game requires the 3D rendering feature in the selected Game Engine&lt;br /&gt;
# A dependency-tree feature. Some features replace other features in software. For instance, the feature 8-bit audio from the OS is an evolution of the PC Speaker feature, and thus you can only select either PC speaker or 8-bit audio, and not both. This forms a dependency tree which allows certain features to evolve.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a feature called QA that every software type has access to. This QA feature will improve stability and usability at the cost of development time and innovation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software Types ==&lt;br /&gt;
&lt;br /&gt;
There are eight types of software which can be developed:&lt;br /&gt;
&lt;br /&gt;
; [[Operating System]]&lt;br /&gt;
: The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
; [[2D Editor]]&lt;br /&gt;
: A program that allows you to handle 2-dimensional arrays of color information.&lt;br /&gt;
&lt;br /&gt;
; [[3D Editor]]&lt;br /&gt;
: Points in space, basically.&lt;br /&gt;
&lt;br /&gt;
; [[Audio Tool]]&lt;br /&gt;
: The audio tool is for recording and mixing sound effects and music.&lt;br /&gt;
&lt;br /&gt;
; [[Game Engine]]&lt;br /&gt;
: The game engine is what powers a game. It contains everything needed for a game, except for the creativity.&lt;br /&gt;
&lt;br /&gt;
; [[Game]]&lt;br /&gt;
: Interactive art.&lt;br /&gt;
&lt;br /&gt;
; [[Office Software]]&lt;br /&gt;
: Used in the office...&lt;br /&gt;
&lt;br /&gt;
; [[Antivirus]]&lt;br /&gt;
: Protecting computers from digital troublemakers since it became profitable to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width = &amp;quot;90%&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Software-Type&lt;br /&gt;
! width=&amp;quot;40%  | Features&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System and the user.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Plug 'n' Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image rendering&lt;br /&gt;
| Actually display an image on the screen.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Pixel manipulation&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Advanced brushes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image effects&lt;br /&gt;
| Needs more swirl.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Cinematic filter&lt;br /&gt;
| Instant professionalism.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image Compression&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video editing&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video codec&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Stock library&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Vertex editing&lt;br /&gt;
| Move points in space around on the screen.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Rendering&lt;br /&gt;
| Process the points into a picture.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Animation&lt;br /&gt;
| Make the points move themselves.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Sculpting&lt;br /&gt;
| Pretend the points are clay.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Voxel sculpting&lt;br /&gt;
| Everything is a point.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Physics&lt;br /&gt;
| Make the points interact.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Realistic hair&lt;br /&gt;
| Make lines between the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Particles&lt;br /&gt;
| Spray points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Liquid simulation&lt;br /&gt;
| Spill points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| PBR&lt;br /&gt;
| Physically Based Rendering simulates photons reacting with the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Distributed rendering&lt;br /&gt;
| Process the points into a picture on many computers at once.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio playback&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Recording&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Music editor&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Virtual instruments&lt;br /&gt;
| Guitar? MIDI Keyboard. Violin? MIDI Keyboard. Drums? MIDI Keyboard. Saxophone? Yes.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Sound library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Instrument library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Autotune&lt;br /&gt;
| This is a thing.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio compression&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Text-based&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Visual editor&lt;br /&gt;
| Drag'n'drop is the best.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D assets&lt;br /&gt;
| Help the developer along with some prepackaged assets.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D assets&lt;br /&gt;
| Like 2D assets, but with an extra dimension.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual reality&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Advanced shaders&lt;br /&gt;
| Not everything has to be flat! The irony is not lost on me.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Shadows&lt;br /&gt;
| A very CREATIVE feature.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| PC speaker&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Audio assets&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| HD audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Networking&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Physics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Scripting&lt;br /&gt;
| Seperate the game logic from the logic logic.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Visual Scripting&lt;br /&gt;
| It's like programming, but you use the mouse more.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Text-based&lt;br /&gt;
| Make the player type a novel to complete the game&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 2D graphics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 3D graphics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual Reality.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Physics&lt;br /&gt;
| Bouncy stuff.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Music&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Dialog&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Open world&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| AI&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Local Multiplayer&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Multiplayer&lt;br /&gt;
| Facilitate the screaming of obscenities by teenagers from all over the world.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| MMO&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Mod support&lt;br /&gt;
| You can mod this feature out of the game if you want.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Touch support&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Advanced input&lt;br /&gt;
| Wheels, joysticks, etc.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Cutscenes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Advanced Cutscenes&lt;br /&gt;
| Reflect player choices in the story by rendering cutscenes in realtime.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Motion capture&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Word processor&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| WYSIWYG&lt;br /&gt;
| What You See Is What You Get.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Spellcheck&lt;br /&gt;
| Make everyone seem competent.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Auto layout&lt;br /&gt;
| i.e. spending 30 minutes trying to make the picture fit in the place&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Spreadsheet&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Custom functions&lt;br /&gt;
| A spreadsheet can always get more complicated.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Charts&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Presentation&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Vector graphics&lt;br /&gt;
| Lines, boxes and circles, basically.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Animations&lt;br /&gt;
| What better way to make your presention seem cheesy.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Sound effects&lt;br /&gt;
| And this is our projected earnings for the next fiscal year *pew* *pew*.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Templates&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Clipart&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Scripting&lt;br /&gt;
| Because you can never satisfy everyone.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Online backup&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| File scan&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| User interface&lt;br /&gt;
| Make it easy for the user to manage their virus handling.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Firewall&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Background scan&lt;br /&gt;
| Scan for viruses in the background causing hilarious file locks randomly.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Mail scan&lt;br /&gt;
| There's always room for enlargement.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Virus database&lt;br /&gt;
| Automagically keep your user's virus definitions up to date&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=830</id>
		<title>Software Types</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=830"/>
		<updated>2020-10-15T17:40:07Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Removed CMS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Features and Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Each software can have three different types of features. &lt;br /&gt;
&lt;br /&gt;
# A time-locked feature, that is a feature that unlocks when a certain year arrives. E.g., the OS feature 8-bit audio isn't unlocked at the start of the game. Can also include base features which are available from the beginning and have no prerequisite.&lt;br /&gt;
# A dependency-locked feature, which means a feature that depends on a certain feature from different software. For example, the feature 3D rendering in a game requires the 3D rendering feature in the selected Game Engine&lt;br /&gt;
# A dependency-tree feature. Some features replace other features in software. For instance, the feature 8-bit audio from the OS is an evolution of the PC Speaker feature, and thus you can only select either PC speaker or 8-bit audio, and not both. This forms a dependency tree which allows certain features to evolve.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a feature called QA that every software type has access to. This QA feature will improve stability and usability at the cost of development time and innovation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software Types ==&lt;br /&gt;
&lt;br /&gt;
There are eight types of software which can be developed:&lt;br /&gt;
&lt;br /&gt;
; [[Operating System]]&lt;br /&gt;
: The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
; [[2D Editor]]&lt;br /&gt;
: A program that allows you to handle 2-dimensional arrays of color information.&lt;br /&gt;
&lt;br /&gt;
; [[3D Editor]]&lt;br /&gt;
: Points in space, basically.&lt;br /&gt;
&lt;br /&gt;
; [[Audio Tool]]&lt;br /&gt;
: The audio tool is for recording and mixing sound effects and music.&lt;br /&gt;
&lt;br /&gt;
; [[Game Engine]]&lt;br /&gt;
: The game engine is what powers a game. It contains everything needed for a game, except for the creativity.&lt;br /&gt;
&lt;br /&gt;
; [[Game]]&lt;br /&gt;
: Interactive art.&lt;br /&gt;
&lt;br /&gt;
; [[Office Software]]&lt;br /&gt;
: Used in the office...&lt;br /&gt;
&lt;br /&gt;
; [[Antivirus]]&lt;br /&gt;
: Protecting computers from digital troublemakers since it became profitable to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width = &amp;quot;90%&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Software-Type&lt;br /&gt;
! width=&amp;quot;40%  | Features&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System and the user.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Plug 'n' Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image rendering&lt;br /&gt;
| Actually display an image on the screen.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Pixel manipulation&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Advanced brushes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image effects&lt;br /&gt;
| Needs more swirl.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Cinematic filter&lt;br /&gt;
| Instant professionalism.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image Compression&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video editing&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video codec&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Stock library&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Vertex editing&lt;br /&gt;
| Move points in space around on the screen.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Rendering&lt;br /&gt;
| Process the points into a picture.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Animation&lt;br /&gt;
| Make the points move themselves.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Sculpting&lt;br /&gt;
| Pretend the points are clay.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Voxel sculpting&lt;br /&gt;
| Everything is a point.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Physics&lt;br /&gt;
| Make the points interact.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Realistic hair&lt;br /&gt;
| Make lines between the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Particles&lt;br /&gt;
| Spray points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Liquid simulation&lt;br /&gt;
| Spill points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| PBR&lt;br /&gt;
| Physically Based Rendering simulates photons reacting with the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Distributed rendering&lt;br /&gt;
| Process the points into a picture on many computers at once.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio playback&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Recording&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Music editor&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Virtual instruments&lt;br /&gt;
| Guitar? MIDI Keyboard. Violin? MIDI Keyboard. Drums? MIDI Keyboard. Saxophone? Yes.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Sound library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Instrument library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Autotune&lt;br /&gt;
| This is a thing.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio compression&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Text-based&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Visual editor&lt;br /&gt;
| Drag'n'drop is the best.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D assets&lt;br /&gt;
| Help the developer along with some prepackaged assets.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D assets&lt;br /&gt;
| Like 2D assets, but with an extra dimension.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual reality&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Advanced shaders&lt;br /&gt;
| Not everything has to be flat! The irony is not lost on me.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Shadows&lt;br /&gt;
| A very CREATIVE feature.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| PC speaker&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Audio assets&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| HD audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Networking&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Physics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Scripting&lt;br /&gt;
| Seperate the game logic from the logic logic.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Visual Scripting&lt;br /&gt;
| It's like programming, but you use the mouse more.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Text-based&lt;br /&gt;
| Make the player type a novel to complete the game&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 2D graphics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 3D graphics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual Reality.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Physics&lt;br /&gt;
| Bouncy stuff.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Music&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Dialog&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Open world&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| AI&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Local Multiplayer&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Multiplayer&lt;br /&gt;
| Facilitate the screaming of obscenities by teenagers from all over the world.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| MMO&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Mod support&lt;br /&gt;
| You can mod this feature out of the game if you want.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Touch support&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Advanced input&lt;br /&gt;
| Wheels, joysticks, etc.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Cutscenes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Advanced Cutscenes&lt;br /&gt;
| Reflect player choices in the story by rendering cutscenes in realtime.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Motion capture&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Word processor&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| WYSIWYG&lt;br /&gt;
| What You See Is What You Get.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Spellcheck&lt;br /&gt;
| Make everyone seem competent.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Auto layout&lt;br /&gt;
| i.e. spending 30 minutes trying to make the picture fit in the place&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Spreadsheet&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Custom functions&lt;br /&gt;
| A spreadsheet can always get more complicated.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Charts&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Presentation&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Vector graphics&lt;br /&gt;
| Lines, boxes and circles, basically.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Animations&lt;br /&gt;
| What better way to make your presention seem cheesy.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Sound effects&lt;br /&gt;
| And this is our projected earnings for the next fiscal year *pew* *pew*.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Templates&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Clipart&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Scripting&lt;br /&gt;
| Because you can never satisfy everyone.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Online backup&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| File scan&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| User interface&lt;br /&gt;
| Make it easy for the user to manage their virus handling.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Firewall&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Background scan&lt;br /&gt;
| Scan for viruses in the background causing hilarious file locks randomly.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Mail scan&lt;br /&gt;
| There's always room for enlargement.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Virus database&lt;br /&gt;
| Automagically keep your user's virus definitions up to date&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Console&amp;diff=788</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Console&amp;diff=788"/>
		<updated>2020-06-30T08:26:15Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Begun adding commands with syntax &amp;amp; description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#32cb00;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Syntax&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| CLEAR&lt;br /&gt;
| &lt;br /&gt;
| Clears the console&lt;br /&gt;
|-&lt;br /&gt;
| CLEAR_X&lt;br /&gt;
| integer&lt;br /&gt;
| Clears all but the last X lines of the console&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_ON_ERROR&lt;br /&gt;
| &lt;br /&gt;
| Whether to show the console when an error occurs&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_TIME_STAMP&lt;br /&gt;
| &lt;br /&gt;
| Whether to show the time stamp for each command&lt;br /&gt;
|-&lt;br /&gt;
| HELP&lt;br /&gt;
| &lt;br /&gt;
| Shows a list of all Commands available&lt;br /&gt;
|-&lt;br /&gt;
| HELP_ALPHA&lt;br /&gt;
| &lt;br /&gt;
| Shows a list of all Commands available in alphabetical order&lt;br /&gt;
|-&lt;br /&gt;
| SET_FONT_SIZE&lt;br /&gt;
| integer&lt;br /&gt;
| Sets the font size of the Console&lt;br /&gt;
|-&lt;br /&gt;
| TOGGLE_ERRORS&lt;br /&gt;
| &lt;br /&gt;
| Whether to print internal errors&lt;br /&gt;
|-&lt;br /&gt;
| TOGGLE_VERBOSE&lt;br /&gt;
| &lt;br /&gt;
| Whether errors should be printed with stacktrace&lt;br /&gt;
|-&lt;br /&gt;
| TAKE_ALL_LAND&lt;br /&gt;
| &lt;br /&gt;
| Claims the entire plot&lt;br /&gt;
|-&lt;br /&gt;
| WRITE_ERROR&lt;br /&gt;
| &lt;br /&gt;
| Show all errors that have occurred during this save&lt;br /&gt;
|-&lt;br /&gt;
| TOGGLE_LIGHTS&lt;br /&gt;
| &lt;br /&gt;
| Toggles whether lamps should always be on&lt;br /&gt;
|-&lt;br /&gt;
| UNLOCK_FURNITURE&lt;br /&gt;
| &lt;br /&gt;
| Unlocks all furniture&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Console&amp;diff=787</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Console&amp;diff=787"/>
		<updated>2020-06-29T21:18:24Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Added {{Incomplete}} message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Modding&amp;diff=786</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Modding&amp;diff=786"/>
		<updated>2020-06-29T21:17:41Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Added a link for Console&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mods in Software Inc. can be defined in simple text-based files or using C# and compiling code for the game to load. You can add new software types, furniture, translations and room textures using only the [[TyD|TyD]] file format. &lt;br /&gt;
&lt;br /&gt;
== Debugging console ==&lt;br /&gt;
You'll need the in-game console to properly test your mods and check if everything is working as it should. The debugging console is enabled by binding the console key at the bottom of the key binding menu in the options window. More information about how to use console can be found on [[Console]].&lt;br /&gt;
&lt;br /&gt;
== Folder structure ==&lt;br /&gt;
Unless downloaded from the Steam Workshop, mods are placed in the root of the game folder, depending on which type of mod you are making. Each mod should be placed in its own folder within the following folders (Note that these folders might not exist in the first place, so you should create them yourself):&lt;br /&gt;
* Software types and personalities should be placed in the '''Mods''' folder.&lt;br /&gt;
* Furniture should be placed in the '''Furniture''' folder.&lt;br /&gt;
* Room, path and roof textures should be placed in the '''Materials''' folder.&lt;br /&gt;
* C# code and dll files should be placed in the '''DLLMods''' folder.&lt;br /&gt;
* Translations should be placed in the '''Localization''' folder.&lt;br /&gt;
&lt;br /&gt;
== Meta file ==&lt;br /&gt;
Each mod will take its name from the folder it is in. However, you can customize the '''Name''', '''Description''' and '''Author''' of your mod by adding a meta.tyd file to the root of your mod's folder, containing the specified records. This file will be created automatically when you edit your mod in-game (Not implemented yet as of Alpha 11.4.7).&lt;br /&gt;
&lt;br /&gt;
== Localizations ==&lt;br /&gt;
All mods can have their own custom localizations defined, to make it easier to translate or support multiple languages out of the box. Simply add a '''Localization''' folder to the root of your mod's folder, and then put a folder with the name of each language you want to translate to, which should at a minimum contain '''English'''. Translations are just a list of [[TyD|TyD]] records, however, software types and features are a little more complex, and you should follow the layout in the '''Software.Tyd''' file in the main English localization folder. Your translations will be loaded and used based on the name of the language the player is currently using.&lt;br /&gt;
&lt;br /&gt;
== Mod types ==&lt;br /&gt;
=== Data mod ===&lt;br /&gt;
[[Data Modding|Read the documentation here.]]&lt;br /&gt;
&lt;br /&gt;
Data mods can add, change or remove software types, AI company types, name generators and employee personalities. This is all done with [[TyD|TyD]] files, however software can have scripts attached using [[SIPL|SIPL]].&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
[[Furniture Modding|Read the documentation here.]]&lt;br /&gt;
&lt;br /&gt;
You can add furniture using .obj 3D object files. The furniture modding system, while only using [[TyD|TyD]] files, allows you to change pretty much anything about your furniture that would be possible to change from within the game's engine.&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
[[Material Modding|Read the documentation here.]]&lt;br /&gt;
&lt;br /&gt;
Material mods allow you to load textures into the game for interior walls, exterior walls, floors, roofs and paths.&lt;br /&gt;
&lt;br /&gt;
=== Code mod ===&lt;br /&gt;
[[Code Modding|Read the documentation here.]]&lt;br /&gt;
&lt;br /&gt;
If you want to dive even further, you can put .cs files directly with the game, and it will compile and load your scripts on startup. For more control, you can compile your own DLL files for the game to load.&lt;br /&gt;
&lt;br /&gt;
=== Localizations ===&lt;br /&gt;
To create a localization you can copy the English folder from the Localization folder and fill in your own text in the appropriate fields. Localization files are written entirely in [[TyD|TyD]], to be easily human-readable.&lt;br /&gt;
&lt;br /&gt;
Localizations can also contain '''femalefirstnames.txt''', '''malefirstnames.txt''' and '''lastnames.txt''' files to overwrite the default employee names in the game. These should contain a list of names separated by new lines, ordered by how common the name is.&lt;br /&gt;
&lt;br /&gt;
====Helpful console commands====&lt;br /&gt;
* '''COMPARE_LOCALIZATION''' X Y - Compares what has changed between between localization X and Y, Y should almost always be &amp;quot;English&amp;quot;&lt;br /&gt;
* '''CONVERT_LOCALIZATION_TYD''' X - Converts localization named X from XML to TyD&lt;br /&gt;
* '''RELOAD_LOCALIZATION''' - Reloads all localizations, but does not update UI instantly when in-game&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Main_Page&amp;diff=785</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Main_Page&amp;diff=785"/>
		<updated>2020-06-29T21:13:07Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Added a link for Console in modding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;font-size:200%&amp;quot;&amp;gt;Welcome to the Official&lt;br /&gt;
[[File:WikiHeader.png|alt=Software Inc]] &lt;br /&gt;
Wiki! &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Get it now!&lt;br /&gt;
&lt;br /&gt;
[http://store.steampowered.com/app/362620/ Steam] | [http://softwareinc.coredumping.com/buy/ Offline Version]&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&lt;br /&gt;
== Run Your Own Software Company! ==&lt;br /&gt;
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.&lt;br /&gt;
&lt;br /&gt;
'''Current Features'''&lt;br /&gt;
*Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land&lt;br /&gt;
*Hire employees to design, develop, support, research and market software in teams&lt;br /&gt;
*Build roads and parking to ease commuting for your employees&lt;br /&gt;
*Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities&lt;br /&gt;
*Customize your own employee avatar&lt;br /&gt;
*Create your own software products and franchises&lt;br /&gt;
*Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks&lt;br /&gt;
*Hire staff to repair your furniture and computers, and clean your office&lt;br /&gt;
*Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators&lt;br /&gt;
*Delegate important tasks to your team leaders, such as managing development cycles and human resources&lt;br /&gt;
*Set up your own servers for products, source control and running your own online store&lt;br /&gt;
&lt;br /&gt;
== [[Introduction]] ==&lt;br /&gt;
{|&lt;br /&gt;
|[[Beginner%27s_Tips|Beginner's Tips]] | [[Quickstart_Guide|(Outdated) Quickstart Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Software Types]] ==&lt;br /&gt;
{|&lt;br /&gt;
|[[Operating System]] | [[2D Editor]] | [[3D Editor]] | [[Audio Tool]] | [[Game Engine]] | [[Game]] | [[Office Software]] | [[CMS]] | [[Antivirus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Operations]] ==&lt;br /&gt;
{|&lt;br /&gt;
|[[Printing]] | [[Servers]] | [[Furniture]] | [[Parking]] | [[Contract Work]] | [[Research]] | [[Project Management]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[HR]] ==&lt;br /&gt;
{|&lt;br /&gt;
|[[Employees]] | [[Hire]] | [[Teams]] | [[Staff]] | [[Benefits]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Finance]] ==&lt;br /&gt;
{|&lt;br /&gt;
|[[Savings]] | [[Finances]] | [[Stocks]] | [[Loans]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Market]] ==&lt;br /&gt;
{|&lt;br /&gt;
|[[Competitors]] | [[Deals]] | [[Stocks]] | [[Distribution]] | [[Company]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Modding]] ==&lt;br /&gt;
