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Axdeath

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Security
« on: February 14, 2016, 05:53:03 PM »
Some security ideas have been mentioned in other threads, mixed with other ideas.
http://softwareinc.coredumping.com/forum/index.php?topic=357.msg1461#msg1461
http://softwareinc.coredumping.com/forum/index.php?topic=69.msg327#msg327
http://softwareinc.coredumping.com/forum/index.php?topic=426.msg1732#msg1732

I'd like to suggest the idea of security as a concept that will enhance the game.
In my experience the game is about developing software, interacting with a public market, interacting with other software developers, and building fantastic works of art in the form of functional and beautiful offices.

I believe security can add another strategic layer, that enhances all of these things, without bogging down in guns and making the game into a real time strategy game.


SMALL COMPANIES
Firstly, small, unknown firms, e.g. working alone or with teams of four or five people, with few to no star rating, or under 500 fans, would probably have no use for internal security. It functionally does not enhance the early game.


SECURITY GUARDS
Security guards would be hired from the same menu as maintenance and cleaning staff.
Security offices would be designated rooms containing the same computer terminals as are placed into any office.
Security guards would
1. Prevent physical access to servers and terminals by outside agents.
2. Give off an aura of "secureness" to employees, preventing Internal mistakes.
3. Maintain and secure connections between internal networks and the internet.

SECURITY CHECKPOINT: Aside from Guards themselves, you might also implement security checkpoints, which would require more time to get people through, costing productivity during a day, but preventing leaks, or internal screwups.

BADGES: are another option. There would be a small but significant cost per employee to implement a system where all employees have badges that allow access, and this too would count as "Secured" for all employees, but not a good option if you need to hire and fire a lot. It would tack on a cost to each new hire, and each firing, as well as some security work for a guard to perform at a terminal.


SECURITY DANGERS
CORPORATE ESPIONAGE:
Other companies might determine what you are making, with what features, and how good you intend to make it and what you will charge for it, etc. and attempt to beat you to market.
They may even follow up by stealing whole portions of the project, or damaging the project, by adding bugs, or deleting work.
Interference with servers, may also cause harm to the company's reputation, if they are hosting external services.

INTERNAL LEAKS:
Disclosing details or graphics of projects in an unfinished state and damage marketing, fame, fans, sales, and public opinion.

PHYSICAL DAMAGE:
External Agents: might cause damage to terminals, or servers, or entire networks. 
Internal: Employees may download or access unsecured materials damaging systems unintentionally, if employees are not "Secured".


IMPLEMENTATION
For simplicity's sake, employees would probably not need a wellness bar related to security. A toggle for "Can make security mistake" which resets periodically would be enough.

Security would not have to engage in gunfights or chase down foreign agents every evening. A properly secured office would never render any external agent of any kind. Only if the company meets (or fails to meet) certain criteria would a pathing check be made to see if a foreign agent could reach a targetable object (server/terminal), and if so, an animation could play of the event, or just an event window informing of the event.

Viruses would be represented by percentage of damage to groups of computers or servers, which would require IT professionals, or infected computers might become damaged more quickly or have to be isolated from networks, until a professional arrives to clean them up.

Lastly,
I'd like to thank anyone who read this far. I'd like to advocate against any kind of physical violence added to the game. No guns, no vehicle theft, no explosions, probably not even a spy with a hammer hitting something.
All over, the intention is to make it a greater challenge to arrange offices, while adding more events that might take place that mimic real world events, and all over fit smoothly into the current aesthetic of the game.

Some of these might be able to be expanded to larger more complex features, making this a full DLC addon, but it was my intention to create something simpler initially, while giving an idea of the direction.

Please ask questions. I'd be excited to discuss these ideas in greater detail.

smudge202

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Re: Security
« Reply #1 on: February 14, 2016, 05:58:16 PM »
Well thought out, good post. +1

cray935

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Re: Security
« Reply #2 on: February 15, 2016, 11:38:29 AM »
Like my precursor, the concept is well thought. But I think the need for guards would not enhance the game play because it's not supporting the idea of "managing a software company" very well.

smudge202

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Re: Security
« Reply #3 on: February 15, 2016, 12:52:35 PM »
"Guards" I don't think I agree with, but "IT Professionals specialised in Security" similar to Marketing isn't a bad call?

Axdeath

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Re: Security
« Reply #4 on: April 16, 2016, 08:51:48 PM »
I'm willing to let them go. I suppose guard is a poor term anyway, but I feel like large software companies will be likely to employ security guards in some form.

Gate security, front door security, night security.

Security could also be found conducting security meetings or briefing team leads and management staff in meeting rooms. It adds a small aesthetic option, in the form of another uniform, another toon, another office, for variety.

My last playthrough employed some 500 people, all functionally identical. The main portion of the game is management of the software enterprise, and financials, but the simplistic graphic elements could always use minor flavor additions that increase depth. I'm not one who needs graphics, but I do like as much variety as I can get.

In the end guards would be just like the secretarial workers who work the front desk. You'd have a handful, who mostly hung around the main entrance, occasionally moving through the building to check on things, and wave hello.
I've known a lot of security guards, and it really is mostly donuts and hand waving, and filling out reports showing that you really did walk around all day and find nothing. There only needs to be a few minor functional reasons to spend the money.

Soylent_Greene

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Re: Security
« Reply #5 on: April 06, 2017, 12:51:22 PM »
I agree with the idea of security guards and check points.

But also there should be a way to assign the hired help (Cleaning crew, cooks, maintenance and IT support) to specific areas much like in Roller Coaster Tycoon.

If I have multiple canteens and kitchens I get tired of hearing that some are not being staffed.

There should also be a staff item like the Receptionist Desk assigned to Security, and perhaps security doors with attributes like rooms? So only X & Y can enter this area (excluding certain staff types)...

Belialskind

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Re: Security
« Reply #6 on: July 13, 2017, 05:24:28 PM »
thumbs up
Well thought and I love it ... but when implemented in the game I hope the security thingies don't take over the basic idea of running a software development corporation. Prison Architect is a whole other game for that  :)