Author Topic: Alpha 10.6.1 out on testing branch  (Read 1649 times)

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May 29, 2018, 02:00:39 PM
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PatchNoteBot

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Alpha 10.6.7 changes (2018-08-03)
  • Added rain and thunder
  • Added tutorial arrows to context menu


Fixes
  • Fixed not saving employees' current retirement fund sum (Was still deducted from company monthly, so this was purely cosmetic)
  • Fixed tutorial bugging out when going from Welcome to Leasing tutorial


Optimizations
  • Switched to PA Particle Field system for snow and rain


Alpha 10.6.6 changes (2018-07-31)
  • Added interaction point indicator when placing furniture
  • You can now rotate snapping furniture using keyboard, instead of just click dragging


Fixes
  • Fixed furniture placed on high shelves not being selectable
  • Doorways that are blocked weren't ignored by pathfinding system, causing employees and staff to give up instead of trying alternative routes when pathfinding to a room
  • Couldn't translate software features in product detail window
  • Loosing reputation on marketing deals
  • Going to build mode, pressing esc, and esc again shows non build mode windows in build mode
  • Various other fixes


Optimizations
  • Glass door stickman rendering


Alpha 10.6.5 changes (2018-07-17)
  • New summer track from Sinnott Soundworks
  • Remember team selection in hiring window
  • Use hearts instead of a smiley face for market recognition
  • Clarified outdoor furniture error message to include "fenced areas"
  • Ability to copy multiple lines of commands at once in the console


Fixes
  • Fixed HR not hiring anyone because a few people on the team were dragging compatibility down below minimum standards
  • Taking over a project from project management doesn't update next release date on task
  • Starting a support or marketing task on a product released using project management will now take over active task instead of doing nothing


Alpha 10.6.4 changes (2018-07-11)
  • Overhauled distribution deal bidding mechanic
  • Balanced digital distribution cost
  • Greatly increased accuracy of ISP cost calculation
  • Ability to see bandwidth percentage for each distribution client in the distribution window
  • Balanced hosting deal income
  • Added keyboard shortcut to button tooltips and keyboard bindings for toggling team labels and wire mode
  • Split physical and digital distribution tutorials and updated digital distribution tutorial with fixes and going over the new bidding mechanic
  • Job satisfaction can now affect chance to call in sick


Fixes
  • Fixed game sometimes bugging out in distribution window due to how the physical copies sold value was retrieved
  • Fixed localization of specializations on new pie chart legends
  • Checking furniture collision on replace did not account for rotation correctly and would allow furniture to overlap and stick through walls after being replaced
  • Tutorials shouldn't auto skip after first tutorial message if skip condition was met before the message was shown


Alpha 10.6.3 fixes (2018-07-06)
  • Fixed not being able to expand work items because buttons would pop up
  • Fixed game bugging out if opening info window on a project that has dependencies in beta


Alpha 10.6.2 changes (2018-07-06)
  • Ability to use software that is in beta for product needs (Allows you to develop games for game engines in beta)
  • Press ctrl to autocomplete a room when building up against previous rooms
  • New build track from Sinnott Soundworks
  • Count employee sick days and show in employee window, complaint window and wage window
  • Count complaints and resignations handled by HR and show in HR management window
  • Specialization degrade should change based on difficulty
  • Instead of hiring very low compatibility employees, low skilled leaders in HR will now just take longer to find applicants that are less compatible on average
  • Add product detail button in distribution window and total copies sold column
  • Filter furniture assign window by teams/roles assigned to room and include role with name
  • Added legends directly on piecharts
  • Specialization pie chart in design document is now separated by art and code (This is a temporary fix, as the design document will be overhauled in Alpha 11)
  • Project info window now includes specialization chart
  • Shift + click a label in a chart legend to only show that stat (helpful for quickly isolating one item in a company's cashflow chart)
  • Renamed "units sold" to "Net units sold" to clarify that refunds have been deducted from the total
  • Lowered leader skill gain from HR
  • Added AI company specialization to company detail window