A modding guide to get you on the road to creating your own mod!&lt;br /&gt;
* [[Data Modding]]&lt;br /&gt;
* [[Code Modding]]&lt;br /&gt;
* [[Furniture Modding]]&lt;br /&gt;
* [[Material Modding]]&lt;br /&gt;
* [[Console|The Console]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;margin:auto; text-align:left;&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Software Inc Links ==&lt;br /&gt;
*[http://softwareinc.coredumping.com/ Software Inc Homepage] &lt;br /&gt;
*[http://softwareinc.coredumping.com/forum/ Software Inc Forums] &lt;br /&gt;
*[https://trello.com/b/9I286Mhu/software-inc Software Inc Roadmap] &lt;br /&gt;
*[https://www.reddit.com/r/SoftwareInc/ Software Inc SubReddit] &lt;br /&gt;
*[https://steamcommunity.com/app/362620 Software Inc Steam Community]&lt;br /&gt;
*[https://discord.gg/TQyqXye Software Inc Official Discord Server]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Code_Modding&amp;diff=771</id>
		<title>Code Modding</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Code_Modding&amp;diff=771"/>
		<updated>2020-06-06T16:00:47Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Added a ModMeta example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can compile C# files or load dll libraries directly in Software Inc.&lt;br /&gt;
&lt;br /&gt;
A good grasp of C# programming and the Unity3D API is required to make a code based mod.&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
== Debugging console ==&lt;br /&gt;
Before you do anything, you should enable the in-game debugging console by binding the console key at the bottom of the key binding menu in the options window. This will help you debug your mod by giving you error messages and enabling the '''RELOAD_DLL_MOD''' and '''UNLOAD_DLL_MOD''' commands.&lt;br /&gt;
&lt;br /&gt;
== Project setup ==&lt;br /&gt;
To create your own mod start a .NET Class Library project in Visual Studio, targeted at the .NET 3.5 profile. You should download and install the '''.NET 3.5 Framework''' if you don't have it, '''.NET Core is not the same.'''&lt;br /&gt;
&lt;br /&gt;
You should add a reference to the following libraries: Note that you might need to add references to more, depending on what you want to do.&lt;br /&gt;
&lt;br /&gt;
* Software Inc_Data\Managed\UnityEngine.UI.dll&lt;br /&gt;
&lt;br /&gt;
* Software Inc_Data\Managed\UnityEngine.dll&lt;br /&gt;
&lt;br /&gt;
* Software Inc_Data\Managed\Assembly-CSharp.dll&lt;br /&gt;
&lt;br /&gt;
Start by creating a class that implements the ModMeta abstract class, then implement as many classes that inherit from ModBehaviour as you want.&lt;br /&gt;
&lt;br /&gt;
The ModMeta class will contain information about your mod and act as a manager for your mod.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
namespace myMod &lt;br /&gt;
{&lt;br /&gt;
  internal class MyModMeta : ModMeta&lt;br /&gt;
    {&lt;br /&gt;
        public override void ConstructOptionsScreen(RectTransform parent, bool inGame)&lt;br /&gt;
        {&lt;br /&gt;
            Text text = WindowManager.SpawnLabel();&lt;br /&gt;
            text.text = &amp;quot;This is the description of my mod\nIt shows in dropdown 'My Mod!' in the 'Mods' section of the options area.&amp;quot;;&lt;br /&gt;
            WindowManager.AddElementToElement(text.gameObject, parent.gameObject, new Rect(0f, 0f, 400f, 128f),&lt;br /&gt;
                new Rect(0f, 0f, 0f, 0f));&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        public override string Name =&amp;gt; &amp;quot;My Mod!&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ModBehaviours are just a subclass of Unity's [https://docs.unity3d.com/2017.4/Documentation/ScriptReference/MonoBehaviour.html MonoBehavior] and work the same way, i.e. they use the same life cycle of Awake, Start, Update, OnDestroy, ModBehaviours only differ in that they have the abstract OnActive and OnDeactive methods, to signal when the mod is toggled. You should stick to the Update method, rather than trying to write your own update loop, as you cannot interact with Unity's system from other threads. Each ModBehaviour implementation will be instantiated once the mod is loaded.&lt;br /&gt;
&lt;br /&gt;
== Compile ==&lt;br /&gt;
When you're done, you can either compile your mod and place it in the game's folder, in a subfolder called &amp;quot;DLLMods&amp;quot;, or create a new subfolder in the &amp;quot;DLLMods&amp;quot; folder and put your .cs files in that subfolder, and the game will compile them for you. Note that if you let the game compile the C# files for you, you are limited to C# version 3, but '''using the game's compiler is required if you want to upload your mod to the Steam Workshop'''.&lt;br /&gt;
&lt;br /&gt;
'''Please note that due to a bug in the compiler the game uses, you cannot use enums if you are using straight .cs files or the game will crash'''&lt;br /&gt;
&lt;br /&gt;
== Example mod ==&lt;br /&gt;
Here's a working mod  example that lets you change how many floors you can build on, complete with comments:&lt;br /&gt;
[http://swinc.net/FloorMod.zip Floor Mod] (Updated to work with Alpha 10.7+)&lt;br /&gt;
&lt;br /&gt;
== Full access ==&lt;br /&gt;
By default, certain namespaces and types are off-limits to mods for security reasons. If you want to make a mod that writes to files or accesses the internet, you need to put a public static bool called GiveMeFreedom in your ModMeta implementation. Note that this only works for dll-based mods, which can't be uploaded to the Steam Workshop, and the user will be warned.&lt;br /&gt;
&lt;br /&gt;
= Entry points =&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|GameSettings.Instance&lt;br /&gt;
|This class contains most of the objects that manage the game&lt;br /&gt;
|-&lt;br /&gt;
|GameSettings.Instance.MyCompany&lt;br /&gt;
|The player's company&lt;br /&gt;
|-&lt;br /&gt;
|MarketSimulation.Active&lt;br /&gt;
|Manages all companies and products&lt;br /&gt;
|-&lt;br /&gt;
|GameSettings.Instance.sRoomManager&lt;br /&gt;
|Manages rooms, furniture and room segments&lt;br /&gt;
|-&lt;br /&gt;
|GameSettings.Instance.sActorManager&lt;br /&gt;
|Manages employees and teams&lt;br /&gt;
|-&lt;br /&gt;
|SelectorController.Instance&lt;br /&gt;
|Manages selection&lt;br /&gt;
|-&lt;br /&gt;
|TimeOfDay.Instance&lt;br /&gt;
|Manages time&lt;br /&gt;
|-&lt;br /&gt;
|HUD.Instance&lt;br /&gt;
|Manages the main HUD and windows&lt;br /&gt;
|-&lt;br /&gt;
|ObjectDatabase.Instance&lt;br /&gt;
|Contains all furniture and room segments&lt;br /&gt;
|-&lt;br /&gt;
|WindowManager&lt;br /&gt;
|Controls windows and has functions to create windows and GUI elements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Software_Inc.:About&amp;diff=770</id>
		<title>Software Inc.:About</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Software_Inc.:About&amp;diff=770"/>
		<updated>2020-06-04T18:28:31Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created About&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=File:A10_Pick_Map.png&amp;diff=769</id>
		<title>File:A10 Pick Map.png</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=File:A10_Pick_Map.png&amp;diff=769"/>
		<updated>2020-05-12T14:56:31Z</updated>

		<summary type="html">&lt;p&gt;Matthew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Quickstart_Guide&amp;diff=768</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Quickstart_Guide&amp;diff=768"/>
		<updated>2020-05-12T13:04:58Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Creating a company section updated for alpha 10.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&amp;lt;pre&amp;gt; This page is currently undergoing maintenance so some information may be missing or be contradicted!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So you want to create software, do you? Well, this page is here to get you started. Information on this page is drawn from observations, forums, and discussions to help YOU attain software superstar status! *This page is very much in progress and will be updated as time goes on*&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Creating a Company ==&lt;br /&gt;
'''&lt;br /&gt;
When you hit &amp;quot;New Game&amp;quot; in the main menu you will be presented with this image:&lt;br /&gt;
&lt;br /&gt;
[[File:A10_new_game_screen.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
It's not as confusing as it might look. There will be a tutorial window that will helpfully guide you through the process and introduce you to all the different windows. When first starting, it is recommended that you leave your founder's two '''personality''' traits as &amp;quot;Optimistic&amp;quot; and &amp;quot;Generous&amp;quot;. The sliders on the bottom left affect the level of skill your founder has in different tasks. Increasing the skill level also increases the speed and quality at which tasks are completed.&lt;br /&gt;
&lt;br /&gt;
On the right, you can take out a loan, this is not necessary for when the difficulty is on easy however if you are playing on medium or hard it will help. It is advised that you set the difficulty to easy when starting out. You can choose which year you start in although 1980 is the default and the earlier you start, the smaller rival companies will be.&lt;br /&gt;
&lt;br /&gt;
Finally, you can choose the number of days in a month. The game is designed with the one day per month pace in mind but if you feel the time is progressing too quickly you can lengthen the month up to a maximum of eight days. This stands entirely as a matter of preference though. You should leave it at 1 or 2 for now.&lt;br /&gt;
&lt;br /&gt;
Go ahead and customize your founder and put a cool name for your company like &amp;quot;SpaceTech&amp;quot;, &amp;quot;ApetureCakeProduction&amp;quot; or &amp;quot;Potato&amp;quot;. In this example [[Coredumping]] has been chosen as the company and the founder has been named [[https://twitter.com/KennethOLarsen Kenneth Larsen]]. Your screen should now look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:A10_Coredumping_KL.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
'''&lt;br /&gt;
So you've started the game and now you are treated to this lovely screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Welcome.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Remember to breathe, you got this. An important concept for this game is every window is resizable and movable so feel free to drag that tutorial around. Go ahead and read what its got to say and hit continue until there is no more, then hit end to make it go away. For this little guide, we'll be sticking to the tutorial for now, so go ahead and hit that green wrench to enter build mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Building a Better Tomorrow ==&lt;br /&gt;
'''&lt;br /&gt;
There are 3 Building Modes:&lt;br /&gt;
&lt;br /&gt;
A: Construct (used for building rooms, windows and doors)&lt;br /&gt;
&lt;br /&gt;
B: Furnish (used for placing stuff like tables, chairs, coffee machines...)&lt;br /&gt;
&lt;br /&gt;
C: Roads (used for building roads and parking but you won't need it for now)&lt;br /&gt;
&lt;br /&gt;
[[File:Building_Mode_1.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''Building Rooms:'''&lt;br /&gt;
&lt;br /&gt;
After you entered build mode you should construct a small room. For this use the Construct Room Tool in the Construction Menu. A good starting size for your first room should be around 5x5 to include room enough for a chair and table for your founder to work at.&lt;br /&gt;
&lt;br /&gt;
[[File:FirstRoom.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''Building Stuff inside Rooms:'''&lt;br /&gt;
&lt;br /&gt;
You'll notice that your new room is very dark! To fix this, in Construct Mode place a window or two as well as a door into the room and you should notice a huge change, but place a lamp if you don't like Windows or Microsoft(HAHAHAHA funny). &lt;br /&gt;
&lt;br /&gt;
Now switch to Furnish Mode and place a table with a computer and chair somewhere inside the main room. SHIFT+LMB if you want to place multiple. Chairs automatically lock to the closest table, but you might have to rotate the computer. To do this, click and hold, then drag in the direction you want the computer to face and release! Your room should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Furnishing.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Awesome! You now have a room as well as a place for your founder to work! Finish reading the tutorial and then hit Tab to go back to the normal view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Earning Money: Contract Work ==&lt;br /&gt;
'''&lt;br /&gt;
The very first way your company can make money is by accepting and finishing '''Contracts'''. Contracts are randomly generated projects that your company can complete, and each comes with its requirements for completion. &lt;br /&gt;
&lt;br /&gt;
To find contracts, hit the button under '''Development''' that looks like a piece of paper (A). You should see the following screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Contracts.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
You should sort the list by hitting '''Months''' (B) until the contracts that take the fewest months are on the top. Generally, contracts that can be completed by 1 or 2 people (C) have a monthly requirement of 1 or 2 months. They don't pay a lot of money, but when you are just starting they provide an excellent source of income.&lt;br /&gt;
&lt;br /&gt;
You are also looking for contracts that have a '''Bad''' or '''Horrible''' (D) required quality because these take much less time to complete, thus more profits! &lt;br /&gt;
&lt;br /&gt;
Search through the list until you find a contract that has a low-quality requirement, has a recommended team size of 1, and takes 1 or 2 months to complete, and hit '''Accept Work'''&lt;br /&gt;
&lt;br /&gt;
'''Completing the Contract:'''&lt;br /&gt;
&lt;br /&gt;
Now that you have accepted some work, you should see a project window on the right side of the screen (A). The tutorial should give you the basic rundown of a project's lifespan, but we'll recap here as well. ''Warning'', this section is very wordy!&lt;br /&gt;
&lt;br /&gt;
There are four stages of completing a project. There is the design stage which is the first stage. In this stage, your designer(s) will design the product in question. If you mouse over the project window in this stage you should see one or more green bars (B) being filled as your employees work. The best-case scenario is to have these bars all the way filled, but be careful! '''If you leave the project in the design stage for too long, you'll lose progress.'''&lt;br /&gt;
&lt;br /&gt;
[[File:Contracts2.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Once those bars are filled, you can hit '''Develop''' (C) in the project window to advance to the next stage called '''Alpha'''. In this stage, your programmer(s) will create a project that was just designed. Again you'll see green (or red bars which represent art requirements) being filled. Unlike the design stage, you cannot leave this project for too long, as once your programmers and artists are done, they will stop working until you hit '''Promote''' to advance to the next stage.&lt;br /&gt;
&lt;br /&gt;
The next stage is called '''Delay''' and is just an intermediate stage that will last for a set amount of time depending on the skill level of your employees. More skill = shorter delay stage. This stage will finish automatically soon.&lt;br /&gt;
&lt;br /&gt;
Then, your project enters '''Beta''' stage where bugs are squished in preparation for the projects '''Release'''. You can release the project prematurely, but be warned! Bugs make people unhappy with the final product and will affect sales/contract payment.&lt;br /&gt;
&lt;br /&gt;
Now that you understand how a project works, go ahead and continue game time until the contract is completed. Remember, you can skip time forward if there is nobody in your building until the next time somebody shows up. So every time your founder goes home you can skip till he shows up again. &lt;br /&gt;
&lt;br /&gt;
'''Finish your contract and Release it, then repeat the process until you have around $50,000 or double the amount you started the game with.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Your First Employee ==&lt;br /&gt;
'''&lt;br /&gt;
''Very Under Construction (Include section on personalities)''&lt;br /&gt;
&lt;br /&gt;
'''Building Stuff for the Employees:'''&lt;br /&gt;
&lt;br /&gt;
Another thing that is important when constructing buildings is the fact that those stupid employees want food, toilets, coffee, a quiet room, light, a nice environment, and a comfortable temperature. So go ahead and build another small room and a tiny room for toilets and a 'Chill Out' Area. &lt;br /&gt;
&lt;br /&gt;
Make sure your break room has a fridge and a table with a coffee machine.&lt;br /&gt;
And finally, put a toilet in the toilet room.&lt;br /&gt;
Now throw a bunch of Windows/Lamps everywhere that people actually can see and but doors in so you can walk into the rooms.&lt;br /&gt;
&lt;br /&gt;
If you want your employees to be happy put plants in the rooms so they look better. And add Radiators and ventilation in the main room so it always has a nice temperature. You might need multiple if you did not follow the instructions and build a gigantic 100x100 room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hiring Employees == &lt;br /&gt;
&lt;br /&gt;
''Still under construction ''&lt;br /&gt;
&lt;br /&gt;
Once you have grown your company enough to house a new employee, you will be able to start a search. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_1.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting a new search there are 2 of factors you need to think of:&lt;br /&gt;
&lt;br /&gt;
- What role am I looking to fill:&lt;br /&gt;
* Lead&lt;br /&gt;
* Programmer&lt;br /&gt;
* Designer&lt;br /&gt;
* Artist&lt;br /&gt;
* Marketer&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_2.PNG|text-bottom]]&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
- How much am I willing to spend on the hiring process. The more you spend, the more candidates you will have. Also, when deciding on how much you want to spend on hiring you will need to think about your insurance policy. A good insurance fund will attract better-skilled workers. I would advise on investing a little money each time you finish a contract or release software so that whenever you decide to hire you will have more skilled employee's to choose from&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_3.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you have a list of candidates you can start to interview to find out who is a good fit and who you need to avoid hiring. It is always good to hire someone who will fit in the team as this will improve your overall ability to finish work quicker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is very bad:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_5.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is normal:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_6.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is good:&lt;br /&gt;
--''image still to come''--&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Quickstart_Guide&amp;diff=767</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Quickstart_Guide&amp;diff=767"/>
		<updated>2020-05-12T12:33:12Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Replaced 'New game' images with Alpha 10 versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&amp;lt;pre&amp;gt; This page is currently undergoing maintenance so some information may be missing or be contradicted!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So you want to create software, do you? Well, this page is here to get you started. Information on this page is drawn from observations, forums, and discussions to help YOU attain software superstar status! *This page is very much in progress and will be updated as time goes on*&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Your First Day ==&lt;br /&gt;
'''&lt;br /&gt;
When you hit &amp;quot;New Game&amp;quot; in the main menu you will be presented with this image:&lt;br /&gt;
&lt;br /&gt;
[[File:A10_new_game_screen.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Don't Freak Out ==&lt;br /&gt;
'''&lt;br /&gt;
It's supposed to be a confusing mess. There will be a tutorial window that will helpfully guide you through the process and introduce you to all the different windows.&lt;br /&gt;
A recommended starting build to get a hang for the game is to make your founder's two '''personality''' traits &amp;quot;Optimistic&amp;quot; and &amp;quot;Generous&amp;quot;. The sliders on the bottom left can be left untouched for now, those will be explained shortly. &lt;br /&gt;
&lt;br /&gt;
Now on the right, you should increase starting money to $20,000 or one notch up if you are playing with a different currency (You may change currency through the options menu). The starting year is fine at 1980, but you should change the difficulty to &amp;quot;Easy&amp;quot; while you learn the game. &lt;br /&gt;
&lt;br /&gt;
Finally, the number of days in a month might seem odd. Simply put, if you leave it at the default 1 day per &amp;quot;Month&amp;quot;, every day that goes by will be equivalent to a month on the in-game calendar. You can increase this if you like, most people play with 4 days in a month, but it just affects how quickly time moves and is a matter of preference. Leave it at 1 or 2 for now.&lt;br /&gt;
&lt;br /&gt;
Go ahead and customize your founder and put a cool name for your company like &amp;quot;SpaceTech&amp;quot;, &amp;quot;ApetureCakeProduction&amp;quot; or &amp;quot;Potato&amp;quot;. I chose to name my company Potato. Your screen should now look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:A10_Coredumping_KL.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
'''&lt;br /&gt;
So you've started the game and now you are treated to this lovely screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Welcome.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Remember to breathe, you got this. An important concept for this game is every window is resizable and movable so feel free to drag that tutorial around. Go ahead and read what its got to say and hit continue until there is no more, then hit end to make it go away. For this little guide, we'll be sticking to the tutorial for now, so go ahead and hit that green wrench to enter build mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Building a Better Tomorrow ==&lt;br /&gt;
'''&lt;br /&gt;
There are 3 Building Modes:&lt;br /&gt;
&lt;br /&gt;
A: Construct (used for building rooms, windows and doors)&lt;br /&gt;
&lt;br /&gt;
B: Furnish (used for placing stuff like tables, chairs, coffee machines...)&lt;br /&gt;
&lt;br /&gt;
C: Roads (used for building roads and parking but you won't need it for now)&lt;br /&gt;
&lt;br /&gt;
[[File:Building_Mode_1.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''Building Rooms:'''&lt;br /&gt;
&lt;br /&gt;
After you entered build mode you should construct a small room. For this use the Construct Room Tool in the Construction Menu. A good starting size for your first room should be around 5x5 to include room enough for a chair and table for your founder to work at.&lt;br /&gt;
&lt;br /&gt;
[[File:FirstRoom.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''Building Stuff inside Rooms:'''&lt;br /&gt;
&lt;br /&gt;
You'll notice that your new room is very dark! To fix this, in Construct Mode place a window or two as well as a door into the room and you should notice a huge change, but place a lamp if you don't like Windows or Microsoft(HAHAHAHA funny). &lt;br /&gt;
&lt;br /&gt;
Now switch to Furnish Mode and place a table with a computer and chair somewhere inside the main room. SHIFT+LMB if you want to place multiple. Chairs automatically lock to the closest table, but you might have to rotate the computer. To do this, click and hold, then drag in the direction you want the computer to face and release! Your room should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Furnishing.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Awesome! You now have a room as well as a place for your founder to work! Finish reading the tutorial and then hit Tab to go back to the normal view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Earning Money: Contract Work ==&lt;br /&gt;
'''&lt;br /&gt;
The very first way your company can make money is by accepting and finishing '''Contracts'''. Contracts are randomly generated projects that your company can complete, and each comes with its requirements for completion. &lt;br /&gt;
&lt;br /&gt;
To find contracts, hit the button under '''Development''' that looks like a piece of paper (A). You should see the following screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Contracts.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
You should sort the list by hitting '''Months''' (B) until the contracts that take the fewest months are on the top. Generally, contracts that can be completed by 1 or 2 people (C) have a monthly requirement of 1 or 2 months. They don't pay a lot of money, but when you are just starting they provide an excellent source of income.&lt;br /&gt;
&lt;br /&gt;
You are also looking for contracts that have a '''Bad''' or '''Horrible''' (D) required quality because these take much less time to complete, thus more profits! &lt;br /&gt;
&lt;br /&gt;
Search through the list until you find a contract that has a low-quality requirement, has a recommended team size of 1, and takes 1 or 2 months to complete, and hit '''Accept Work'''&lt;br /&gt;
&lt;br /&gt;
'''Completing the Contract:'''&lt;br /&gt;
&lt;br /&gt;
Now that you have accepted some work, you should see a project window on the right side of the screen (A). The tutorial should give you the basic rundown of a project's lifespan, but we'll recap here as well. ''Warning'', this section is very wordy!&lt;br /&gt;
&lt;br /&gt;
There are four stages of completing a project. There is the design stage which is the first stage. In this stage, your designer(s) will design the product in question. If you mouse over the project window in this stage you should see one or more green bars (B) being filled as your employees work. The best-case scenario is to have these bars all the way filled, but be careful! '''If you leave the project in the design stage for too long, you'll lose progress.'''&lt;br /&gt;
&lt;br /&gt;
[[File:Contracts2.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Once those bars are filled, you can hit '''Develop''' (C) in the project window to advance to the next stage called '''Alpha'''. In this stage, your programmer(s) will create a project that was just designed. Again you'll see green (or red bars which represent art requirements) being filled. Unlike the design stage, you cannot leave this project for too long, as once your programmers and artists are done, they will stop working until you hit '''Promote''' to advance to the next stage.&lt;br /&gt;
&lt;br /&gt;
The next stage is called '''Delay''' and is just an intermediate stage that will last for a set amount of time depending on the skill level of your employees. More skill = shorter delay stage. This stage will finish automatically soon.&lt;br /&gt;
&lt;br /&gt;
Then, your project enters '''Beta''' stage where bugs are squished in preparation for the projects '''Release'''. You can release the project prematurely, but be warned! Bugs make people unhappy with the final product and will affect sales/contract payment.&lt;br /&gt;
&lt;br /&gt;
Now that you understand how a project works, go ahead and continue game time until the contract is completed. Remember, you can skip time forward if there is nobody in your building until the next time somebody shows up. So every time your founder goes home you can skip till he shows up again. &lt;br /&gt;
&lt;br /&gt;
'''Finish your contract and Release it, then repeat the process until you have around $50,000 or double the amount you started the game with.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Your First Employee ==&lt;br /&gt;
'''&lt;br /&gt;
''Very Under Construction (Include section on personalities)''&lt;br /&gt;
&lt;br /&gt;
'''Building Stuff for the Employees:'''&lt;br /&gt;
&lt;br /&gt;
Another thing that is important when constructing buildings is the fact that those stupid employees want food, toilets, coffee, a quiet room, light, a nice environment, and a comfortable temperature. So go ahead and build another small room and a tiny room for toilets and a 'Chill Out' Area. &lt;br /&gt;
&lt;br /&gt;
Make sure your break room has a fridge and a table with a coffee machine.&lt;br /&gt;
And finally, put a toilet in the toilet room.&lt;br /&gt;
Now throw a bunch of Windows/Lamps everywhere that people actually can see and but doors in so you can walk into the rooms.&lt;br /&gt;
&lt;br /&gt;
If you want your employees to be happy put plants in the rooms so they look better. And add Radiators and ventilation in the main room so it always has a nice temperature. You might need multiple if you did not follow the instructions and build a gigantic 100x100 room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hiring Employees == &lt;br /&gt;
&lt;br /&gt;
''Still under construction ''&lt;br /&gt;
&lt;br /&gt;
Once you have grown your company enough to house a new employee, you will be able to start a search. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_1.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting a new search there are 2 of factors you need to think of:&lt;br /&gt;
&lt;br /&gt;
- What role am I looking to fill:&lt;br /&gt;
* Lead&lt;br /&gt;
* Programmer&lt;br /&gt;
* Designer&lt;br /&gt;
* Artist&lt;br /&gt;
* Marketer&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_2.PNG|text-bottom]]&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
