Author Topic: [SOLVED] Trouble with furniture colours  (Read 2128 times)

0 Members and 1 Guest are viewing this topic.

July 28, 2018, 02:52:04 PM
Read 2128 times


  • *
  • Information
  • Newbie
  • Posts: 2
    • View Profile
Hi there

I've been trying for the last couple of days to implement a piece of furniture, it's nothing overly complicated just a small railing but I'm having trouble getting the colours correct.

I created the object in blender and I've exported that into my Furniture folder and I eventually got it to actually appear in game ;D, but I can't seem to get the colour correct on it. I've noticed by copying the example on the wiki that <ColorTertiaryDefault> is what is editing the colour of my object. I'm new to blender so I'm wondering if I'm doing something wrong in that.

What am I doing wrong?

Why isn't <ColorPrimaryDefault> defining the colour of my object?

When I remove any reference to Tertiary it just becomes a black object with primary and secondary doing nothing.



I grabbed the colours from the example posted at the bottom of this page.

Code: [Select]
<Root Thumbnail="Thumb.png">
<ButtonDescription>Stops people falling down stairs.</ButtonDescription>

Any help would be greatly appreciated!

« Last Edit: July 28, 2018, 10:00:54 PM by SilentSkies »

July 28, 2018, 10:00:38 PM
Reply #1


  • *
  • Information
  • Newbie
  • Posts: 2
    • View Profile
Managed to work it out although the wiki's quite ambiguous for newbies. If you're struggling like me see below...

Sorry but you are not allowed to view spoiler contents.


« Last Edit: July 28, 2018, 10:22:44 PM by SilentSkies »