Author Topic: Modding wiki and roadmap  (Read 4855 times)

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February 14, 2020, 07:00:36 PM
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Modding wiki
I finally updated the documentation needed to make mods for alpha 11. The wiki has been rewritten, meaning you can no longer find modding info on it for Alpha 10 and earlier versions of the game. You can find the wiki here.

RoadMap
Reward system
I'm adding a task/reward system for the next update. It's no secret that Software Inc. does not hold your hand at any point. You are expected to figure out what you want to do yourself, using the various systems the game has to offer. A lot of players, myself included, need some guidance, to help figure out what is possible. I hope to address this with a task system, that rewards you with furniture unlocks. I will not be gating any of the current furniture behind this feature, and most of the unlocks will be cosmetic or gimmicky, without throwing the game's balancing off, of course.

Official release
When the reward system is done, I will focus on polishing Alpha 11, so I can release it officially.

Conventions and updates
I will then start working on convention and update mechanics, which will probably go in separate releases. However, I expect to avoid breaking save compatibility, so these features will still be part of Alpha 11.

On to beta
When the convention and update mechanics are ready and released, I will move out of alpha and into beta. This does not mean I won't add any more features or that early access will be ending any time soon. Beta just means I won't be overhauling any of the main features, in a way that would completely break save compatibility, as I've done with each major update during the alpha phase. I'm still planning on working more on the deal system, project management and stocks, but the focus will be on bugs, polish and content. How the game plays at this point will be pretty close to the final version, though.

Patch notes

Lasse updated 14 furniture models for this patch.

Alpha 11.4.12 fixes bug in SIPL causing game to break randomly when generating review article

Alpha 11.4.11 fixes save not loading properly if a furniture mod was missing

Alpha 11.4.10 (2020-03-09)
Changes
    [/li]
  • Furniture now has a LocalizedName variable to seperate their identification name from their UI name (Check the mod wiki)
  • Added save file loading screen
  • Added splash screen while the game loads to avoid looking like a failed launch
  • Fixed stat window sick day localization
  • Extended SIPL with xor, break statement, Min and Max enumerable functions and ability to use Enums when assigning or comparing

Fixes
    [/li]
  • Fixed game mistakenly warning player that a project was missing qualified workers, because a feature no longer required work
  • Fixed TyD export not escaping backslashes in strings

Optimizations
    [/li]
  • Improved batching of transparent materials like glass
  • Improved wall furniture culling
  • Optimized LOD of all computer add-ons
  • Furniture visibility calculation has been time sliced
  • Optimized SIPL memory management and enumerable functions

Alpha 11.4.9 (2020-03-04) fixed benefit window being broken

Alpha 11.4.8 (2020-03-04)
Changes
    [/li]
  • Added company statistics to company sheet window
  • Overhauled skyscraper generation (Still using placeholder art)
  • A lot of detail windows can now be closed by clicking the same button that opened them
  • Added ability to change default company car color
  • Subsidiary project queue now shows unscheduled releases
  • Specialization panel now shows how many specialization points are left for each role

Fixes
    [/li]
  • Renaming a team would reset its color
  • TyD parser did not ignore semicolons between tables and lists
  • LOD meshes weren't cleared by default for furniture mods
  • Game will now try to force placement of wall furniture when loading fails, to avoid "First wallEdge was null" error
  • Various other fixes

Optimizations
    [/li]
  • Improved furniture search performance

Alpha 11.4.7 (2020-02-14)
Changes
    [/li]
  • Teams are now sorted in selection window based on when they were last chosen for a type of task
  • Added ability to assign a color to teams

Fixes
    [/li]
  • Fixed being able to make products that had no OS support for fundamental features
  • Fixed research button not notifying player of new research unless it had been clicked once
  • Tons of other fixes

Optimizations
    [/li]
  • Improved performance of pathfinding system
  • Added LODs for vertex heavy furniture

Graphics
    [/li]
  • Lamp
  • Floor lamp
  • Florescent lamp
  • Outdoor lamp
  • Desk lamp
  • Coffee machine
  • Espresso machine
  • Toilet
  • Sink
  • Water cooler
  • Big plant
  • Floor plant
  • Table plant
  • Table cactus
  • Briefcase
  • Broom
  • Coffee cup
  • Food plate
  • Hammer
  • Pot
  • Water cup

« Last Edit: March 10, 2020, 06:00:09 PM by PatchNoteBot »

March 04, 2020, 05:00:17 PM
Reply #1

PatchNoteBot

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Patch notes have been updated.

March 04, 2020, 06:00:28 PM
Reply #2

PatchNoteBot

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Patch notes have been updated.

March 09, 2020, 05:00:16 PM
Reply #3

PatchNoteBot

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Patch notes have been updated.

March 09, 2020, 06:00:11 PM
Reply #4

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Patch notes have been updated.

March 09, 2020, 07:00:13 PM
Reply #5

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Patch notes have been updated.

March 10, 2020, 06:00:09 PM
Reply #6

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Patch notes have been updated.