- How much am I willing to spend on the hiring process. The more you spend, the more candidates you will have. Also, when deciding on how much you want to spend on hiring you will need to think about your insurance policy. A good insurance fund will attract better-skilled workers. I would advise on investing a little money each time you finish a contract or release software so that whenever you decide to hire you will have more skilled employee's to choose from&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_3.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you have a list of candidates you can start to interview to find out who is a good fit and who you need to avoid hiring. It is always good to hire someone who will fit in the team as this will improve your overall ability to finish work quicker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is very bad:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_5.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is normal:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_6.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is good:&lt;br /&gt;
--''image still to come''--&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=File:A10_Coredumping_KL.png&amp;diff=766</id>
		<title>File:A10 Coredumping KL.png</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=File:A10_Coredumping_KL.png&amp;diff=766"/>
		<updated>2020-05-12T12:31:33Z</updated>

		<summary type="html">&lt;p&gt;Matthew: New game screen with customization.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New game screen with customization.&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=File:A10_new_game_screen.png&amp;diff=765</id>
		<title>File:A10 new game screen.png</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=File:A10_new_game_screen.png&amp;diff=765"/>
		<updated>2020-05-12T12:21:52Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Alpha 10 new game screen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alpha 10 new game screen.&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Quickstart_Guide&amp;diff=764</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Quickstart_Guide&amp;diff=764"/>
		<updated>2020-05-12T12:17:08Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Added page maintenance message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&amp;lt;pre&amp;gt; This page is currently undergoing maintenance so some information may be missing or be contradicted!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So you want to create software, do you? Well, this page is here to get you started. Information on this page is drawn from observations, forums, and discussions to help YOU attain software superstar status! *This page is very much in progress and will be updated as time goes on*&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Your First Day ==&lt;br /&gt;
'''&lt;br /&gt;
When you hit &amp;quot;New Game&amp;quot; in the main menu you will be presented with this image:&lt;br /&gt;
&lt;br /&gt;
[[File:NewGame.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Don't Freak Out ==&lt;br /&gt;
'''&lt;br /&gt;
It's supposed to be a confusing mess. There will be a tutorial window that will helpfully guide you through the process and introduce you to all the different windows.&lt;br /&gt;
A recommended starting build to get a hang for the game is to make your founder's two '''personality''' traits &amp;quot;Optimistic&amp;quot; and &amp;quot;Generous&amp;quot;. The sliders on the bottom left can be left untouched for now, those will be explained shortly. &lt;br /&gt;
&lt;br /&gt;
Now on the right, you should increase starting money to $20,000 or one notch up if you are playing with a different currency (You may change currency through the options menu). The starting year is fine at 1980, but you should change the difficulty to &amp;quot;Easy&amp;quot; while you learn the game. &lt;br /&gt;
&lt;br /&gt;
Finally, the number of days in a month might seem odd. Simply put, if you leave it at the default 1 day per &amp;quot;Month&amp;quot;, every day that goes by will be equivalent to a month on the in-game calendar. You can increase this if you like, most people play with 4 days in a month, but it just affects how quickly time moves and is a matter of preference. Leave it at 1 or 2 for now.&lt;br /&gt;
&lt;br /&gt;
Go ahead and customize your founder and put a cool name for your company like &amp;quot;SpaceTech&amp;quot;, &amp;quot;ApetureCakeProduction&amp;quot; or &amp;quot;Potato&amp;quot;. I chose to name my company Potato. Your screen should now look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Potato.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
'''&lt;br /&gt;
So you've started the game and now you are treated to this lovely screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Welcome.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Remember to breathe, you got this. An important concept for this game is every window is resizable and movable so feel free to drag that tutorial around. Go ahead and read what its got to say and hit continue until there is no more, then hit end to make it go away. For this little guide, we'll be sticking to the tutorial for now, so go ahead and hit that green wrench to enter build mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Building a Better Tomorrow ==&lt;br /&gt;
'''&lt;br /&gt;
There are 3 Building Modes:&lt;br /&gt;
&lt;br /&gt;
A: Construct (used for building rooms, windows and doors)&lt;br /&gt;
&lt;br /&gt;
B: Furnish (used for placing stuff like tables, chairs, coffee machines...)&lt;br /&gt;
&lt;br /&gt;
C: Roads (used for building roads and parking but you won't need it for now)&lt;br /&gt;
&lt;br /&gt;
[[File:Building_Mode_1.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''Building Rooms:'''&lt;br /&gt;
&lt;br /&gt;
After you entered build mode you should construct a small room. For this use the Construct Room Tool in the Construction Menu. A good starting size for your first room should be around 5x5 to include room enough for a chair and table for your founder to work at.&lt;br /&gt;
&lt;br /&gt;
[[File:FirstRoom.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''Building Stuff inside Rooms:'''&lt;br /&gt;
&lt;br /&gt;
You'll notice that your new room is very dark! To fix this, in Construct Mode place a window or two as well as a door into the room and you should notice a huge change, but place a lamp if you don't like Windows or Microsoft(HAHAHAHA funny). &lt;br /&gt;
&lt;br /&gt;
Now switch to Furnish Mode and place a table with a computer and chair somewhere inside the main room. SHIFT+LMB if you want to place multiple. Chairs automatically lock to the closest table, but you might have to rotate the computer. To do this, click and hold, then drag in the direction you want the computer to face and release! Your room should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Furnishing.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Awesome! You now have a room as well as a place for your founder to work! Finish reading the tutorial and then hit Tab to go back to the normal view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Earning Money: Contract Work ==&lt;br /&gt;
'''&lt;br /&gt;
The very first way your company can make money is by accepting and finishing '''Contracts'''. Contracts are randomly generated projects that your company can complete, and each comes with its requirements for completion. &lt;br /&gt;
&lt;br /&gt;
To find contracts, hit the button under '''Development''' that looks like a piece of paper (A). You should see the following screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Contracts.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
You should sort the list by hitting '''Months''' (B) until the contracts that take the fewest months are on the top. Generally, contracts that can be completed by 1 or 2 people (C) have a monthly requirement of 1 or 2 months. They don't pay a lot of money, but when you are just starting they provide an excellent source of income.&lt;br /&gt;
&lt;br /&gt;
You are also looking for contracts that have a '''Bad''' or '''Horrible''' (D) required quality because these take much less time to complete, thus more profits! &lt;br /&gt;
&lt;br /&gt;
Search through the list until you find a contract that has a low-quality requirement, has a recommended team size of 1, and takes 1 or 2 months to complete, and hit '''Accept Work'''&lt;br /&gt;
&lt;br /&gt;
'''Completing the Contract:'''&lt;br /&gt;
&lt;br /&gt;
Now that you have accepted some work, you should see a project window on the right side of the screen (A). The tutorial should give you the basic rundown of a project's lifespan, but we'll recap here as well. ''Warning'', this section is very wordy!&lt;br /&gt;
&lt;br /&gt;
There are four stages of completing a project. There is the design stage which is the first stage. In this stage, your designer(s) will design the product in question. If you mouse over the project window in this stage you should see one or more green bars (B) being filled as your employees work. The best-case scenario is to have these bars all the way filled, but be careful! '''If you leave the project in the design stage for too long, you'll lose progress.'''&lt;br /&gt;
&lt;br /&gt;
[[File:Contracts2.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Once those bars are filled, you can hit '''Develop''' (C) in the project window to advance to the next stage called '''Alpha'''. In this stage, your programmer(s) will create a project that was just designed. Again you'll see green (or red bars which represent art requirements) being filled. Unlike the design stage, you cannot leave this project for too long, as once your programmers and artists are done, they will stop working until you hit '''Promote''' to advance to the next stage.&lt;br /&gt;
&lt;br /&gt;
The next stage is called '''Delay''' and is just an intermediate stage that will last for a set amount of time depending on the skill level of your employees. More skill = shorter delay stage. This stage will finish automatically soon.&lt;br /&gt;
&lt;br /&gt;
Then, your project enters '''Beta''' stage where bugs are squished in preparation for the projects '''Release'''. You can release the project prematurely, but be warned! Bugs make people unhappy with the final product and will affect sales/contract payment.&lt;br /&gt;
&lt;br /&gt;
Now that you understand how a project works, go ahead and continue game time until the contract is completed. Remember, you can skip time forward if there is nobody in your building until the next time somebody shows up. So every time your founder goes home you can skip till he shows up again. &lt;br /&gt;
&lt;br /&gt;
'''Finish your contract and Release it, then repeat the process until you have around $50,000 or double the amount you started the game with.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Your First Employee ==&lt;br /&gt;
'''&lt;br /&gt;
''Very Under Construction (Include section on personalities)''&lt;br /&gt;
&lt;br /&gt;
'''Building Stuff for the Employees:'''&lt;br /&gt;
&lt;br /&gt;
Another thing that is important when constructing buildings is the fact that those stupid employees want food, toilets, coffee, a quiet room, light, a nice environment, and a comfortable temperature. So go ahead and build another small room and a tiny room for toilets and a 'Chill Out' Area. &lt;br /&gt;
&lt;br /&gt;
Make sure your break room has a fridge and a table with a coffee machine.&lt;br /&gt;
And finally, put a toilet in the toilet room.&lt;br /&gt;
Now throw a bunch of Windows/Lamps everywhere that people actually can see and but doors in so you can walk into the rooms.&lt;br /&gt;
&lt;br /&gt;
If you want your employees to be happy put plants in the rooms so they look better. And add Radiators and ventilation in the main room so it always has a nice temperature. You might need multiple if you did not follow the instructions and build a gigantic 100x100 room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hiring Employees == &lt;br /&gt;
&lt;br /&gt;
''Still under construction ''&lt;br /&gt;
&lt;br /&gt;
Once you have grown your company enough to house a new employee, you will be able to start a search. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_1.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting a new search there are 2 of factors you need to think of:&lt;br /&gt;
&lt;br /&gt;
- What role am I looking to fill:&lt;br /&gt;
* Lead&lt;br /&gt;
* Programmer&lt;br /&gt;
* Designer&lt;br /&gt;
* Artist&lt;br /&gt;
* Marketer&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_2.PNG|text-bottom]]&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
- How much am I willing to spend on the hiring process. The more you spend, the more candidates you will have. Also, when deciding on how much you want to spend on hiring you will need to think about your insurance policy. A good insurance fund will attract better-skilled workers. I would advise on investing a little money each time you finish a contract or release software so that whenever you decide to hire you will have more skilled employee's to choose from&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_3.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you have a list of candidates you can start to interview to find out who is a good fit and who you need to avoid hiring. It is always good to hire someone who will fit in the team as this will improve your overall ability to finish work quicker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is very bad:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_5.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is normal:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_6.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is good:&lt;br /&gt;
--''image still to come''--&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Quickstart_Guide&amp;diff=763</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Quickstart_Guide&amp;diff=763"/>
		<updated>2020-05-12T09:23:36Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Fixed most spelling and simple grammar issues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
So you want to create software, do you? Well, this page is here to get you started. Information on this page is drawn from observations, forums, and discussions to help YOU attain software superstar status! *This page is very much in progress and will be updated as time goes on*&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Your First Day ==&lt;br /&gt;
'''&lt;br /&gt;
When you hit &amp;quot;New Game&amp;quot; in the main menu you will be presented with this image:&lt;br /&gt;
&lt;br /&gt;
[[File:NewGame.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Don't Freak Out ==&lt;br /&gt;
'''&lt;br /&gt;
It's supposed to be a confusing mess. There will be a tutorial window that will helpfully guide you through the process and introduce you to all the different windows.&lt;br /&gt;
A recommended starting build to get a hang for the game is to make your founder's two '''personality''' traits &amp;quot;Optimistic&amp;quot; and &amp;quot;Generous&amp;quot;. The sliders on the bottom left can be left untouched for now, those will be explained shortly. &lt;br /&gt;
&lt;br /&gt;
Now on the right, you should increase starting money to $20,000 or one notch up if you are playing with a different currency (You may change currency through the options menu). The starting year is fine at 1980, but you should change the difficulty to &amp;quot;Easy&amp;quot; while you learn the game. &lt;br /&gt;
&lt;br /&gt;
Finally, the number of days in a month might seem odd. Simply put, if you leave it at the default 1 day per &amp;quot;Month&amp;quot;, every day that goes by will be equivalent to a month on the in-game calendar. You can increase this if you like, most people play with 4 days in a month, but it just affects how quickly time moves and is a matter of preference. Leave it at 1 or 2 for now.&lt;br /&gt;
&lt;br /&gt;
Go ahead and customize your founder and put a cool name for your company like &amp;quot;SpaceTech&amp;quot;, &amp;quot;ApetureCakeProduction&amp;quot; or &amp;quot;Potato&amp;quot;. I chose to name my company Potato. Your screen should now look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Potato.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
'''&lt;br /&gt;
So you've started the game and now you are treated to this lovely screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Welcome.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Remember to breathe, you got this. An important concept for this game is every window is resizable and movable so feel free to drag that tutorial around. Go ahead and read what its got to say and hit continue until there is no more, then hit end to make it go away. For this little guide, we'll be sticking to the tutorial for now, so go ahead and hit that green wrench to enter build mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Building a Better Tomorrow ==&lt;br /&gt;
'''&lt;br /&gt;
There are 3 Building Modes:&lt;br /&gt;
&lt;br /&gt;
A: Construct (used for building rooms, windows and doors)&lt;br /&gt;
&lt;br /&gt;
B: Furnish (used for placing stuff like tables, chairs, coffee machines...)&lt;br /&gt;
&lt;br /&gt;
C: Roads (used for building roads and parking but you won't need it for now)&lt;br /&gt;
&lt;br /&gt;
[[File:Building_Mode_1.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''Building Rooms:'''&lt;br /&gt;
&lt;br /&gt;
After you entered build mode you should construct a small room. For this use the Construct Room Tool in the Construction Menu. A good starting size for your first room should be around 5x5 to include room enough for a chair and table for your founder to work at.&lt;br /&gt;
&lt;br /&gt;
[[File:FirstRoom.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''Building Stuff inside Rooms:'''&lt;br /&gt;
&lt;br /&gt;
You'll notice that your new room is very dark! To fix this, in Construct Mode place a window or two as well as a door into the room and you should notice a huge change, but place a lamp if you don't like Windows or Microsoft(HAHAHAHA funny). &lt;br /&gt;
&lt;br /&gt;
Now switch to Furnish Mode and place a table with a computer and chair somewhere inside the main room. SHIFT+LMB if you want to place multiple. Chairs automatically lock to the closest table, but you might have to rotate the computer. To do this, click and hold, then drag in the direction you want the computer to face and release! Your room should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Furnishing.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Awesome! You now have a room as well as a place for your founder to work! Finish reading the tutorial and then hit Tab to go back to the normal view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Earning Money: Contract Work ==&lt;br /&gt;
'''&lt;br /&gt;
The very first way your company can make money is by accepting and finishing '''Contracts'''. Contracts are randomly generated projects that your company can complete, and each comes with its requirements for completion. &lt;br /&gt;
&lt;br /&gt;
To find contracts, hit the button under '''Development''' that looks like a piece of paper (A). You should see the following screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Contracts.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
You should sort the list by hitting '''Months''' (B) until the contracts that take the fewest months are on the top. Generally, contracts that can be completed by 1 or 2 people (C) have a monthly requirement of 1 or 2 months. They don't pay a lot of money, but when you are just starting they provide an excellent source of income.&lt;br /&gt;
&lt;br /&gt;
You are also looking for contracts that have a '''Bad''' or '''Horrible''' (D) required quality because these take much less time to complete, thus more profits! &lt;br /&gt;
&lt;br /&gt;
Search through the list until you find a contract that has a low-quality requirement, has a recommended team size of 1, and takes 1 or 2 months to complete, and hit '''Accept Work'''&lt;br /&gt;
&lt;br /&gt;
'''Completing the Contract:'''&lt;br /&gt;
&lt;br /&gt;
Now that you have accepted some work, you should see a project window on the right side of the screen (A). The tutorial should give you the basic rundown of a project's lifespan, but we'll recap here as well. ''Warning'', this section is very wordy!&lt;br /&gt;
&lt;br /&gt;
There are four stages of completing a project. There is the design stage which is the first stage. In this stage, your designer(s) will design the product in question. If you mouse over the project window in this stage you should see one or more green bars (B) being filled as your employees work. The best-case scenario is to have these bars all the way filled, but be careful! '''If you leave the project in the design stage for too long, you'll lose progress.'''&lt;br /&gt;
&lt;br /&gt;
[[File:Contracts2.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Once those bars are filled, you can hit '''Develop''' (C) in the project window to advance to the next stage called '''Alpha'''. In this stage, your programmer(s) will create a project that was just designed. Again you'll see green (or red bars which represent art requirements) being filled. Unlike the design stage, you cannot leave this project for too long, as once your programmers and artists are done, they will stop working until you hit '''Promote''' to advance to the next stage.&lt;br /&gt;
&lt;br /&gt;
The next stage is called '''Delay''' and is just an intermediate stage that will last for a set amount of time depending on the skill level of your employees. More skill = shorter delay stage. This stage will finish automatically soon.&lt;br /&gt;
&lt;br /&gt;
Then, your project enters '''Beta''' stage where bugs are squished in preparation for the projects '''Release'''. You can release the project prematurely, but be warned! Bugs make people unhappy with the final product and will affect sales/contract payment.&lt;br /&gt;
&lt;br /&gt;
Now that you understand how a project works, go ahead and continue game time until the contract is completed. Remember, you can skip time forward if there is nobody in your building until the next time somebody shows up. So every time your founder goes home you can skip till he shows up again. &lt;br /&gt;
&lt;br /&gt;
'''Finish your contract and Release it, then repeat the process until you have around $50,000 or double the amount you started the game with.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Your First Employee ==&lt;br /&gt;
'''&lt;br /&gt;
''Very Under Construction (Include section on personalities)''&lt;br /&gt;
&lt;br /&gt;
'''Building Stuff for the Employees:'''&lt;br /&gt;
&lt;br /&gt;
Another thing that is important when constructing buildings is the fact that those stupid employees want food, toilets, coffee, a quiet room, light, a nice environment, and a comfortable temperature. So go ahead and build another small room and a tiny room for toilets and a 'Chill Out' Area. &lt;br /&gt;
&lt;br /&gt;
Make sure your break room has a fridge and a table with a coffee machine.&lt;br /&gt;
And finally, put a toilet in the toilet room.&lt;br /&gt;
Now throw a bunch of Windows/Lamps everywhere that people actually can see and but doors in so you can walk into the rooms.&lt;br /&gt;
&lt;br /&gt;
If you want your employees to be happy put plants in the rooms so they look better. And add Radiators and ventilation in the main room so it always has a nice temperature. You might need multiple if you did not follow the instructions and build a gigantic 100x100 room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hiring Employees == &lt;br /&gt;
&lt;br /&gt;
''Still under construction ''&lt;br /&gt;
&lt;br /&gt;
Once you have grown your company enough to house a new employee, you will be able to start a search. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_1.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting a new search there are 2 of factors you need to think of:&lt;br /&gt;
&lt;br /&gt;
- What role am I looking to fill:&lt;br /&gt;
* Lead&lt;br /&gt;
* Programmer&lt;br /&gt;
* Designer&lt;br /&gt;
* Artist&lt;br /&gt;
* Marketer&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_2.PNG|text-bottom]]&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
- How much am I willing to spend on the hiring process. The more you spend, the more candidates you will have. Also, when deciding on how much you want to spend on hiring you will need to think about your insurance policy. A good insurance fund will attract better-skilled workers. I would advise on investing a little money each time you finish a contract or release software so that whenever you decide to hire you will have more skilled employee's to choose from&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_3.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you have a list of candidates you can start to interview to find out who is a good fit and who you need to avoid hiring. It is always good to hire someone who will fit in the team as this will improve your overall ability to finish work quicker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is very bad:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_5.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is normal:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_6.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is good:&lt;br /&gt;
--''image still to come''--&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=CMS&amp;diff=762</id>
		<title>CMS</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=CMS&amp;diff=762"/>
		<updated>2020-05-11T18:20:25Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created CMS page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''First Appearance:''' It appears in the [[design document]] at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
A Content Management System is mostly used for the very specific task of managing content.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| File Management&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Visualization tools&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WYSIWYG&lt;br /&gt;
| What You See Is What You Get.&lt;br /&gt;
| [[2D Editor]]: Pixel manipulation&lt;br /&gt;
| 1992&lt;br /&gt;
|-&lt;br /&gt;
| Community&lt;br /&gt;
| The internet needs more comment sections.&lt;br /&gt;
| &lt;br /&gt;
| 1992&lt;br /&gt;
|-&lt;br /&gt;
| Widgets&lt;br /&gt;
| Also known as social media buttons.&lt;br /&gt;
| &lt;br /&gt;
| 1992&lt;br /&gt;
|-&lt;br /&gt;
| Themes&lt;br /&gt;
| &lt;br /&gt;
| [[2D Editor]]: Pixel manipulation&lt;br /&gt;
[[CMS]]: WYSIWYG&lt;br /&gt;
| 1992&lt;br /&gt;
|-&lt;br /&gt;
| GUI&lt;br /&gt;
| Graphical User Interface.&lt;br /&gt;
| [[2D Editor]]: Pixel manipulation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bank integration&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Document generation&lt;br /&gt;
| Invoices for everyone.&lt;br /&gt;
| [[CMS]]: GUI&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Statistics&lt;br /&gt;
| &lt;br /&gt;
| [[CMS]]: GUI&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| User hierarchy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Work delegation&lt;br /&gt;
| Alternatively, run around the office screaming tasks at people.&lt;br /&gt;
| [[CMS]]: User hierarchy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Synchronization&lt;br /&gt;
| Or send floppy disk around once in a while.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;CMS&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;Name&amp;gt;CMS&amp;lt;/Name&amp;gt;&lt;br /&gt;
        &amp;lt;Description&amp;gt;A Content Management System is mostly used for the very specific task of managing content&amp;lt;/Description&amp;gt;&lt;br /&gt;
        &amp;lt;Features&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;File management&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;File management&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Visualization tools&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Visualization tools&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;WYSIWYG&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;WYSIWYG&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;What You See Is probably What You Get&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Community&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Community&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;The internet needs more comment sections&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Widgets&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Widgets&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Also known as social media buttons&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Themes&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Themes&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;GUI&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;GUI&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Graphical User Interface&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Bank integration&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Bank integration&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Document generation&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Document generation&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Invoices for everyone&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Statistics&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Statistics&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;User hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;User hierarchy&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Work delegation&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Work delegation&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Alternatively, run around the office screaming tasks at people&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
