Author Topic: Alpha 11.2.1 out in the testing branch  (Read 310 times)

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October 13, 2019, 08:00:14 PM
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PatchNoteBot

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I'm upgrading from 11.1 to 11.2 to signify the substantial balancing changes I've made. I still have some bigger research issues to sort out.

The game has gotten a lot more stable, and you should be able to play it without running into any major bugs or corruption (pending an Alpha 11.2.2 patch). The game might still have some bigger balancing issues and I will keep my eye on feedback.

The response to fires and burglaries have been pretty split, so I've added an option to disable it. I'm a bit saddened by this, since it removes some of the cool building layout challenges you get from having to consider security and safety, but I know some of you don't care for the building aspect of the game to begin with.

Alpha 11.2.2 (2019-10-14)
Fixes
    [/li]
  • Fixed bug in save system that would break when serializing a hashset caused by pending lawsuit queue
  • Fixed bugs in stock system
  • Fixed face textures not getting applied properly when loading a saved founder in the customization menu
  • Various other fixes

Alpha 11.2.1 (2019-10-13)
Changes
    [/li]
  • Completely overhauled how market recognition is gained and how many fans are gained per sale
  • Made simulation more forgiving of quality and marketing efforts
  • Reduced marketing effort necessary to break into market
  • Ability to queue employee classes and improved UX for education
  • Greatly decreased employee requirements for porting tasks
  • Added warning to avoid calling couriers unless it's an emergency
  • Contracts will only wait 2 months before auto-starting and auto cancel if way past deadline
  • Made Room Repair and Restore furniture buttons pulse to attract attention
  • Increased effect of severance pay on lawsuit chance
  • Added lawsuit reasoning if further explanation is necessary
  • Internal lawsuits will now be bundled to a single class action lawsuit if possible
  • Employees will now only sue for a specific number of reasons when fired
  • Clarified research button text
  • Art contracts now net less money since they avoid bugs
  • Added software complexity warning to design document
  • Reduced business rep from support deals and disabled bug fixing
  • Heavily increased market recognition decay cooldown for software types
  • Changed how speed decreases during design phase from slowing down at the end of each iteration to slowing down in the last iteration. Overall time hasn't changed
  • Added option to disable burglaries and fires

Fixes
    [/li]
  • Undo system now remembers furniture assignment, which also works for restoring furniture after fires and theft
  • Empty server groups are now preserved after fire and theft to avoid having to re-assign processes
  • Fixed publishers handling printing and marketing no matter what player selected
  • Fixed steam workshop buildings not loading at all
  • Fixed founder having too many specialization points
  • Fixed reputation gain from design document deals
  • Fixed specialization progress bars and employee job assignments not resetting after a design phase iteration
  • Fixed security guards not being able guard doors on elevated roads and incorrectly guarding upper floor rooms
  • Fixed language setting resetting on launch when using workshop localization
  • Hopefully patched crash bug occuring due to in-game console
  • Security will no longer guard entrances that are only accessible from assigned rooms, i.e. bathrooms
  • Window resize button disappeared after collapsing window
  • Fixed a bunch of localization issues due to one cool bug reporter
« Last Edit: October 14, 2019, 02:00:19 PM by PatchNoteBot »

October 14, 2019, 02:00:19 PM
Reply #1

PatchNoteBot

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Patch notes have been updated.