Author Topic: Alpha 10.10 out in testing  (Read 158 times)

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January 29, 2019, 03:40:57 PM
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PatchNoteBot

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Alpha 10.10 adds the long requested feature: Paths. You can now build paths from the road construction menu and since employees walk slower on grass in this update, paths won't just be for looks.



Alpha 11 plans
As you may or may not have noticed, Alpha 11 development has been delayed quite a few times now. The planned features for Alpha 11 have been quite clear in my mind, but I've been unable to figure how to add those features, without breaking other parts of the game. I've finally figured out how to make it happen, but this is turning out to be quite a big overhaul. Since Alpha 11 might be one of, if not the last Alpha release, I think having it be a major overhaul of the main game mechanics makes sense, as this might be my last chance to rectify the issues I have with the game.

I'll be looking out for bug reports on the new path system, while I plan out how to implement Alpha 11. I'll start implementing Alpha 11 once I'm confident the new path system is stable.

Once my plans for Alpha 11 are finished, I'll have a good idea of how long it'll take to finish the initial release, but for now I'll guestimate it at somewhere between 3 and 9 months. I'll keep you posted at https://twitter.com/SoftwareIncGame

Alpha 10.10.8 (2019-02-11)
Changes
  • Duplicate shortcut now works for rooms (in build mode) and room clone button works for furniture


Fixes
  • Fixed bug that would sometimes occur when splitting rooms


Alpha 10.10.7 (2019-02-10)
Changes
  • Elevated roads no longer appear blocky in miniatures
  • Added footprints and direction to dirt, and improved dirt spread
  • Path materials can now be picked for outdoor areas
  • Color window now changes based on whether selected rooms are outdoor areas
  • Employees now actively look at what they're interacting with and randomly around when idling and walking


Fixes
  • Pressing enter to confirm deleting save file no longer causes game to try and load said file afterwards
  • Right clicking with path and any other object selected didn't group actions properly
  • Coffee liquid held by employees on other floors would stay visible
  • More fixes to room clone collision calculation


Optimizations
  • Improved dirt mesh data handling


Alpha 10.10.6 (2019-02-06)
Fixes
  • Fixed furniture wall offset algorithm in cases where furniture would get squished
  • Fixed wall top edge sometimes having holes or poking out over outdoor areas


Alpha 10.10.5 (2019-02-05)
Fixes
  • Fixed game breaking when modded furniture breaks
  • Fixed game breaking when assigning project management leader to no team


Alpha 10.10.4 (2019-02-04)
Changes
  • Improved path related pathfinding
  • You can no longer place path ends on blocked areas and paths will snap to room boundaries, so they don't get blocked
  • Added line to show if path is going to connect to a door
  • Added performance column to active deals
  • Clone/blueprint tool will now correctly handle (recursively) surrounded open spaces in a building when checking for collisions
  • Ability to use arrow, esc and enter key in save game window
  • Price overlay when building will now default to being colored according to current bank balance


Fixes
  • Blocked path endings no longer break pathfinding and a warning has been added
  • Adding door near path could make path corrupted and unselectable
  • Undoing extending path in a straight line didn't work
  • Optimized broken furniture smoke particles and disabled particle pausing to try and fix crashes caused by particle systems


Alpha 10.10.3 (2019-02-01)
Reported bugs fixed for path system, particle systems (should reduce crashes in Windows) and secondary task system

Alpha 10.10.2 Fixes (2019-01-30)
  • Game would fail to save if a path system had been corrupted
  • Fixes to path undo procedures


Alpha 10.10.1 changes
  • Added path system
  • Added grass
  • Employees now walk 25% slower on grass
  • Added secondary role and task system, so certain tasks and roles can be prioritized over others
  • Improved selection responsiveness
  • Snow is now dynamically added to exterior walls, roofs and paths
  • Road crossings are now added dynamically to improve look of roads and parking
  • Added warning to product detail window when product has no more poeple to sell to
  • Anchor grid is now mapped to G by default and mapping is shown on grid gizmo
  • Replaced newsfeed with offline patch notes in main menu


Fixes
  • Fixed undo placing houses and skyscrapers in custom map mode not working
  • Fixed employees walking through houses in town maps after load
  • Fixed camera zoom being overridden by default value on load


« Last Edit: February 11, 2019, 09:00:18 AM by PatchNoteBot »

January 29, 2019, 11:00:22 PM
Reply #1

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Patch notes have been updated.

February 01, 2019, 02:00:20 PM
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Patch notes have been updated.

February 01, 2019, 03:00:21 PM
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Patch notes have been updated.

February 04, 2019, 11:00:19 PM
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Patch notes have been updated.

February 05, 2019, 11:00:18 AM
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Patch notes have been updated.

February 06, 2019, 05:00:15 PM
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Patch notes have been updated.

February 10, 2019, 02:00:19 PM
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Patch notes have been updated.

February 11, 2019, 09:00:18 AM
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Patch notes have been updated.