                &amp;lt;Feature Name=&amp;quot;Synchronization&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Name&amp;gt;Synchronization&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Or send floppy disk around once in a while&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
        &amp;lt;/Features&amp;gt;&lt;br /&gt;
        &amp;lt;Categories&amp;gt;&lt;br /&gt;
            &amp;lt;Category Name=&amp;quot;Web Publishing&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Web Publishing&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;To avoid forcing bloggers to do backend webprograming&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Category&amp;gt;&lt;br /&gt;
            &amp;lt;Category Name=&amp;quot;Financial&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Financial&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Help businesses keep track of their money&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Category&amp;gt;&lt;br /&gt;
            &amp;lt;Category Name=&amp;quot;Workflow&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Workflow&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;The virtual whiteboard&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Category&amp;gt;&lt;br /&gt;
        &amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Office_Software&amp;diff=761</id>
		<title>Office Software</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Office_Software&amp;diff=761"/>
		<updated>2020-05-11T14:41:39Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created Office Software page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''First Appearance:''' It appears in the [[design document]] at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- No ingame description --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Word processor&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WYSIWYG&lt;br /&gt;
| What You See Is What You Get.&lt;br /&gt;
| [[Office Software]]: Word processor&lt;br /&gt;
[[Operating System]]: GUI&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spellcheck&lt;br /&gt;
| Make everyone seem competent.&lt;br /&gt;
| [[Office Software]]: Word processor&lt;br /&gt;
| 1993&lt;br /&gt;
|-&lt;br /&gt;
| Auto layout&lt;br /&gt;
| i.e. spending 30 minutes trying to make the picture fit in the place.&lt;br /&gt;
| [[Office Software]]: Word processor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spreadsheet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Custom functions&lt;br /&gt;
| A spreadsheet can always get more complicated.&lt;br /&gt;
| [[Office Software]]: Spreadsheet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charts&lt;br /&gt;
| &lt;br /&gt;
| [[Office Software]]: Spreadsheet&lt;br /&gt;
[[Operating System]]: GUI&lt;br /&gt;
| 1986&lt;br /&gt;
|-&lt;br /&gt;
| Presentation&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Vector graphics&lt;br /&gt;
| Lines, boxes and circles, basically.&lt;br /&gt;
| [[Office Software]]: Presentation&lt;br /&gt;
[[Operating System]]: GUI&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animations&lt;br /&gt;
| What better way to make your presentations seem cheesy.&lt;br /&gt;
| [[Office Software]]: Presentation&lt;br /&gt;
[[Operating System]]: GUI&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sound effects&lt;br /&gt;
| And this is our projected earnings for the next fiscal year *pew* *pew*&lt;br /&gt;
| [[Office Software]]: Presentation&lt;br /&gt;
[[Operating System]]: 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Templates&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Clipart&lt;br /&gt;
| &lt;br /&gt;
| [[2D Editor]]: Pixel manipulation&lt;br /&gt;
[[Operating System]]: GUI&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scripting&lt;br /&gt;
| Because you can never satisfy everyone.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Online backup&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Office Software&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;Name&amp;gt;Office Software&amp;lt;/Name&amp;gt;&lt;br /&gt;
        &amp;lt;Description&amp;gt;&amp;lt;/Description&amp;gt;&lt;br /&gt;
        &amp;lt;Features&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Word processor&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Word processor&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;WYSIWYG&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;WYSIWYG&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;What You See Is What You Get&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Spellcheck&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Spellcheck&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Make everyone seem competent&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Auto layout&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Auto layout&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;i.e. spending 30 minutes trying to make the picture fit in the place&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Spreadsheet&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Spreadsheet&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Custom functions&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Custom functions&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;A spreadsheet can always get more complicated&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Charts&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Charts&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Presentation&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Presentation&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Vector graphics&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Vector graphics&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Lines, boxes and circles, basically&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Animations&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Animations&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;What better way to make your presentation seem cheesy&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Sound effects&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Sound effects&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;And this is our projected earnings for the next fiscal year *pew* *pew*&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Templates&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Templates&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Clipart&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Clipart&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Scripting&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Scripting&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Because you can never satisfy everyone&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Online backup&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Online backup&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
        &amp;lt;/Features&amp;gt;&lt;br /&gt;
        &amp;lt;Categories&amp;gt;&amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Game&amp;diff=760</id>
		<title>Game</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Game&amp;diff=760"/>
		<updated>2020-05-11T13:50:58Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created Game page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''First Appearance:''' It appears in the [[design document]] at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Interactive art.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Text-based&lt;br /&gt;
| Make the player type a novel to complete the game.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2D graphics&lt;br /&gt;
| &lt;br /&gt;
| [[Game Engine]]: 2D rendering&lt;br /&gt;
[[2D Editor]]: Pixel manipulation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3D graphics&lt;br /&gt;
| &lt;br /&gt;
| [[Game Engine]]: 3D rendering&lt;br /&gt;
[[3D Editor]]: Vertex editing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual Reality&lt;br /&gt;
| [[Game]]: 3D graphics&lt;br /&gt;
[[Game Engine]]: VR&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Bouncy Stuff&lt;br /&gt;
| [[Game Engine]]: Physics&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| &lt;br /&gt;
| [[Game Engine]]: PC speaker&lt;br /&gt;
[[Audio Tool]]: Music editor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dialog&lt;br /&gt;
| &lt;br /&gt;
| [[Game Engine]]: 8-bit audio&lt;br /&gt;
[[Audio Tool]]: Recording&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Open world&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1997&lt;br /&gt;
|-&lt;br /&gt;
| AI&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Local multiplayer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multiplayer&lt;br /&gt;
| Facilitate the screaming of obscenities by teenagers from all over the world.&lt;br /&gt;
| [[Game Engine]]: Networking&lt;br /&gt;
| 1990&lt;br /&gt;
|-&lt;br /&gt;
| MMO&lt;br /&gt;
| &lt;br /&gt;
| [[Game Engine]]: Networking&lt;br /&gt;
| 1998&lt;br /&gt;
|-&lt;br /&gt;
| Mod support&lt;br /&gt;
| You can mod this feature out of the game if you want.&lt;br /&gt;
| [[Game Engine]]: Scripting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Touch support&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: Touch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Advanced input&lt;br /&gt;
| Wheels, joysticks, etc.&lt;br /&gt;
| [[Operating System]]: Plug'n'Play&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cutscenes&lt;br /&gt;
| &lt;br /&gt;
| [[2D Editor]] Video editing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Advanced cutscenes&lt;br /&gt;
| Reflect player choices in the story by rendering cutscenes in realtime.&lt;br /&gt;
| [[Game]]: 3D graphics&lt;br /&gt;
[[3D Editor]]: Animation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Motion capture&lt;br /&gt;
| &lt;br /&gt;
| [[Game]]: 3D graphics&lt;br /&gt;
[[3D Editor]]: Animation&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Game&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;Name&amp;gt;Game&amp;lt;/Name&amp;gt;&lt;br /&gt;
        &amp;lt;Description&amp;gt;Interactive art.&amp;lt;/Description&amp;gt;&lt;br /&gt;
        &amp;lt;Features&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Text-based&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Text-based&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Make the player type a novel to complete the game&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;2D graphics&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;2D graphics&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;3D graphics&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;3D graphics&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;VR&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;VR&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Virtual Reality&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Physics&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Physics&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Bouncy stuff&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Music&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Music&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Dialog&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Dialog&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Open world&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Open world&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;AI&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;AI&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Local multiplayer&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Local multiplayer&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            Feature Name=&amp;quot;Multiplayer&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Multiplayer&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Facilitate the screaming of obscenities by teenagers from all over the world&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;MMO&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;MMO&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Mod support&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Mod support&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;You can mod this feature out of the game if you want&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Touch support&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Touch support&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Advanced input&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Advanced input&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Wheels, joysticks, etc.&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Cutscenes&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Cutscenes&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Advanced cutscenes&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Advanced cutscenes&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Reflect player choices in the story by rendering cutscenes in realtime&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Motion capture&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Motion capture&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
        &amp;lt;/Features&amp;gt;&lt;br /&gt;
        &amp;lt;Categories&amp;gt;&lt;br /&gt;
            &amp;lt;Category Name=&amp;quot;RPG&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;RPG&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Role Playing Game&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Category&amp;gt;&lt;br /&gt;
            &amp;lt;Category Name=&amp;quot;Adventure&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Adventure&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Category&amp;gt;&lt;br /&gt;
            &amp;lt;Category Name=&amp;quot;Simulation&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Simulation&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;You're playing one!&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Category&amp;gt;&lt;br /&gt;
            &amp;lt;Category Name=&amp;quot;Sports&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Sports&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Category&amp;gt;&lt;br /&gt;
            &amp;lt;Category Name=&amp;quot;RTS&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;RTS&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Real Time Strategy&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Category&amp;gt;&lt;br /&gt;
            &amp;lt;Category Name=&amp;quot;FPS&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;FPS&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;First Person Shooter&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Category&amp;gt;&lt;br /&gt;
        &amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Game_Engine&amp;diff=759</id>
		<title>Game Engine</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Game_Engine&amp;diff=759"/>
		<updated>2020-05-11T12:49:14Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created Game Engine page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''First Appearance:''' It appears in the [[design document]] at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The game engine is what powers a game. It contains everything needed for a game, except for the creativity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Text-based&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2D rendering&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Visual editor&lt;br /&gt;
| Drag'n'drop is the best.&lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
[[Game Engine]]: 2D rendering&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2D assets&lt;br /&gt;
| Help the developer along with some prepackaged assets.&lt;br /&gt;
| [[Game Engine]]: 2D rendering&lt;br /&gt;
[[2D Editor]]: Pixel manipulation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3D assets&lt;br /&gt;
| Like 2D assets, but with an extra dimension&lt;br /&gt;
| [[Game Engine]]: 3D rendering&lt;br /&gt;
[[3D Editor]]: Vertex editing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual reality&lt;br /&gt;
| &lt;br /&gt;
| 2010&lt;br /&gt;
|-&lt;br /&gt;
| Advanced shaders&lt;br /&gt;
| Not everything has to be flat! The irony is not lost on me.&lt;br /&gt;
| [[Game Engine]]: 3D rendering&lt;br /&gt;
| 1996&lt;br /&gt;
|-&lt;br /&gt;
| Shadows&lt;br /&gt;
| A very CREATIVE feature.&lt;br /&gt;
| &lt;br /&gt;
| 1999&lt;br /&gt;
|-&lt;br /&gt;
| PC speaker&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: PC speaker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Audio assets&lt;br /&gt;
| &lt;br /&gt;
| [[Audio Tool]]: Recording&lt;br /&gt;
[[Audio Tool]]: Music editor&lt;br /&gt;
[[Game Engine]]: 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| HD audio&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: HD audio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Networking&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1994&lt;br /&gt;
|-&lt;br /&gt;
| Scripting&lt;br /&gt;
| Seperate the game logic from the logic logic.&lt;br /&gt;
| &lt;br /&gt;
| 1984&lt;br /&gt;
|-&lt;br /&gt;
| Visual scripting&lt;br /&gt;
| It's like programming, but you use the mouse more.&lt;br /&gt;
| &lt;br /&gt;
| 1991&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Game Engine&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;Name&amp;gt;Game Engine&amp;lt;/Name&amp;gt;&lt;br /&gt;
        &amp;lt;Description&amp;gt;The game engine is what powers a game. It contains everything needed for a game, except for the creativity. &amp;lt;/Description&amp;gt;&lt;br /&gt;
        &amp;lt;Features&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Text-based&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Text-based&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;2D rendering&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;2D rendering&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Visual editor&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Visual editor&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Drag'n'drop is the best&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;2D assets&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;2D assets&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Help the developer along with some prepackaged assets&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;3D rendering&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;3D rendering&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;3D assets&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;3D assets&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Like 2D assets, but with an extra dimension&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;VR&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;VR&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Virtual reality&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Advanced shaders&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Advanced shaders&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Not everything has to be flat! The irony is not lost on me&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Shadows&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Shadows&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;A very CREATIVE feature&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;PC speaker&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;PC speaker&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;8-bit audio&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;8-bit audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Audio assets&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Audio assets&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;HD audio&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;HD audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Networking&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Networking&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Physics&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Physics&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Scripting&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Scripting&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Separate the game logic from the logic logic&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Visual scripting&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Visual scripting&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;It's like programming, but you use the mouse more&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
        &amp;lt;/Features&amp;gt;&lt;br /&gt;
        &amp;lt;Categories&amp;gt;&amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Audio_Tool&amp;diff=758</id>
		<title>Audio Tool</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Audio_Tool&amp;diff=758"/>
		<updated>2020-05-11T12:12:34Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created Audio Tool page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''First Appearance:''' It appears in the [[design document]] at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The audio tool is for recording and mixing sound effects and music.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Audio playback&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Recording&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Music editor&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: PC speaker&lt;br /&gt;
[[2D Editor]]: Image rendering&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Virtual instruments&lt;br /&gt;
| Guitar? MIDI Keyboard. Violin? MIDI Keyboard. Drums? MIDI Keyboard. Saxophone? Yes.&lt;br /&gt;
| [[Operating System]]: HD audio&lt;br /&gt;
| 1992&lt;br /&gt;
|-&lt;br /&gt;
| Sound library&lt;br /&gt;
| &lt;br /&gt;
| [[Audio Tool]]: Recording&lt;br /&gt;
[[Operating System]]: HD audio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Instrument library&lt;br /&gt;
| &lt;br /&gt;
| [[Audio Tool]]: Music editor&lt;br /&gt;
[[Operating System]]: 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Autotune&lt;br /&gt;
| This is a thing&lt;br /&gt;
| [[Operating System]]: HD audio&lt;br /&gt;
| 1996&lt;br /&gt;
|-&lt;br /&gt;
| Audio compression&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Audio Tool&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;Name&amp;gt;Audio Tool&amp;lt;/Name&amp;gt;&lt;br /&gt;
        &amp;lt;Description&amp;gt;The audio tool is for recording and mixing sound effects and music.&amp;lt;/Description&amp;gt;&lt;br /&gt;
        &amp;lt;Features&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Audio playback&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Audio playback&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Recording&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Recording&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Music editor&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Music editor&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Virtual instruments&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Virtual instruments&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Guitar? MIDI Keyboard. Violin? MIDI Keyboard. Drums? MIDI Keyboard. Saxophone? Yes.&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Sound library&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Sound library&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Instrument library&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Instrument library&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Autotune&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Autotune&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;This is a thing&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Audio compression&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Audio compression&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
        &amp;lt;/Features&amp;gt;&lt;br /&gt;
        &amp;lt;Categories&amp;gt;&amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=3D_Editor&amp;diff=757</id>
		<title>3D Editor</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=3D_Editor&amp;diff=757"/>
		<updated>2020-05-11T10:45:35Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created 3D Editor page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''First Appearance:''' It appears in the [[design document]] in 1985.&lt;br /&gt;
&lt;br /&gt;
Points in space, basically.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Vertex editing&lt;br /&gt;
| Move points in space around on the screen.&lt;br /&gt;
| [[2D Editor]]: Image rendering&lt;br /&gt;
[[Operating System]]: GUI&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Rendering&lt;br /&gt;
| Process the points into a picture.&lt;br /&gt;
| [[Operating System]]: 3D rendering&lt;br /&gt;
| 1987&lt;br /&gt;
|-&lt;br /&gt;
| Animation&lt;br /&gt;
| Make the points move themselves.&lt;br /&gt;
| [[3D Editor]]: Vertex editing&lt;br /&gt;
| 1989&lt;br /&gt;
|-&lt;br /&gt;
| Sculpting&lt;br /&gt;
| Pretend the points are clay.&lt;br /&gt;
| [[3D Editor]]: Vertex editing&lt;br /&gt;
| 1995&lt;br /&gt;
|-&lt;br /&gt;
| Voxel sculpting&lt;br /&gt;
| Everything is a point.&lt;br /&gt;
| &lt;br /&gt;
| 1997&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Make the points interact.&lt;br /&gt;
| &lt;br /&gt;
| 1994&lt;br /&gt;
|-&lt;br /&gt;
| Realistic hair&lt;br /&gt;
| Make lines between the points.&lt;br /&gt;
| &lt;br /&gt;
| 1995&lt;br /&gt;
|-&lt;br /&gt;
| Particles&lt;br /&gt;
| Spray points all over the place.&lt;br /&gt;
| [[3D Editor]]: Rendering&lt;br /&gt;
| 1992&lt;br /&gt;
|-&lt;br /&gt;
| Liquid simulation&lt;br /&gt;
| Spill points all over the place.&lt;br /&gt;
| &lt;br /&gt;
| 1998&lt;br /&gt;
|-&lt;br /&gt;
| PBR&lt;br /&gt;
| Physically Based Rendering simulates photons reacting with the points.&lt;br /&gt;
| [[3D Editor]]: Rendering&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Distributed rendering&lt;br /&gt;
| Process the points into a picture on many computers at once.&lt;br /&gt;
| [[3D Editor]]: Rendering&lt;br /&gt;
| 1998&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;3D Editor&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;Name&amp;gt;3D Editor&amp;lt;/Name&amp;gt;&lt;br /&gt;
	&amp;lt;Description&amp;gt;Points in space, basically&amp;lt;/Description&amp;gt;&lt;br /&gt;
	&amp;lt;Features&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Vertex editing&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Vertex editing&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Move points in space around on the screen&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Rendering&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Rendering&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Process the points into a picture&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Animation&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Animation&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Make the points move themselves&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Sculpting&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Sculpting&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Pretend the points are clay&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Voxel sculpting&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Voxel sculpting&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Everything is a point&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Physics&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Physics&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Make the points interact&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Realistic hair&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Realistic hair&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Make lines between the points&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Particles&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Particles&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Spray points all over the place&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Liquid simulation&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Liquid simulation&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Spill points all over the place&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;PBR&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;PBR&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Physically Based Rendering simulates photons reacting with the points&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Distributed rendering&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Distributed rendering&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Process the points into a picture on many computers at once&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	&amp;lt;/Features&amp;gt;&lt;br /&gt;
	&amp;lt;Categories&amp;gt;&amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=756</id>
		<title>Operating System</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=756"/>
		<updated>2020-05-11T10:20:02Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Altered Feature table layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''First Appearance:''' It appears in the [[design document]] at the beginning of the game however Phone OSs can't be created until 1995.&lt;br /&gt;
&lt;br /&gt;
The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67; width: 400pt;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System and the user.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&lt;br /&gt;
| &lt;br /&gt;
| 1975&lt;br /&gt;
|-&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
| 1983&lt;br /&gt;
|-&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plug'n'Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
