Some security ideas have been mentioned in other threads, mixed with other ideas.http://softwareinc.coredumping.com/forum/index.php?topic=357.msg1461#msg1461http://softwareinc.coredumping.com/forum/index.php?topic=69.msg327#msg327http://softwareinc.coredumping.com/forum/index.php?topic=426.msg1732#msg1732
I'd like to suggest the idea of security as a concept that will enhance the game.
In my experience the game is about developing software, interacting with a public market, interacting with other software developers, and building fantastic works of art in the form of functional and beautiful offices.
I believe security can add another strategic layer, that enhances all of these things, without bogging down in guns and making the game into a real time strategy game.
Firstly, small, unknown firms, e.g. working alone or with teams of four or five people, with few to no star rating, or under 500 fans, would probably have no use for internal security. It functionally does not enhance the early game.
Security guards would be hired from the same menu as maintenance and cleaning staff.
Security offices would be designated rooms containing the same computer terminals as are placed into any office.
Security guards would
1. Prevent physical access to servers and terminals by outside agents.
2. Give off an aura of "secureness" to employees, preventing Internal mistakes.
3. Maintain and secure connections between internal networks and the internet.
SECURITY CHECKPOINT: Aside from Guards themselves, you might also implement security checkpoints, which would require more time to get people through, costing productivity during a day, but preventing leaks, or internal screwups.
BADGES: are another option. There would be a small but significant cost per employee to implement a system where all employees have badges that allow access, and this too would count as "Secured" for all employees, but not a good option if you need to hire and fire a lot. It would tack on a cost to each new hire, and each firing, as well as some security work for a guard to perform at a terminal.
Other companies might determine what you are making, with what features, and how good you intend to make it and what you will charge for it, etc. and attempt to beat you to market.
They may even follow up by stealing whole portions of the project, or damaging the project, by adding bugs, or deleting work.
Interference with servers, may also cause harm to the company's reputation, if they are hosting external services.
Disclosing details or graphics of projects in an unfinished state and damage marketing, fame, fans, sales, and public opinion.
External Agents: might cause damage to terminals, or servers, or entire networks.
Internal: Employees may download or access unsecured materials damaging systems unintentionally, if employees are not "Secured".
For simplicity's sake, employees would probably not need a wellness bar related to security. A toggle for "Can make security mistake" which resets periodically would be enough.
Security would not have to engage in gunfights or chase down foreign agents every evening. A properly secured office would never render any external agent of any kind. Only if the company meets (or fails to meet) certain criteria would a pathing check be made to see if a foreign agent could reach a targetable object (server/terminal), and if so, an animation could play of the event, or just an event window informing of the event.
Viruses would be represented by percentage of damage to groups of computers or servers, which would require IT professionals, or infected computers might become damaged more quickly or have to be isolated from networks, until a professional arrives to clean them up.
I'd like to thank anyone who read this far. I'd like to advocate against any kind of physical violence added to the game. No guns, no vehicle theft, no explosions, probably not even a spy with a hammer hitting something.
All over, the intention is to make it a greater challenge to arrange offices, while adding more events that might take place that mimic real world events, and all over fit smoothly into the current aesthetic of the game.
Some of these might be able to be expanded to larger more complex features, making this a full DLC addon, but it was my intention to create something simpler initially, while giving an idea of the direction.
Please ask questions. I'd be excited to discuss these ideas in greater detail.