Author Topic: MOD IdealPrice suggestion  (Read 57 times)

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June 16, 2020, 02:20:04 PM
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saferain

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Hello, I have a suggestion.
When I was making the MOD, I found that after the IdealPrice was set, the software in the game would reach the top price after about half of the development.
My suggestion is to set the price separately for each feature that the software needs to develop.
For example,
Random         0
   IdealPrice      680 //Cancel the price(取消预订价格)
   OptimalDevTime   60
   OSSupport      True
   SubmarketNames   [ Gameplay; Graphics; Story ]
   Features
      [
         {
         Name      "游戏设计"
         Spec      System
         DevTime      4
         CodeArt      1
         Submarkets   [ 1; 0; 1 ]
         Features
            [
               {
               Name      "开放世界"
               Description   "更加宏伟的世界格局"
               IdealPrice   24//Adopt distributed selling price(采用单独价格)
               DevTime      8
               Level      2
               CodeArt      1
               Submarkets   [ 3; 1; 2 ]
               }
               {
               Name      "物理引擎"
               Description   "游戏模拟现实的技术"
               IdealPrice   20//Adopt distributed selling price
               DevTime      6
               Level      2
               CodeArt      1
               Submarkets   [ 1; 0; 0 ]
               }


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