| [[Operating System]]: Multithreading&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
| &lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1991&lt;br /&gt;
|-&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&lt;br /&gt;
| &lt;br /&gt;
| 1993&lt;br /&gt;
|-&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1984&lt;br /&gt;
|-&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
| &lt;br /&gt;
| 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;XML&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Operating System&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;Name&amp;gt;Operating System&amp;lt;/Name&amp;gt;&lt;br /&gt;
	&amp;lt;Description&amp;gt;The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System &lt;br /&gt;
        to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	&amp;lt;Features&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Terminal&amp;quot;&amp;gt;&lt;br /&gt;
	        &amp;lt;Name&amp;gt;Terminal&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;The terminal is the classic text-based interface between the Operating System &lt;br /&gt;
                and the user.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;GUI&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;GUI&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;The Graphical User Interface allow users to actually visualize what they are doing. No longer will they &lt;br /&gt;
                be bound to inputting one line at a time.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;3D rendering&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;3D rendering&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Input system&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Input system&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Allow the user to interact with the operating system&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Plug'n'Play&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Plug'n'Play&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Allow the user to interact with the operating system in any number of ways&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Touch&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Touch&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;You can never have enough greasy finger prints on a surface&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Multithreading&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Multithreading&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Multithreading allows the Operating System to run multiple threads at the same time by continually &lt;br /&gt;
                switching between them intelligently, speeding up applications and confusing developers to no end.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Multitasking&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Multitasking&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Let your users pretend they can multitask by having several applications open &lt;br /&gt;
                at any one time.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Networking&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Networking&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;How will anonymous people troll each other all over the world without this handy feature?&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Auto-update&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Auto-update&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;64-bit&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;64-bit&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, &lt;br /&gt;
                the answer to life, etc.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;PC speaker&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;PC speaker&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For all your beeping needs&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;8-bit audio&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;8-bit audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;HD audio&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;HD audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Like 8-bit audio, but with more bit&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	&amp;lt;/Features&amp;gt;&lt;br /&gt;
	&amp;lt;Categories&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Computer&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Computer&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the table&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Console&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Console&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the TV&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Phone&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Phone&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the pocket&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	&amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=2D_Editor&amp;diff=755</id>
		<title>2D Editor</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=2D_Editor&amp;diff=755"/>
		<updated>2020-05-11T10:15:28Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created 2D Editor page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''First Appearance:''' It appears in the [[design document]] at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
A program that allows you to handle 2-dimensional arrays of color information&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Image rendering&lt;br /&gt;
| Actually display an image on the screen.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pixel manipulation&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Advanced brushes&lt;br /&gt;
| &lt;br /&gt;
| [[2D Editor]]: Pixel manipulation&lt;br /&gt;
| 1986&lt;br /&gt;
|-&lt;br /&gt;
| Image effects&lt;br /&gt;
| Needs more swirl.&lt;br /&gt;
| [[2D Editor]]: Pixel manipulation&lt;br /&gt;
| 1989&lt;br /&gt;
|-&lt;br /&gt;
| Cinematic filter&lt;br /&gt;
| Instant professionalism.&lt;br /&gt;
| &lt;br /&gt;
| 1993&lt;br /&gt;
|-&lt;br /&gt;
| Image compression&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1990&lt;br /&gt;
|-&lt;br /&gt;
| Video editing&lt;br /&gt;
| &lt;br /&gt;
| [[2D Editor]]: Pixel manipulation&lt;br /&gt;
[[Operating System]]: 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Video codec&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1994&lt;br /&gt;
|-&lt;br /&gt;
| Stock library&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;XML&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;2D Editor&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;Name&amp;gt;2D Editor&amp;lt;/Name&amp;gt;&lt;br /&gt;
	&amp;lt;Description&amp;gt;Program that allows you to handle 2 dimensional arrays of color information&amp;lt;/Description&amp;gt;&lt;br /&gt;
	&amp;lt;Features&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Image rendering&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Image rendering&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Actually display an image on the screen&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Pixel manipulation&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Pixel manipulation&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Advanced brushes&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Advanced brushes&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Image effects&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Image effects&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Needs more swirl&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Cinematic filter&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Cinematic filter&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Instant professionalism&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Image compression&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Image compression&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Video editing&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Video editing&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Video codec&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Video codec&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Stock library&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Stock library&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	&amp;lt;/Features&amp;gt;&lt;br /&gt;
	&amp;lt;Categories&amp;gt;&amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=754</id>
		<title>Operating System</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=754"/>
		<updated>2020-05-10T21:20:17Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Altered raw source formatting so that it displays correctly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''First Appearance:''' It appears in the [[design document]] at the beginning of the game however Phone OSs can't be created until 1995.&lt;br /&gt;
&lt;br /&gt;
The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System &lt;br /&gt;
and the user.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. &lt;br /&gt;
No longer will they be bound to inputting one line at a time.&lt;br /&gt;
| &lt;br /&gt;
| 1975&lt;br /&gt;
|-&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
| 1983&lt;br /&gt;
|-&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plug'n'Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time &lt;br /&gt;
by continually switching between them intelligently, speeding up applications and &lt;br /&gt;
confusing developers to no end.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
| [[Operating System]]: Multithreading&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
| &lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1991&lt;br /&gt;
|-&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, &lt;br /&gt;
larger files, the answer to life, etc.&lt;br /&gt;
| &lt;br /&gt;
| 1993&lt;br /&gt;
|-&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1984&lt;br /&gt;
|-&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
| &lt;br /&gt;
| 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;XML&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Operating System&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;Name&amp;gt;Operating System&amp;lt;/Name&amp;gt;&lt;br /&gt;
	&amp;lt;Description&amp;gt;The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System &lt;br /&gt;
        to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	&amp;lt;Features&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Terminal&amp;quot;&amp;gt;&lt;br /&gt;
	        &amp;lt;Name&amp;gt;Terminal&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;The terminal is the classic text-based interface between the Operating System &lt;br /&gt;
                and the user.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;GUI&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;GUI&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;The Graphical User Interface allow users to actually visualize what they are doing. No longer will they &lt;br /&gt;
                be bound to inputting one line at a time.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;3D rendering&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;3D rendering&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Input system&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Input system&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Allow the user to interact with the operating system&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Plug'n'Play&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Plug'n'Play&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Allow the user to interact with the operating system in any number of ways&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Touch&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Touch&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;You can never have enough greasy finger prints on a surface&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Multithreading&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Multithreading&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Multithreading allows the Operating System to run multiple threads at the same time by continually &lt;br /&gt;
                switching between them intelligently, speeding up applications and confusing developers to no end.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Multitasking&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Multitasking&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Let your users pretend they can multitask by having several applications open &lt;br /&gt;
                at any one time.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Networking&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Networking&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;How will anonymous people troll each other all over the world without this handy feature?&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Auto-update&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Auto-update&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;64-bit&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;64-bit&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, &lt;br /&gt;
                the answer to life, etc.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;PC speaker&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;PC speaker&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For all your beeping needs&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;8-bit audio&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;8-bit audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;HD audio&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;HD audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Like 8-bit audio, but with more bit&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	&amp;lt;/Features&amp;gt;&lt;br /&gt;
	&amp;lt;Categories&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Computer&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Computer&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the table&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Console&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Console&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the TV&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Phone&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Phone&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the pocket&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	&amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=753</id>
		<title>Operating System</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=753"/>
		<updated>2020-05-10T20:54:05Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Altered capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''First Appearance:''' It appears in the [[design document]] at the beginning of the game however Phone OSs can't be created until 1995.&lt;br /&gt;
&lt;br /&gt;
The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System &lt;br /&gt;
and the user.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. &lt;br /&gt;
No longer will they be bound to inputting one line at a time.&lt;br /&gt;
| &lt;br /&gt;
| 1975&lt;br /&gt;
|-&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
| 1983&lt;br /&gt;
|-&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plug'n'Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time &lt;br /&gt;
by continually switching between them intelligently, speeding up applications and &lt;br /&gt;
confusing developers to no end.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
| [[Operating System]]: Multithreading&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
| &lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1991&lt;br /&gt;
|-&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, &lt;br /&gt;
larger files, the answer to life, etc.&lt;br /&gt;
| &lt;br /&gt;
| 1993&lt;br /&gt;
|-&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1984&lt;br /&gt;
|-&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
| &lt;br /&gt;
| 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;XML&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Operating System&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;Name&amp;gt;Operating System&amp;lt;/Name&amp;gt;&lt;br /&gt;
	&amp;lt;Description&amp;gt;The Operating System is the largest piece of software in Software Inc.&lt;br /&gt;
Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	&amp;lt;Features&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Terminal&amp;quot;&amp;gt;&lt;br /&gt;
	        &amp;lt;Name&amp;gt;Terminal&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;The terminal is the classic text-based interface between the Operating System and the user.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;GUI&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;GUI&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;The Graphical User Interface allow users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;3D rendering&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;3D rendering&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Input system&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Input system&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Allow the user to interact with the operating system&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Plug'n'Play&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Plug'n'Play&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Allow the user to interact with the operating system in any number of ways&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Touch&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Touch&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;You can never have enough greasy finger prints on a surface&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Multithreading&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Multithreading&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Multitasking&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Multitasking&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Let your users pretend they can multitask by having several applications open at any one time.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Networking&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Networking&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;How will anonymous people troll each other all over the world without this handy feature?&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Auto-update&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Auto-update&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;64-bit&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;64-bit&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;PC speaker&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;PC speaker&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For all your beeping needs&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;8-bit audio&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;8-bit audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;HD audio&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;HD audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Like 8-bit audio, but with more bit&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	&amp;lt;/Features&amp;gt;&lt;br /&gt;
	&amp;lt;Categories&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Computer&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Computer&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the table&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Console&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Console&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the TV&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Phone&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Phone&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the pocket&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	&amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=752</id>
		<title>Operating System</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=752"/>
		<updated>2020-05-10T20:53:20Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Removed {{incomplete}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''First Appearance:''' It Appears in the [[design document]] at the beginning of the game however Phone OSs can't be created until 1995.&lt;br /&gt;
&lt;br /&gt;
The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System &lt;br /&gt;
and the user.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. &lt;br /&gt;
No longer will they be bound to inputting one line at a time.&lt;br /&gt;
| &lt;br /&gt;
| 1975&lt;br /&gt;
|-&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
| 1983&lt;br /&gt;
|-&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plug'n'Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time &lt;br /&gt;
by continually switching between them intelligently, speeding up applications and &lt;br /&gt;
confusing developers to no end.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
| [[Operating System]]: Multithreading&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
| &lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1991&lt;br /&gt;
|-&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, &lt;br /&gt;
larger files, the answer to life, etc.&lt;br /&gt;
| &lt;br /&gt;
| 1993&lt;br /&gt;
|-&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1984&lt;br /&gt;
|-&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
| &lt;br /&gt;
| 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;XML&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Operating System&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;Name&amp;gt;Operating System&amp;lt;/Name&amp;gt;&lt;br /&gt;
	&amp;lt;Description&amp;gt;The Operating System is the largest piece of software in Software Inc.&lt;br /&gt;
Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	&amp;lt;Features&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Terminal&amp;quot;&amp;gt;&lt;br /&gt;
	        &amp;lt;Name&amp;gt;Terminal&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;The terminal is the classic text-based interface between the Operating System and the user.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;GUI&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;GUI&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;The Graphical User Interface allow users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;3D rendering&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;3D rendering&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Input system&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Input system&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Allow the user to interact with the operating system&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Plug'n'Play&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Plug'n'Play&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Allow the user to interact with the operating system in any number of ways&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Touch&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Touch&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;You can never have enough greasy finger prints on a surface&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Multithreading&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Multithreading&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Multitasking&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Multitasking&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Let your users pretend they can multitask by having several applications open at any one time.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Networking&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Networking&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;How will anonymous people troll each other all over the world without this handy feature?&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Auto-update&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Auto-update&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;64-bit&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;64-bit&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;PC speaker&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;PC speaker&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For all your beeping needs&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;8-bit audio&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;8-bit audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;HD audio&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;HD audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Like 8-bit audio, but with more bit&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	&amp;lt;/Features&amp;gt;&lt;br /&gt;
	&amp;lt;Categories&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Computer&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Computer&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the table&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Console&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Console&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the TV&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Phone&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Phone&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the pocket&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	&amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=751</id>
		<title>Operating System</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=751"/>
		<updated>2020-05-10T20:52:35Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Added raw source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
'''First Appearance:''' It Appears in the [[design document]] at the beginning of the game however Phone OSs can't be created until 1995.&lt;br /&gt;
&lt;br /&gt;
The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System &lt;br /&gt;
and the user.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. &lt;br /&gt;
No longer will they be bound to inputting one line at a time.&lt;br /&gt;
| &lt;br /&gt;
| 1975&lt;br /&gt;
|-&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
| 1983&lt;br /&gt;
|-&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plug'n'Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time &lt;br /&gt;
by continually switching between them intelligently, speeding up applications and &lt;br /&gt;
confusing developers to no end.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
| [[Operating System]]: Multithreading&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
| &lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1991&lt;br /&gt;
|-&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, &lt;br /&gt;
larger files, the answer to life, etc.&lt;br /&gt;
| &lt;br /&gt;
| 1993&lt;br /&gt;
|-&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1984&lt;br /&gt;
|-&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
| &lt;br /&gt;
| 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;XML&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Operating System&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;Name&amp;gt;Operating System&amp;lt;/Name&amp;gt;&lt;br /&gt;
	&amp;lt;Description&amp;gt;The Operating System is the largest piece of software in Software Inc.&lt;br /&gt;
Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	&amp;lt;Features&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Terminal&amp;quot;&amp;gt;&lt;br /&gt;
	        &amp;lt;Name&amp;gt;Terminal&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;The terminal is the classic text-based interface between the Operating System and the user.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;GUI&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;GUI&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;The Graphical User Interface allow users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;3D rendering&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;3D rendering&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Input system&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Input system&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Allow the user to interact with the operating system&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Plug'n'Play&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Plug'n'Play&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Allow the user to interact with the operating system in any number of ways&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Touch&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Touch&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;You can never have enough greasy finger prints on a surface&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Multithreading&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Multithreading&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Multitasking&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Multitasking&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Let your users pretend they can multitask by having several applications open at any one time.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Networking&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Networking&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;How will anonymous people troll each other all over the world without this handy feature?&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;Auto-update&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Auto-update&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;64-bit&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;64-bit&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;PC speaker&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;PC speaker&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For all your beeping needs&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;8-bit audio&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;8-bit audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	    &amp;lt;Feature Name=&amp;quot;HD audio&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;HD audio&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;Like 8-bit audio, but with more bit&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Feature&amp;gt;&lt;br /&gt;
	&amp;lt;/Features&amp;gt;&lt;br /&gt;
	&amp;lt;Categories&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Computer&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Computer&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the table&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Console&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Console&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the TV&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	    &amp;lt;Category Name=&amp;quot;Phone&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Name&amp;gt;Phone&amp;lt;/Name&amp;gt;&lt;br /&gt;
		&amp;lt;Description&amp;gt;For the pocket&amp;lt;/Description&amp;gt;&lt;br /&gt;
	    &amp;lt;/Category&amp;gt;&lt;br /&gt;
	&amp;lt;/Categories&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Antivirus&amp;diff=750</id>
		<title>Antivirus</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Antivirus&amp;diff=750"/>
		<updated>2020-05-10T14:36:33Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Altered wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''First Appearance:''' It Appears in the [[design document]] in 1985&lt;br /&gt;
&lt;br /&gt;
Antivirus is Software you can create in-game. It requires a [[2D Editor]] to be created. Also, it's dependent on an [[Operating System]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| File Scan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| User interface&lt;br /&gt;
| Make it easy for the user to manage their virus handling.&lt;br /&gt;
| [[2D Editor]]: Pixel manipulation&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Firewall&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1992&lt;br /&gt;
|-&lt;br /&gt;
| Background scan&lt;br /&gt;
| Scan for viruses in the background causing hilarious file locks randomly.&lt;br /&gt;
| [[Antivirus]]: File scan&lt;br /&gt;
[[Operating System]]: Multithreading&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Mail scan&lt;br /&gt;
| There's always room for enlargement.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Virus database&lt;br /&gt;
| Automagically keep your user's virus definitions up to date.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1991&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Antivirus&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;Name&amp;gt;Antivirus&amp;lt;/Name&amp;gt;&lt;br /&gt;
        &amp;lt;Description&amp;gt;Protecting computers from digital troublemakers since it became profitable to do so.&amp;lt;/Description&amp;gt;&lt;br /&gt;
        &amp;lt;Features&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;File scan&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;File scan&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Firewall&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Firewall&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Background scan&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Background scan&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Scan for viruses in the background causing hilarious file locks randomly&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Mail scan&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Mail scan&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;There's always room for enlargement&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Virus database&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Virus database&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Automagically keep your user's virus definitions up to date&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
        &amp;lt;/Features&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=749</id>
		<title>Software Types</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=749"/>
		<updated>2020-05-10T13:59:30Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Added links to individual software types pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Features and Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Each software can have three different types of features. &lt;br /&gt;
&lt;br /&gt;
# A time-locked feature, that is a feature that unlocks when a certain year arrives. E.g., the OS feature 8-bit audio isn't unlocked at the start of the game. Can also include base features which are available from the beginning and have no prerequisite.&lt;br /&gt;
# A dependency-locked feature, which means a feature that depends on a certain feature from different software. For example, the feature 3D rendering in a game requires the 3D rendering feature in the selected Game Engine&lt;br /&gt;
# A dependency-tree feature. Some features replace other features in software. For instance, the feature 8-bit audio from the OS is an evolution of the PC Speaker feature, and thus you can only select either PC speaker or 8-bit audio, and not both. This forms a dependency tree which allows certain features to evolve.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a feature called QA that every software type has access to. This QA feature will improve stability and usability at the cost of development time and innovation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software Types ==&lt;br /&gt;
&lt;br /&gt;
There are seven types of software which can be developed:&lt;br /&gt;
&lt;br /&gt;
; [[Operating System]]&lt;br /&gt;
: The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
; [[2D Editor]]&lt;br /&gt;
: Program that allows you to handle 2-dimensional arrays of color information.&lt;br /&gt;
&lt;br /&gt;
; [[3D Editor]]&lt;br /&gt;
: Points in space, basically.&lt;br /&gt;
&lt;br /&gt;
; [[Audio Tool]]&lt;br /&gt;
: The audio tool is for recording and mixing sound effects and music.&lt;br /&gt;
&lt;br /&gt;
; [[Game Engine]]&lt;br /&gt;
: The game engine is what powers a game. It contains everything needed for a game, except for the creativity.&lt;br /&gt;
&lt;br /&gt;
; [[Game]]&lt;br /&gt;
: Interactive art.&lt;br /&gt;
&lt;br /&gt;
; [[Office Software]]&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
; [[CMS]]&lt;br /&gt;
: A Content Management System is mostly used for the very specific task of managing content.&lt;br /&gt;
&lt;br /&gt;
; [[Antivirus]]&lt;br /&gt;
: Protecting computers from digital troublemakers since it became profitable to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width = &amp;quot;90%&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Software-Type&lt;br /&gt;
! width=&amp;quot;40%  | Features&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System and the user.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Plug 'n' Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image rendering&lt;br /&gt;
| Actually display an image on the screen.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Pixel manipulation&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Advanced brushes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image effects&lt;br /&gt;
| Needs more swirl.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Cinematic filter&lt;br /&gt;
| Instant professionalism.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image Compression&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video editing&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video codec&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Stock library&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Vertex editing&lt;br /&gt;
| Move points in space around on the screen.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Rendering&lt;br /&gt;
| Process the points into a picture.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Animation&lt;br /&gt;
| Make the points move themselves.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Sculpting&lt;br /&gt;
| Pretend the points are clay.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Voxel sculpting&lt;br /&gt;
| Everything is a point.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Physics&lt;br /&gt;
| Make the points interact.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Realistic hair&lt;br /&gt;
| Make lines between the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Particles&lt;br /&gt;
| Spray points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Liquid simulation&lt;br /&gt;
| Spill points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| PBR&lt;br /&gt;
| Physically Based Rendering simulates photons reacting with the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Distributed rendering&lt;br /&gt;
| Process the points into a picture on many computers at once.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio playback&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Recording&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Music editor&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Virtual instruments&lt;br /&gt;
| Guitar? MIDI Keyboard. Violin? MIDI Keyboard. Drums? MIDI Keyboard. Saxophone? Yes.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Sound library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Instrument library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Autotune&lt;br /&gt;
| This is a thing.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio compression&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Text-based&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Visual editor&lt;br /&gt;
| Drag'n'drop is the best.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D assets&lt;br /&gt;
| Help the developer along with some prepackaged assets.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D assets&lt;br /&gt;
| Like 2D assets, but with an extra dimension.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual reality&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Advanced shaders&lt;br /&gt;
| Not everything has to be flat! The irony is not lost on me.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Shadows&lt;br /&gt;
| A very CREATIVE feature.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| PC speaker&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Audio assets&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| HD audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Networking&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Physics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Scripting&lt;br /&gt;
| Seperate the game logic from the logic logic.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Visual Scripting&lt;br /&gt;
| It's like programming, but you use the mouse more.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Text-based&lt;br /&gt;
| Make the player type a novel to complete the game&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 2D graphics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 3D graphics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual Reality.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Physics&lt;br /&gt;
| Bouncy stuff.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Music&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Dialog&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Open world&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| AI&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Local Multiplayer&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Multiplayer&lt;br /&gt;
| Facilitate the screaming of obscenities by teenagers from all over the world.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| MMO&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Mod support&lt;br /&gt;
| You can mod this feature out of the game if you want.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Touch support&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Advanced input&lt;br /&gt;
| Wheels, joysticks, etc.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Cutscenes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Advanced Cutscenes&lt;br /&gt;
| Reflect player choices in the story by rendering cutscenes in realtime.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Motion capture&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Word processor&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| WYSIWYG&lt;br /&gt;
| What You See Is What You Get.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Spellcheck&lt;br /&gt;
| Make everyone seem competent.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Auto layout&lt;br /&gt;
| i.e. spending 30 minutes trying to make the picture fit in the place&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Spreadsheet&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Custom functions&lt;br /&gt;
| A spreadsheet can always get more complicated.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Charts&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Presentation&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Vector graphics&lt;br /&gt;
| Lines, boxes and circles, basically.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Animations&lt;br /&gt;
| What better way to make your presention seem cheesy.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Sound effects&lt;br /&gt;
| And this is our projected earnings for the next fiscal year *pew* *pew*.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Templates&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Clipart&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Scripting&lt;br /&gt;
| Because you can never satisfy everyone.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Online backup&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| File managment&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Visualization tools&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| WYSIWYG&lt;br /&gt;
| What You See Is What You Get.&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Community&lt;br /&gt;
| The internet needs more comment sections.&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Widgets&lt;br /&gt;
| Also known as social media buttons.&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Themes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| GUI&lt;br /&gt;
| Graphical User Interface&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Bank integration&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Document generation&lt;br /&gt;
| Invoices for everyone&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Statistics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| User hierachy&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Work delegation&lt;br /&gt;
| Alternatively, run around the office screaming tasks at people.&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Synchronization&lt;br /&gt;
| Or send floppy disk around once in a while.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| File scan&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| User interface&lt;br /&gt;
| Make it easy for the user to manage their virus handling.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Firewall&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Background scan&lt;br /&gt;
| Scan for viruses in the background causing hilarious file locks randomly.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Mail scan&lt;br /&gt;
| There's always room for enlargement.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Virus database&lt;br /&gt;
| Automagically keep your user's virus definitions up to date&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=748</id>
		<title>Operating System</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=748"/>
		<updated>2020-05-10T10:49:40Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Altered Feature table layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System &lt;br /&gt;
and the user.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. &lt;br /&gt;
No longer will they be bound to inputting one line at a time.&lt;br /&gt;
| &lt;br /&gt;
| 1975&lt;br /&gt;
|-&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
| 1983&lt;br /&gt;
|-&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plug'n'Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time &lt;br /&gt;
by continually switching between them intelligently, speeding up applications and &lt;br /&gt;
confusing developers to no end.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
| [[Operating System]]: Multithreading&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
| &lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1991&lt;br /&gt;
|-&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, &lt;br /&gt;
larger files, the answer to life, etc.&lt;br /&gt;
| &lt;br /&gt;
| 1993&lt;br /&gt;
|-&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1984&lt;br /&gt;
|-&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
| &lt;br /&gt;
| 1988&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=747</id>
		<title>Operating System</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Operating_System&amp;diff=747"/>
		<updated>2020-05-10T10:45:56Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created operating system page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System and the user.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&lt;br /&gt;
| &lt;br /&gt;
| 1975&lt;br /&gt;
|-&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: GUI&lt;br /&gt;
| 1983&lt;br /&gt;
|-&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plug'n'Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
| [[Operating System]]: Input system&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
| [[Operating System]]: Multithreading&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
| &lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1991&lt;br /&gt;
|-&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&lt;br /&gt;
| &lt;br /&gt;
| 1993&lt;br /&gt;
|-&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1984&lt;br /&gt;
|-&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
| &lt;br /&gt;
| 1988&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Antivirus&amp;diff=746</id>
		<title>Antivirus</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Antivirus&amp;diff=746"/>
		<updated>2020-05-10T10:16:15Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Added unlock year column to the features table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''First Appearance:''' It Appears in [[design document]] around year 1980-1990.&lt;br /&gt;
&lt;br /&gt;
Antivirus is Software you can create in-game. It requires a [[2D Editor]] to be created. Also, it's dependent on an [[Operating System]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Unlock Year&lt;br /&gt;
|-&lt;br /&gt;
| File Scan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| User interface&lt;br /&gt;
| Make it easy for the user to manage their virus handling.&lt;br /&gt;
| [[2D Editor]]: Pixel manipulation&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Firewall&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1992&lt;br /&gt;
|-&lt;br /&gt;
| Background scan&lt;br /&gt;
| Scan for viruses in the background causing hilarious file locks randomly.&lt;br /&gt;
| [[Antivirus]]: File scan&lt;br /&gt;
[[Operating System]]: Multithreading&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Mail scan&lt;br /&gt;
| There's always room for enlargement.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1985&lt;br /&gt;
|-&lt;br /&gt;
| Virus database&lt;br /&gt;
| Automagically keep your user's virus definitions up to date.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
| 1991&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Antivirus&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;Name&amp;gt;Antivirus&amp;lt;/Name&amp;gt;&lt;br /&gt;
        &amp;lt;Description&amp;gt;Protecting computers from digital troublemakers since it became profitable to do so.&amp;lt;/Description&amp;gt;&lt;br /&gt;
        &amp;lt;Features&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;File scan&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;File scan&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Firewall&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Firewall&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Background scan&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Background scan&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Scan for viruses in the background causing hilarious file locks randomly&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Mail scan&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Mail scan&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;There's always room for enlargement&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Virus database&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Virus database&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Automagically keep your user's virus definitions up to date&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
        &amp;lt;/Features&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Antivirus&amp;diff=745</id>
		<title>Antivirus</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Antivirus&amp;diff=745"/>
		<updated>2020-05-10T10:09:20Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Added features table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''First Appearance:''' It Appears in [[design document]] around year 1980-1990.&lt;br /&gt;
&lt;br /&gt;
Antivirus is Software you can create in-game. It requires a [[2D Editor]] to be created. Also, it's dependent on an [[Operating System]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!OS-Size&lt;br /&gt;
!1980&lt;br /&gt;
!1990&lt;br /&gt;
!2000&lt;br /&gt;
!2010&lt;br /&gt;
|-&lt;br /&gt;
|small&lt;br /&gt;
| -&lt;br /&gt;
|file scan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|medium&lt;br /&gt;
| -&lt;br /&gt;
|background scan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|large&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffcc67;&amp;quot; | Dependencies&lt;br /&gt;
|-&lt;br /&gt;
| File Scan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| User interface&lt;br /&gt;
| Make it easy for the user to manage their virus handling.&lt;br /&gt;
| [[2D Editor]]: Pixel manipulation&lt;br /&gt;
|-&lt;br /&gt;
| Firewall&lt;br /&gt;
| &lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
|-&lt;br /&gt;
| Background scan&lt;br /&gt;
| Scan for viruses in the background causing hilarious file locks randomly.&lt;br /&gt;
| [[Antivirus]]: File scan&lt;br /&gt;
[[Operating System]]: Multithreading&lt;br /&gt;
|-&lt;br /&gt;
| Mail scan&lt;br /&gt;
| There's always room for enlargement.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
|-&lt;br /&gt;
| Virus database&lt;br /&gt;
| Automagically keep your user's virus definitions up to date.&lt;br /&gt;
| [[Operating System]]: Networking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Raw Source'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Software Name=&amp;quot;Antivirus&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;Name&amp;gt;Antivirus&amp;lt;/Name&amp;gt;&lt;br /&gt;
        &amp;lt;Description&amp;gt;Protecting computers from digital troublemakers since it became profitable to do so.&amp;lt;/Description&amp;gt;&lt;br /&gt;
        &amp;lt;Features&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;File scan&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;File scan&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Firewall&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Firewall&amp;lt;/Name&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Background scan&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Background scan&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Scan for viruses in the background causing hilarious file locks randomly&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Mail scan&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Mail scan&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;There's always room for enlargement&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
            &amp;lt;Feature Name=&amp;quot;Virus database&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Name&amp;gt;Virus database&amp;lt;/Name&amp;gt;&lt;br /&gt;
                &amp;lt;Description&amp;gt;Automagically keep your user's virus definitions up to date&amp;lt;/Description&amp;gt;&lt;br /&gt;
            &amp;lt;/Feature&amp;gt;&lt;br /&gt;
        &amp;lt;/Features&amp;gt;&lt;br /&gt;
    &amp;lt;/Software&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Contract_Work&amp;diff=744</id>
		<title>Contract Work</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Contract_Work&amp;diff=744"/>
		<updated>2020-05-09T19:50:26Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Added basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
Early in the game of [[Main Page|Software Inc.]], you will want to be taking out contracts to earn some quick cash. There are four categories of work that can be completed:&lt;br /&gt;
&lt;br /&gt;
*Logistics Application&lt;br /&gt;
*Website&lt;br /&gt;
*Game Assets&lt;br /&gt;
*Embedded System&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Quickstart_Guide&amp;diff=743</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Quickstart_Guide&amp;diff=743"/>
		<updated>2020-05-09T19:42:45Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Changed Outdated message to use Template:Outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
So you want to create software do you? Well this page is here to get you started. Information on this page is drawn from observations, forums, and discussions to help YOU attain software superstar status! *This page is very much in progress and will be updated as time goes on*&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Your First Day ==&lt;br /&gt;
'''&lt;br /&gt;
When you hit &amp;quot;New Game&amp;quot; in the main menu you will be presented with this image:&lt;br /&gt;
&lt;br /&gt;
[[File:NewGame.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Don't Freak Out ==&lt;br /&gt;
'''&lt;br /&gt;
Its supposed to be a confusing mess. There will be a tutorial window that will helpfully guide you through the process and introduce you to all the different windows.&lt;br /&gt;
A recommended starting build to get a hang for the game is make your founder's two '''personality''' traits &amp;quot;Optimistic&amp;quot; and &amp;quot;Generous&amp;quot;. The sliders on the bottom left can be left untouched for now, those will be explained shortly. &lt;br /&gt;
&lt;br /&gt;
Now on the right, you should increase starting money to $20,000 or one notch up if you are playing with a different currency (You may change currency through the options menu). Starting year is fine at 1980, but you should change the difficulty to &amp;quot;Easy&amp;quot; while you learn the game. &lt;br /&gt;
&lt;br /&gt;
Finally, the number of days in a month might seem odd. Simply put, if you leave it at the default 1 day per &amp;quot;Month&amp;quot;, every day that goes by will be equivalent to a month on the in-game calendar. You can increase this if you like, most people play with 4 days in a month, but it just affects how quickly time moves and is a matter of preference. Leave it at 1 or 2 for now.&lt;br /&gt;
&lt;br /&gt;
Go ahead and customize your founder and put a cool name for your company like &amp;quot;SpaceTech&amp;quot;, &amp;quot;ApetureCakeProduction&amp;quot; or &amp;quot;Potato&amp;quot;. I chose to name my company Potato. Your screen should now look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Potato.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
'''&lt;br /&gt;
So you've started the game and now you are treated to this lovely screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Welcome.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Remember to breath, you got this. An important concept for this game is every window is resizable and movable so feel free to drag that tutorial around. Go ahead and read what its got to say and hit continue until there is no more, then hit end to make it go away. For this little guide, we'll be sticking to the tutorial for now, so go ahead and hit that green wrench to enter build mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Building a Better Tomorrow ==&lt;br /&gt;
'''&lt;br /&gt;
There are 3 Building Modes:&lt;br /&gt;
&lt;br /&gt;
A: Construct (used for building rooms, windows and doors)&lt;br /&gt;
&lt;br /&gt;
B: Furnish (used for placing stuff like tables, chairs, coffee machines...)&lt;br /&gt;
&lt;br /&gt;
C: Roads (used for building roads and parking but you wont need it for now)&lt;br /&gt;
&lt;br /&gt;
[[File:Building_Mode_1.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''Building Rooms:'''&lt;br /&gt;
&lt;br /&gt;
After you entered build mode you should construct a small room. For this use the Construct Room Tool in the Construction Menu. A good starting size for your first room should be around 5x5 to include room enough for a chair and table for your founder to work at.&lt;br /&gt;
&lt;br /&gt;
[[File:FirstRoom.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
'''Building Stuff inside Rooms:'''&lt;br /&gt;
&lt;br /&gt;
You'll notice that your new room is very dark! To fix this, in Construct Mode place a window or two as well as a door into the room and you should notice a huge change, but place a lamp if you don't like Windows or Microsoft(HAHAHAHA funny). &lt;br /&gt;
&lt;br /&gt;
Now switch to Furnish Mode and place a table with a computer and chair somewhere inside the main room. SHIFT+LMB if you want to place multiple. Chairs automatically lock to the closest table, but you might have to rotate the computer. To do this, click and hold, then drag in the direction you want the computer to face and release! Your room should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Furnishing.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Awesome! You now have a room as well as a place for your founder to work! Finish reading the tutorial and then hit Tab to go back to the normal view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Earning Money: Contract Work ==&lt;br /&gt;
'''&lt;br /&gt;
The very first way your company can make money is by accepting and finishing '''Contracts'''. Contracts are randomly generated projects that your company can complete, and each comes with its own requirements for completion. &lt;br /&gt;
&lt;br /&gt;
To find contracts, hit the button under '''Development''' that looks like a piece of paper (A). You should see the following screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Contracts.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
You should sort the list by hitting '''Months''' (B) until the contracts that take the fewest months are on the top. Generally, contracts that can be completed by 1 or 2 people (C) have a month requirement of 1 or 2 months. They don't pay a lot of money, but when you are just starting out they provide an excellent source of income.&lt;br /&gt;
&lt;br /&gt;
You are also looking for contracts that have a '''Bad''' or '''Horrible''' (D) required quality because these take much less time to complete, thus more profits! &lt;br /&gt;
&lt;br /&gt;
Search through the list until you find a contract that has a low quality requirement, has a recommended team size of 1, and takes 1 or 2 months to complete, and hit '''Accept Work'''&lt;br /&gt;
&lt;br /&gt;
'''Completing the Contract:'''&lt;br /&gt;
&lt;br /&gt;
Now that you have accepted some work, you should see a project window on the right side of the screen (A). The tutorial should give you the basic run down of a project's lifespan, but we'll recap here as well. ''Warning'', this section is very wordy!&lt;br /&gt;
&lt;br /&gt;
There are four stages of completing a project. There is the design stage which is the first stage. In this stage, your designer(s) will design the product in question. If you mouse over the project window in this stage you should see one or more green bars (B) being filled as your employees work. The best case scenario is to have these bars all the way filled, but be careful! '''If you leave the project in the design stage for too long, you'll actually lose progress.'''&lt;br /&gt;
&lt;br /&gt;
[[File:Contracts2.png|1024x768px]]&lt;br /&gt;
&lt;br /&gt;
Once those bars are filled, you can hit '''Develop''' (C) in the project window to advance to the next stage called '''Alpha'''. In this stage, your programmer(s) will create the project that was just designed. Again you'll see green (or red bars which represent art requirements) being filled. Unlike the design stage, you cannot leave this project for too long, as once your programmers and artists are done, they will stop working until you hit '''Promote''' to advance to the next stage.&lt;br /&gt;
&lt;br /&gt;
The next stage is called '''Delay''' and is just an intermediate stage that will last for a set amount of time depending on the skill level of your employees. More skill = shorter delay stage. This stage will finish automatically soon.&lt;br /&gt;
&lt;br /&gt;
Then, your project enters '''Beta''' stage where bugs are squished in preparation for the projects '''Release'''. You can release the project prematurely, but be warned! Bugs make people unhappy with the final product and will affect sales/contract payment.&lt;br /&gt;
&lt;br /&gt;
Now that you understand how a project works, go ahead and continue game time until the contract is completed. Remember, you can skip time forward if there is nobody in your building until the next time somebody shows up. So every time your founder goes home you can skip til he shows up again. &lt;br /&gt;
&lt;br /&gt;
'''Finish your contract and Release it, then repeat the process until you have around $50,000 or double the amount you started the game with.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Your First Employee ==&lt;br /&gt;
'''&lt;br /&gt;
''Very Under Construction (Include section on personalities)''&lt;br /&gt;
&lt;br /&gt;
'''Building Stuff for the Employees:'''&lt;br /&gt;
&lt;br /&gt;
Another thing that is important when constructing buildings is the fact that those stupid employees want food, toilets, coffee, a quiet room, light, a nice environment, and a comfortable temperature. So go ahead and build another small room and a tiny room for toilets and a 'Chill Out' Area. &lt;br /&gt;
&lt;br /&gt;
Make sure your break room has a fridge and a table with a coffee machine.&lt;br /&gt;
And finally put a toilet in the toilet room.&lt;br /&gt;
Now throw a bunch of Windows/Lamps everywhere that people actually can see and but doors in so you can walk into the rooms.&lt;br /&gt;
&lt;br /&gt;
If you want your employees to be happy put plants in the rooms so they look better. And add Radiators and ventilation in the main room so it always has a nice temperature. You might need multiple if you did not follow the instructions and build a gigantic 100x100 room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hiring Employees == &lt;br /&gt;
&lt;br /&gt;
''Still under construction ''&lt;br /&gt;
&lt;br /&gt;
Once you have grown your company enough to house a new employee, you will be able to start a search. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_1.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting a new search there are 2 of factors you need to think of:&lt;br /&gt;
&lt;br /&gt;
- What role am I looking to fill:&lt;br /&gt;
* Lead&lt;br /&gt;
* Programmer&lt;br /&gt;
* Designer&lt;br /&gt;
* Artist&lt;br /&gt;
* Marketer&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_2.PNG|text-bottom]]&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
- How much am I willing to spend on the hiring process. The more you spend, the more candidates you will have. Also, when deciding on how much you want to spend on hiring you will need to think about your insurance policy. A good insurance fund will attract better skilled workers. I would advise on investing a little money each time you finish of a contract or release software so that when ever you decide to hire you will have more skilled employee's to choose from&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_3.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you have a list of candidates you can start to interview to find out who is a good fit and who you need to avoid hiring. It is always good to hire someone who will fit in the team as this will improve your overall ability to finish work quicker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is very bad:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_5.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is normal:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Hire_6.PNG|text-bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the image below for an employee who's compatibility is good:&lt;br /&gt;
--''image still to come''--&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Template:Outdated&amp;diff=742</id>
		<title>Template:Outdated</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Template:Outdated&amp;diff=742"/>
		<updated>2020-05-09T19:41:17Z</updated>

		<summary type="html">&lt;p&gt;Matthew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;This page is outdated&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Template:Outdated&amp;diff=741</id>
		<title>Template:Outdated</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Template:Outdated&amp;diff=741"/>
		<updated>2020-05-09T19:37:42Z</updated>

		<summary type="html">&lt;p&gt;Matthew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;This guide is outdated {{{ver}}}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Template:Outdated&amp;diff=740</id>
		<title>Template:Outdated</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Template:Outdated&amp;diff=740"/>
		<updated>2020-05-09T19:36:17Z</updated>

		<summary type="html">&lt;p&gt;Matthew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;This guide is outdated &amp;lt;{{{ver|Version Unknown}}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Template:Outdated&amp;diff=739</id>
		<title>Template:Outdated</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Template:Outdated&amp;diff=739"/>
		<updated>2020-05-09T19:33:08Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created 'outdated' template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;This guide is outdated &amp;lt;{{{xxx|Version Unknown}}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Template:Incomplete&amp;diff=738</id>
		<title>Template:Incomplete</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Template:Incomplete&amp;diff=738"/>
		<updated>2020-05-09T19:26:21Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created 'Incomplete' Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;==''This page is incomplete!'' ==&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Contract_Work&amp;diff=737</id>
		<title>Contract Work</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Contract_Work&amp;diff=737"/>
		<updated>2020-05-09T18:51:36Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created Contract Work Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Contract Work ''Under Construction'' ==&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=736</id>
		<title>Software Types</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=736"/>
		<updated>2020-05-09T18:39:34Z</updated>

		<summary type="html">&lt;p&gt;Matthew: removed 'page outdated' message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Features and Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Each software can have three different types of features. &lt;br /&gt;
&lt;br /&gt;
# A time-locked feature, that is a feature that unlocks when a certain year arrives. E.g., the OS feature 8-bit audio isn't unlocked at the start of the game. Can also include base features which are available from the beginning and have no prerequisite.&lt;br /&gt;
# A dependency-locked feature, which means a feature that depends on a certain feature from different software. For example, the feature 3D rendering in a game requires the 3D rendering feature in the selected Game Engine&lt;br /&gt;
# A dependency-tree feature. Some features replace other features in software. For instance, the feature 8-bit audio from the OS is an evolution of the PC Speaker feature, and thus you can only select either PC speaker or 8-bit audio, and not both. This forms a dependency tree which allows certain features to evolve.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a feature called QA that every software type has access to. This QA feature will improve stability and usability at the cost of development time and innovation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software Types ==&lt;br /&gt;
&lt;br /&gt;
There are seven types of software which can be developed:&lt;br /&gt;
&lt;br /&gt;
; Operating System&lt;br /&gt;
: The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
; 2D Editor&lt;br /&gt;
: Program that allows you to handle 2-dimensional arrays of color information.&lt;br /&gt;
&lt;br /&gt;
; 3D Editor&lt;br /&gt;
: Points in space, basically.&lt;br /&gt;
&lt;br /&gt;
; Audio Tool&lt;br /&gt;
: The audio tool is for recording and mixing sound effects and music.&lt;br /&gt;
&lt;br /&gt;
; Game Engine&lt;br /&gt;
: The game engine is what powers a game. It contains everything needed for a game, except for the creativity.&lt;br /&gt;
&lt;br /&gt;
; Game&lt;br /&gt;
: Interactive art.&lt;br /&gt;
&lt;br /&gt;
; Office Software&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
; CMS&lt;br /&gt;
: A Content Management System is mostly used for the very specific task of managing content.&lt;br /&gt;
&lt;br /&gt;
; Antivirus&lt;br /&gt;
: Protecting computers from digital troublemakers since it became profitable to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width = &amp;quot;90%&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Software-Type&lt;br /&gt;
! width=&amp;quot;40%  | Features&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System and the user.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Plug 'n' Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image rendering&lt;br /&gt;
| Actually display an image on the screen.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Pixel manipulation&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Advanced brushes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image effects&lt;br /&gt;
| Needs more swirl.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Cinematic filter&lt;br /&gt;
| Instant professionalism.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image Compression&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video editing&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video codec&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Stock library&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Vertex editing&lt;br /&gt;
| Move points in space around on the screen.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Rendering&lt;br /&gt;
| Process the points into a picture.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Animation&lt;br /&gt;
| Make the points move themselves.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Sculpting&lt;br /&gt;
| Pretend the points are clay.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Voxel sculpting&lt;br /&gt;
| Everything is a point.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Physics&lt;br /&gt;
| Make the points interact.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Realistic hair&lt;br /&gt;
| Make lines between the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Particles&lt;br /&gt;
| Spray points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Liquid simulation&lt;br /&gt;
| Spill points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| PBR&lt;br /&gt;
| Physically Based Rendering simulates photons reacting with the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Distributed rendering&lt;br /&gt;
| Process the points into a picture on many computers at once.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio playback&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Recording&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Music editor&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Virtual instruments&lt;br /&gt;
| Guitar? MIDI Keyboard. Violin? MIDI Keyboard. Drums? MIDI Keyboard. Saxophone? Yes.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Sound library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Instrument library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Autotune&lt;br /&gt;
| This is a thing.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio compression&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Text-based&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Visual editor&lt;br /&gt;
| Drag'n'drop is the best.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D assets&lt;br /&gt;
| Help the developer along with some prepackaged assets.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D assets&lt;br /&gt;
| Like 2D assets, but with an extra dimension.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual reality&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Advanced shaders&lt;br /&gt;
| Not everything has to be flat! The irony is not lost on me.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Shadows&lt;br /&gt;
| A very CREATIVE feature.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| PC speaker&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Audio assets&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| HD audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Networking&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Physics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Scripting&lt;br /&gt;
| Seperate the game logic from the logic logic.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Visual Scripting&lt;br /&gt;
| It's like programming, but you use the mouse more.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Text-based&lt;br /&gt;
| Make the player type a novel to complete the game&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 2D graphics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 3D graphics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual Reality.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Physics&lt;br /&gt;
| Bouncy stuff.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Music&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Dialog&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Open world&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| AI&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Local Multiplayer&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Multiplayer&lt;br /&gt;
| Facilitate the screaming of obscenities by teenagers from all over the world.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| MMO&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Mod support&lt;br /&gt;
| You can mod this feature out of the game if you want.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Touch support&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Advanced input&lt;br /&gt;
| Wheels, joysticks, etc.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Cutscenes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Advanced Cutscenes&lt;br /&gt;
| Reflect player choices in the story by rendering cutscenes in realtime.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Motion capture&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Word processor&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| WYSIWYG&lt;br /&gt;
| What You See Is What You Get.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Spellcheck&lt;br /&gt;
| Make everyone seem competent.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Auto layout&lt;br /&gt;
| i.e. spending 30 minutes trying to make the picture fit in the place&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Spreadsheet&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Custom functions&lt;br /&gt;
| A spreadsheet can always get more complicated.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Charts&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Presentation&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Vector graphics&lt;br /&gt;
| Lines, boxes and circles, basically.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Animations&lt;br /&gt;
| What better way to make your presention seem cheesy.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Sound effects&lt;br /&gt;
| And this is our projected earnings for the next fiscal year *pew* *pew*.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Templates&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Clipart&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Scripting&lt;br /&gt;
| Because you can never satisfy everyone.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Online backup&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| File managment&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Visualization tools&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| WYSIWYG&lt;br /&gt;
| What You See Is What You Get.&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Community&lt;br /&gt;
| The internet needs more comment sections.&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Widgets&lt;br /&gt;
| Also known as social media buttons.&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Themes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| GUI&lt;br /&gt;
| Graphical User Interface&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Bank integration&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Document generation&lt;br /&gt;
| Invoices for everyone&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Statistics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| User hierachy&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Work delegation&lt;br /&gt;
| Alternatively, run around the office screaming tasks at people.&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Synchronization&lt;br /&gt;
| Or send floppy disk around once in a while.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| File scan&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| User interface&lt;br /&gt;
| Make it easy for the user to manage their virus handling.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Firewall&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Background scan&lt;br /&gt;
| Scan for viruses in the background causing hilarious file locks randomly.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Mail scan&lt;br /&gt;
| There's always room for enlargement.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Virus database&lt;br /&gt;
| Automagically keep your user's virus definitions up to date&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=735</id>
		<title>Software Types</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=735"/>
		<updated>2020-05-09T18:11:10Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Continuation of: 'Corrected Software Types for Alpha 10.1.4'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;This page is outdated&lt;br /&gt;
Will be updated soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features and Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Each software can have three different types of features. &lt;br /&gt;
&lt;br /&gt;
# A time-locked feature, that is a feature that unlocks when a certain year arrives. E.g., the OS feature 8-bit audio isn't unlocked at the start of the game. Can also include base features which are available from the beginning and have no prerequisite.&lt;br /&gt;
# A dependency-locked feature, which means a feature that depends on a certain feature from different software. For example, the feature 3D rendering in a game requires the 3D rendering feature in the selected Game Engine&lt;br /&gt;
# A dependency-tree feature. Some features replace other features in software. For instance, the feature 8-bit audio from the OS is an evolution of the PC Speaker feature, and thus you can only select either PC speaker or 8-bit audio, and not both. This forms a dependency tree which allows certain features to evolve.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a feature called QA that every software type has access to. This QA feature will improve stability and usability at the cost of development time and innovation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software Types ==&lt;br /&gt;
&lt;br /&gt;
There are seven types of software which can be developed:&lt;br /&gt;
&lt;br /&gt;
; Operating System&lt;br /&gt;
: The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
; 2D Editor&lt;br /&gt;
: Program that allows you to handle 2-dimensional arrays of color information.&lt;br /&gt;
&lt;br /&gt;
; 3D Editor&lt;br /&gt;
: Points in space, basically.&lt;br /&gt;
&lt;br /&gt;
; Audio Tool&lt;br /&gt;
: The audio tool is for recording and mixing sound effects and music.&lt;br /&gt;
&lt;br /&gt;
; Game Engine&lt;br /&gt;
: The game engine is what powers a game. It contains everything needed for a game, except for the creativity.&lt;br /&gt;
&lt;br /&gt;
; Game&lt;br /&gt;
: Interactive art.&lt;br /&gt;
&lt;br /&gt;
; Office Software&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
; CMS&lt;br /&gt;
: A Content Management System is mostly used for the very specific task of managing content.&lt;br /&gt;
&lt;br /&gt;
; Antivirus&lt;br /&gt;
: Protecting computers from digital troublemakers since it became profitable to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width = &amp;quot;90%&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Software-Type&lt;br /&gt;
! width=&amp;quot;40%  | Features&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System and the user.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Plug 'n' Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image rendering&lt;br /&gt;
| Actually display an image on the screen.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Pixel manipulation&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Advanced brushes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image effects&lt;br /&gt;
| Needs more swirl.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Cinematic filter&lt;br /&gt;
| Instant professionalism.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image Compression&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video editing&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video codec&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Stock library&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Vertex editing&lt;br /&gt;
| Move points in space around on the screen.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Rendering&lt;br /&gt;
| Process the points into a picture.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Animation&lt;br /&gt;
| Make the points move themselves.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Sculpting&lt;br /&gt;
| Pretend the points are clay.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Voxel sculpting&lt;br /&gt;
| Everything is a point.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Physics&lt;br /&gt;
| Make the points interact.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Realistic hair&lt;br /&gt;
| Make lines between the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Particles&lt;br /&gt;
| Spray points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Liquid simulation&lt;br /&gt;
| Spill points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| PBR&lt;br /&gt;
| Physically Based Rendering simulates photons reacting with the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Distributed rendering&lt;br /&gt;
| Process the points into a picture on many computers at once.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio playback&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Recording&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Music editor&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Virtual instruments&lt;br /&gt;
| Guitar? MIDI Keyboard. Violin? MIDI Keyboard. Drums? MIDI Keyboard. Saxophone? Yes.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Sound library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Instrument library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Autotune&lt;br /&gt;
| This is a thing.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio compression&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Text-based&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Visual editor&lt;br /&gt;
| Drag'n'drop is the best.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D assets&lt;br /&gt;
| Help the developer along with some prepackaged assets.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D assets&lt;br /&gt;
| Like 2D assets, but with an extra dimension.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual reality&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Advanced shaders&lt;br /&gt;
| Not everything has to be flat! The irony is not lost on me.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Shadows&lt;br /&gt;
| A very CREATIVE feature.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| PC speaker&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Audio assets&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| HD audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Networking&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Physics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Scripting&lt;br /&gt;
| Seperate the game logic from the logic logic.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Visual Scripting&lt;br /&gt;
| It's like programming, but you use the mouse more.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Text-based&lt;br /&gt;
| Make the player type a novel to complete the game&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 2D graphics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 3D graphics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual Reality.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Physics&lt;br /&gt;
| Bouncy stuff.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Music&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Dialog&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Open world&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| AI&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Local Multiplayer&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Multiplayer&lt;br /&gt;
| Facilitate the screaming of obscenities by teenagers from all over the world.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| MMO&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Mod support&lt;br /&gt;
| You can mod this feature out of the game if you want.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Touch support&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Advanced input&lt;br /&gt;
| Wheels, joysticks, etc.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Cutscenes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Advanced Cutscenes&lt;br /&gt;
| Reflect player choices in the story by rendering cutscenes in realtime.&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Motion capture&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Word processor&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| WYSIWYG&lt;br /&gt;
| What You See Is What You Get.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Spellcheck&lt;br /&gt;
| Make everyone seem competent.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Auto layout&lt;br /&gt;
| i.e. spending 30 minutes trying to make the picture fit in the place&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Spreadsheet&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Custom functions&lt;br /&gt;
| A spreadsheet can always get more complicated.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Charts&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Presentation&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Vector graphics&lt;br /&gt;
| Lines, boxes and circles, basically.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Animations&lt;br /&gt;
| What better way to make your presention seem cheesy.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Sound effects&lt;br /&gt;
| And this is our projected earnings for the next fiscal year *pew* *pew*.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Templates&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Clipart&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Scripting&lt;br /&gt;
| Because you can never satisfy everyone.&lt;br /&gt;
|-style=&amp;quot;background:lightcoral;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Office Software&lt;br /&gt;
| Online backup&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| File managment&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Visualization tools&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| WYSIWYG&lt;br /&gt;
| What You See Is What You Get.&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Community&lt;br /&gt;
| The internet needs more comment sections.&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Widgets&lt;br /&gt;
| Also known as social media buttons.&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Themes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| GUI&lt;br /&gt;
| Graphical User Interface&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Bank integration&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Document generation&lt;br /&gt;
| Invoices for everyone&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Statistics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| User hierachy&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Work delegation&lt;br /&gt;
| Alternatively, run around the office screaming tasks at people.&lt;br /&gt;
|-style=&amp;quot;background:silver;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CMS&lt;br /&gt;
| Synchronization&lt;br /&gt;
| Or send floppy disk around once in a while.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| File scan&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| User interface&lt;br /&gt;
| Make it easy for the user to manage their virus handling.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Firewall&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Background scan&lt;br /&gt;
| Scan for viruses in the background causing hilarious file locks randomly.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Mail scan&lt;br /&gt;
| There's always room for enlargement.&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Virus database&lt;br /&gt;
| Automagically keep your user's virus definitions up to date&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=734</id>
		<title>Software Types</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=734"/>
		<updated>2020-05-09T17:05:52Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Continuation of: 'Corrected Software Types for Alpha 10.1.4'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;This page is outdated&lt;br /&gt;
Will be updated soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features and Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Each software can have three different types of features. &lt;br /&gt;
&lt;br /&gt;
# A time-locked feature, that is a feature that unlocks when a certain year arrives. E.g., the OS feature 8-bit audio isn't unlocked at the start of the game. Can also include base features which are available from the beginning and have no prerequisite.&lt;br /&gt;
# A dependency-locked feature, which means a feature that depends on a certain feature from different software. For example, the feature 3D rendering in a game requires the 3D rendering feature in the selected Game Engine&lt;br /&gt;
# A dependency-tree feature. Some features replace other features in software. For instance, the feature 8-bit audio from the OS is an evolution of the PC Speaker feature, and thus you can only select either PC speaker or 8-bit audio, and not both. This forms a dependency tree which allows certain features to evolve.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a feature called QA that every software type has access to. This QA feature will improve stability and usability at the cost of development time and innovation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software Types ==&lt;br /&gt;
&lt;br /&gt;
There are seven types of software which can be developed:&lt;br /&gt;
&lt;br /&gt;
; Operating System&lt;br /&gt;
: The Operating System is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
; 2D Editor&lt;br /&gt;
: Program that allows you to handle 2-dimensional arrays of color information.&lt;br /&gt;
&lt;br /&gt;
; 3D Editor&lt;br /&gt;
: Points in space, basically.&lt;br /&gt;
&lt;br /&gt;
; Audio Tool&lt;br /&gt;
: The audio tool is for recording and mixing sound effects and music.&lt;br /&gt;
&lt;br /&gt;
; Game Engine&lt;br /&gt;
: The game engine is what powers a game. It contains everything needed for a game, except for the creativity.&lt;br /&gt;
&lt;br /&gt;
; Game&lt;br /&gt;
: Interactive art.&lt;br /&gt;
&lt;br /&gt;
; Office Software&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
; CMS&lt;br /&gt;
: A Content Management System is mostly used for the very specific task of managing content.&lt;br /&gt;
&lt;br /&gt;
; Antivirus&lt;br /&gt;
: Protecting computers from digital troublemakers since it became profitable to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width = &amp;quot;90%&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Software-Type&lt;br /&gt;
! width=&amp;quot;40%  | Features&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System and the user.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Plug 'n' Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image rendering&lt;br /&gt;
| Actually display an image on the screen.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Pixel manipulation&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Advanced brushes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image effects&lt;br /&gt;
| Needs more swirl.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Cinematic filter&lt;br /&gt;
| Instant professionalism.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image Compression&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video editing&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video codec&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Stock library&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Vertex editing&lt;br /&gt;
| Move points in space around on the screen.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Rendering&lt;br /&gt;
| Process the points into a picture.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Animation&lt;br /&gt;
| Make the points move themselves.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Sculpting&lt;br /&gt;
| Pretend the points are clay.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Voxel sculpting&lt;br /&gt;
| Everything is a point.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Physics&lt;br /&gt;
| Make the points interact.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Realistic hair&lt;br /&gt;
| Make lines between the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Particles&lt;br /&gt;
| Spray points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Liquid simulation&lt;br /&gt;
| Spill points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| PBR&lt;br /&gt;
| Physically Based Rendering simulates photons reacting with the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Distributed rendering&lt;br /&gt;
| Process the points into a picture on many computers at once.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio playback&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Recording&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Music editor&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Virtual instruments&lt;br /&gt;
| Guitar? MIDI Keyboard. Violin? MIDI Keyboard. Drums? MIDI Keyboard. Saxophone? Yes.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Sound library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Instrument library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Autotune&lt;br /&gt;
| This is a thing.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio compression&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Text-based&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Visual editor&lt;br /&gt;
| Drag'n'drop is the best.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D assets&lt;br /&gt;
| Help the developer along with some prepackaged assets.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D assets&lt;br /&gt;
| Like 2D assets, but with an extra dimension.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| VR&lt;br /&gt;
| Virtual reality&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Advanced shaders&lt;br /&gt;
| Not everything has to be flat! The irony is not lost on me.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Shadows&lt;br /&gt;
| A very CREATIVE feature.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| PC speaker&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Audio assets&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| HD audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Networking&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Physics&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Scripting&lt;br /&gt;
| Seperate the game logic from the logic logic.&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Visual Scripting&lt;br /&gt;
| It's like programming, but you use the mouse more.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Text-based&lt;br /&gt;
| From text-based game engine feature&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 2D graphics&lt;br /&gt;
| Requires artists, 2D rendering feature from GM and image editing from visual tool&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 3D graphics&lt;br /&gt;
| Requires artists, 3D rendering feature from GM and image editing from visual tool&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Music&lt;br /&gt;
| Requires PC speaker from OS&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Dialog&lt;br /&gt;
| unknown&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Open world&lt;br /&gt;
| Adds quality&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| AI&lt;br /&gt;
| Adds quality / unknown&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Multiplayer&lt;br /&gt;
| Requires Networking&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| MMO&lt;br /&gt;
| Requires Networking&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Joystick support&lt;br /&gt;
| From GM feature&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| File scan&lt;br /&gt;
| Adds quality&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Background scan&lt;br /&gt;
| Adds quality / unknown&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Firewall&lt;br /&gt;
| Requires Networking&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Mail scan&lt;br /&gt;
| Requires Networking&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Virus database&lt;br /&gt;
| Requires Networking&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=733</id>
		<title>Software Types</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=733"/>
		<updated>2020-05-09T16:34:48Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Continuation of: 'Corrected Software Types for Alpha 10.1.4'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;This page is outdated&lt;br /&gt;
Will be updated soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features and Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Each software can have three different types of features. &lt;br /&gt;
&lt;br /&gt;
# A time-locked feature, that is a feature that unlocks when a certain year arrives. E.g., the OS feature 8-bit audio isn't unlocked at the start of the game. Can also include base features which are available from the beginning and have no prerequisite.&lt;br /&gt;
# A dependency-locked feature, which means a feature that depends on a certain feature from different software. For example, the feature 3D rendering in a game requires the 3D rendering feature in the selected Game Engine&lt;br /&gt;
# A dependency-tree feature. Some features replace other features in software. For instance, the feature 8-bit audio from the OS is an evolution of the PC Speaker feature, and thus you can only select either PC speaker or 8-bit audio, and not both. This forms a dependency tree which allows certain features to evolve.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a feature called QA that every software type has access to. This QA feature will improve stability and usability at the cost of development time and innovation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software Types ==&lt;br /&gt;
&lt;br /&gt;
There are seven types of software which can be developed:&lt;br /&gt;
&lt;br /&gt;
; Operating System&lt;br /&gt;
: The OS is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
; Video Tool&lt;br /&gt;
: This is for creating visual art, whether it be 3D animations or pixel art.&lt;br /&gt;
&lt;br /&gt;
; Audio Tool&lt;br /&gt;
: An audio tool is needed for recording and mixing sound effects and music.&lt;br /&gt;
&lt;br /&gt;
; Game Engine&lt;br /&gt;
: The game engine is what powers a game. It contains everything needed for a game, except for the creativity. All features are based solely on the OS.&lt;br /&gt;
&lt;br /&gt;
; Game&lt;br /&gt;
: Interactive art. The game requires a Game Engine, Visual Tool, and Audio Tool.&lt;br /&gt;
&lt;br /&gt;
; Web-based Game&lt;br /&gt;
: They are not bound to any operating system but suffer the consequences of not being able to fully utilize the underlying system. Essentially a watered-down game that doesn't need an OS.&lt;br /&gt;
&lt;br /&gt;
; Antivirus&lt;br /&gt;
: Protecting computers from digital troublemakers since it became profitable to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width = &amp;quot;90%&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Software-Type&lt;br /&gt;
! width=&amp;quot;40%  | Features&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System and the user.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Plug 'n' Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image rendering&lt;br /&gt;
| Actually display an image on the screen.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Pixel manipulation&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Advanced brushes&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image effects&lt;br /&gt;
| Needs more swirl.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Cinematic filter&lt;br /&gt;
| Instant professionalism.&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Image Compression&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video editing&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Video codec&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 2D Editor&lt;br /&gt;
| Stock library&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Vertex editing&lt;br /&gt;
| Move points in space around on the screen.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Rendering&lt;br /&gt;
| Process the points into a picture.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Animation&lt;br /&gt;
| Make the points move themselves.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Sculpting&lt;br /&gt;
| Pretend the points are clay.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Voxel sculpting&lt;br /&gt;
| Everything is a point.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Physics&lt;br /&gt;
| Make the points interact.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Realistic hair&lt;br /&gt;
| Make lines between the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Particles&lt;br /&gt;
| Spray points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Liquid simulation&lt;br /&gt;
| Spill points all over the place.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| PBR&lt;br /&gt;
| Physically Based Rendering simulates photons reacting with the points.&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| 3D Editor&lt;br /&gt;
| Distributed rendering&lt;br /&gt;
| Process the points into a picture on many computers at once.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio playback&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Recording&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Music editor&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Virtual instruments&lt;br /&gt;
| Guitar? MIDI Keyboard. Violin? MIDI Keyboard. Drums? MIDI Keyboard. Saxophone? Yes.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Sound library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Instrument library&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Autotune&lt;br /&gt;
| This is a thing.&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio compression&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D rendering&lt;br /&gt;
| Requires GUI&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Text-based&lt;br /&gt;
| Default feature&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| Requires 3D rendering OS feature, and allows 3D rendered games&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| PC speaker&lt;br /&gt;
| Requires PC speaker OS feature&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| Requires 8-bit audio from OS&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| HD audio&lt;br /&gt;
| Requires HD audio OS feature&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Networking&lt;br /&gt;
| Requires Networking OS feature&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Scripting&lt;br /&gt;
| Adds quality, large development time requirement&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Joystick support&lt;br /&gt;
| Requires Plug 'n' Play from OS&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Text-based&lt;br /&gt;
| From text-based game engine feature&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 2D graphics&lt;br /&gt;
| Requires artists, 2D rendering feature from GM and image editing from visual tool&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 3D graphics&lt;br /&gt;
| Requires artists, 3D rendering feature from GM and image editing from visual tool&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Music&lt;br /&gt;
| Requires PC speaker from OS&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Dialog&lt;br /&gt;
| unknown&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Open world&lt;br /&gt;
| Adds quality&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| AI&lt;br /&gt;
| Adds quality / unknown&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Multiplayer&lt;br /&gt;
| Requires Networking&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| MMO&lt;br /&gt;
| Requires Networking&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Joystick support&lt;br /&gt;
| From GM feature&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| File scan&lt;br /&gt;
| Adds quality&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Background scan&lt;br /&gt;
| Adds quality / unknown&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Firewall&lt;br /&gt;
| Requires Networking&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Mail scan&lt;br /&gt;
| Requires Networking&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Virus database&lt;br /&gt;
| Requires Networking&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=732</id>
		<title>Software Types</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=Software_Types&amp;diff=732"/>
		<updated>2020-05-09T16:04:09Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Corrected Software Types for Alpha 10.1.4 &amp;amp; corrected spelling/grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;This page is outdated&lt;br /&gt;
Will be updated soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features and Dependencies ==&lt;br /&gt;
&lt;br /&gt;
Each software can have three different types of features. &lt;br /&gt;
&lt;br /&gt;
# A time-locked feature, that is a feature that unlocks when a certain year arrives. E.g., the OS feature 8-bit audio isn't unlocked at the start of the game. Can also include base features which are available from the beginning and have no prerequisite.&lt;br /&gt;
# A dependency-locked feature, which means a feature that depends on a certain feature from different software. For example, the feature 3D rendering in a game requires the 3D rendering feature in the selected Game Engine&lt;br /&gt;
# A dependency-tree feature. Some features replace other features in software. For instance, the feature 8-bit audio from the OS is an evolution of the PC Speaker feature, and thus you can only select either PC speaker or 8-bit audio, and not both. This forms a dependency tree which allows certain features to evolve.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a feature called QA that every software type has access to. This QA feature will improve stability and usability at the cost of development time and innovation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software Types ==&lt;br /&gt;
&lt;br /&gt;
There are seven types of software which can be developed:&lt;br /&gt;
&lt;br /&gt;
; Operating System&lt;br /&gt;
: The OS is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.&lt;br /&gt;
&lt;br /&gt;
; Video Tool&lt;br /&gt;
: This is for creating visual art, whether it be 3D animations or pixel art.&lt;br /&gt;
&lt;br /&gt;
; Audio Tool&lt;br /&gt;
: An audio tool is needed for recording and mixing sound effects and music.&lt;br /&gt;
&lt;br /&gt;
; Game Engine&lt;br /&gt;
: The game engine is what powers a game. It contains everything needed for a game, except for the creativity. All features are based solely on the OS.&lt;br /&gt;
&lt;br /&gt;
; Game&lt;br /&gt;
: Interactive art. The game requires a Game Engine, Visual Tool, and Audio Tool.&lt;br /&gt;
&lt;br /&gt;
; Web-based Game&lt;br /&gt;
: They are not bound to any operating system but suffer the consequences of not being able to fully utilize the underlying system. Essentially a watered-down game that doesn't need an OS.&lt;br /&gt;
&lt;br /&gt;
; Antivirus&lt;br /&gt;
: Protecting computers from digital troublemakers since it became profitable to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width = &amp;quot;90%&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Software-Type&lt;br /&gt;
! width=&amp;quot;40%  | Features&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Terminal&lt;br /&gt;
| The terminal is the classic text-based interface between the Operating System and the user.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| GUI&lt;br /&gt;
| The Graphical User Interface allows users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Input system&lt;br /&gt;
| Allow the user to interact with the operating system.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Plug 'n' Play&lt;br /&gt;
| Allow the user to interact with the operating system in any number of ways.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Touch&lt;br /&gt;
| You can never have enough greasy fingerprints on a surface.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multithreading&lt;br /&gt;
| Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Multitasking&lt;br /&gt;
| Let your users pretend they can multitask by having several applications open at any one time.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Networking&lt;br /&gt;
| How will anonymous people troll each other all over the world without this handy feature?&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| Auto-update&lt;br /&gt;
| Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 64-bit&lt;br /&gt;
| Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| PC speaker&lt;br /&gt;
| For all your beeping needs.&lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| &lt;br /&gt;
|-style=&amp;quot;background:palegreen;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Operating System&lt;br /&gt;
| HD audio&lt;br /&gt;
| Like 8-bit audio, but with more bits.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Video Tool&lt;br /&gt;
| Image viewing&lt;br /&gt;
| Adds quality&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Video Tool&lt;br /&gt;
| Image editing&lt;br /&gt;
| Requires GUI, helps raise quality in games&lt;br /&gt;
|-style=&amp;quot;background:lightyellow;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Video Tool&lt;br /&gt;
| 3D editor&lt;br /&gt;
| Requires GUI, 3D rendering from OS and helps raise quality in games.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Audio playback&lt;br /&gt;
| Adds quality&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Recording&lt;br /&gt;
| Requires HD audio&lt;br /&gt;
|-style=&amp;quot;background:lightblue;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Audio Tool&lt;br /&gt;
| Music editor&lt;br /&gt;
| Requires HD audio&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 2D rendering&lt;br /&gt;
| Requires GUI&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Text-based&lt;br /&gt;
| Default feature&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 3D rendering&lt;br /&gt;
| Requires 3D rendering OS feature, and allows 3D rendered games&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| PC speaker&lt;br /&gt;
| Requires PC speaker OS feature&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| 8-bit audio&lt;br /&gt;
| Requires 8-bit audio from OS&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| HD audio&lt;br /&gt;
| Requires HD audio OS feature&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Networking&lt;br /&gt;
| Requires Networking OS feature&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Scripting&lt;br /&gt;
| Adds quality, large development time requirement&lt;br /&gt;
|-style=&amp;quot;background:peachpuff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game Engine&lt;br /&gt;
| Joystick support&lt;br /&gt;
| Requires Plug 'n' Play from OS&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Text-based&lt;br /&gt;
| From text-based game engine feature&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 2D graphics&lt;br /&gt;
| Requires artists, 2D rendering feature from GM and image editing from visual tool&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| 3D graphics&lt;br /&gt;
| Requires artists, 3D rendering feature from GM and image editing from visual tool&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Music&lt;br /&gt;
| Requires PC speaker from OS&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Dialog&lt;br /&gt;
| unknown&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Open world&lt;br /&gt;
| Adds quality&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| AI&lt;br /&gt;
| Adds quality / unknown&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Multiplayer&lt;br /&gt;
| Requires Networking&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| MMO&lt;br /&gt;
| Requires Networking&lt;br /&gt;
|-style=&amp;quot;background:mistyrose;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Game&lt;br /&gt;
| Joystick support&lt;br /&gt;
| From GM feature&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Webbased Game&lt;br /&gt;
| HTML based&lt;br /&gt;
| Default feature&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Webbased Game&lt;br /&gt;
| 2D graphics&lt;br /&gt;
| unknown&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Webbased Game&lt;br /&gt;
| 3D graphics&lt;br /&gt;
| Requires 3D editing in Visual Tool&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Webbased Game&lt;br /&gt;
| Music&lt;br /&gt;
| Requires either Music editor or Recording from Audio Tool&lt;br /&gt;
|-style=&amp;quot;background:sandybrown;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Webbased Game&lt;br /&gt;
| MMO&lt;br /&gt;
| Requires a server&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| File scan&lt;br /&gt;
| Adds quality&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Background scan&lt;br /&gt;
| Adds quality / unknown&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Firewall&lt;br /&gt;
| Requires Networking&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Mail scan&lt;br /&gt;
| Requires Networking&lt;br /&gt;
|-style=&amp;quot;background:lightcyan;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antivirus&lt;br /&gt;
| Virus database&lt;br /&gt;
| Requires Networking&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
	<entry>
		<id>https://softwareinc.coredumping.com/wiki/index.php?title=User:Matthew&amp;diff=731</id>
		<title>User:Matthew</title>
		<link rel="alternate" type="text/html" href="https://softwareinc.coredumping.com/wiki/index.php?title=User:Matthew&amp;diff=731"/>
		<updated>2020-05-09T15:44:02Z</updated>

		<summary type="html">&lt;p&gt;Matthew: Created User:Matthew Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! This page is unfinished so you should ignore it.&lt;/div&gt;</summary>
		<author><name>Matthew</name></author>
	</entry>
</feed>