Fixes
  • Fixed bug caused by one or more mods setting software as an OS dependency without that software actually depending on an OS. Mods with this issue will be disabled and mods will now be incompatible if they cause this issue together
  • Employee complaint demands were calculated incorrectly
  • HR will now reject complaints if the employee has already demanded too much
  • HR should not educate employees that are about to retire
  • Fixed some license key/pc combinations resetting license key every time offline version launched
  • Fixed race condition during new game load that could cause game to not finish pre-simulation, causing general instability, and missing companies and products
  • Fixed some issues with furniture mod error logging and added base furniture name case insensivity
  • Added fix in cases where rooms grouped for rent would be recursive, causing an out of memory crash when loading a rentable building
  • Budget is now set automatically when accepting marketing deals
  • Rare race condition when checking furniture availability could cause game error when loading game or placing furniture
  • Fixed game bugging out if employees are fired while interacting with them in the role management window
  • Added custom string formatter to avoid game bugging out if localization uses the wrong number of arguments in a string
  • Fixed plot panel being in the wrong place for larger GUI scales
  • Various other fixes


I've done some "behind the scenes" design work on Alpha 11, and I've ironed out most issues I had with how the new feature system should work. I'm fast tracking alpha 10, so I can move on to alpha 11. I don't expect more than a hotfix or two before I officially release alpha 10. Note that this does not mean I'm throwing out all the feedback you have provided for alpha 10, it just means I'm putting off working on it, until I get the new feature system in place, as that will heavily impact gameplay.

Changes
  • Added new plural/singular localization XML nodes, which contain both the translation itself in singular and plural form, plus the subject as a postfix in lowercase in a single XML tag
  • Added ability to compare localization UI files from Console by writing e.g. "COMPARE_LOCALIZATION French English"
  • New winter track from Sinnott Soundworks
  • Added ability to change the price of a product
  • Changed how price affects sales when price is below market average
  • The AI will now try to port software to new operating systems and also kindly ask any dependent software developers as well, e.g. game engines for games. This should decrease the chance of the player gaining a lot of money purely by the virtue of being first on an OS
  • Ability to see and change multiple teams' work assignments in the team window
  • Added warning popup when two employees dislike each other to help identify the exact employees
  • Compatibility is now shown for each team when changing teams for one employee
  • Specialization chart no longer counts specializations below the minimum team spec level when calculating average for a team, which makes it easier to see the effect of raising minimum spec level on software quality
  • Added price warning and ability to change price before release if a product is priced way over market average, as this was causing some unintended 0 sale products
  • Increased amount of game dev companies to fill out void in categories (only affects new games)
  • Rebalanced stress levels to make stressed employee way less stressed and lazy employees a little more stressed
  • Rebalanced personalities traits so all extremes are possible and average personality combination has medium trait values
  • Employees will now automatically prefer to use computers which boost roles they are assigned to (note that it is still first come first served, so someone less suited for a PC might call dibs before a better suited employee does, you can reverse this by assigning manually)
  • Half follower loss rate if release date has been announced
  • Improved computer auto assignment
  • Furniture tooltips should go away once action has been carried out by player
  • Grouping rooms for rent that are already grouped in the map editor will now ungroup them all
  • Work item filters are now saved
  • Proper tutorial for new team window options
  • Rebalanced print deal payouts
  • Added warning when subsidiary is running out of money
  • Improved company cashflow chart color, order and highlighting


Fixes
  • All active print deals would get cancelled every time a company went bankrupt
  • Toggling all in the multi select window would untoggle everything that had been filtered by the current search
  • Products which had a million dollar price tag could end up generating sales if no other product had been released in the same category for at least 5 years
  • Sometimes AI companies would avoid releasing software in a specific category because another company was planning to do it in several years
  • Lazy employees left too early on average
  • Stove quality state had no bearing on cooking
  • Trees visible underground on load
  • Made furniture ownership checks more robust to avoid them switching around on load (won't fix previous saves)
  • Fixed employees walking in and out of the elevator when reaching their floor for no reason
  • Made employees more likely to pick parking spots that are closer in height to where they want to go
  • Fixed instances of employees walking through cars and backtracking when going from parking space to room on upper floors
  • Moved chair repair point closer to avoid it getting blocked by stuff behind the chair
  • Changed "Not qualified for assigned tasks" to "Not qualified for active tasks" to clarify that it does not apply to finished assigned tasks


« Last Edit: August 03, 2018, 08:00:31 PM by PatchNoteBot »

July 06, 2018, 05:00:28 PM
Reply #1

PatchNoteBot

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Patch notes have been updated.

July 06, 2018, 06:00:32 PM
Reply #2

PatchNoteBot

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Patch notes have been updated.

July 11, 2018, 09:00:23 PM
Reply #3

PatchNoteBot

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Patch notes have been updated.

July 17, 2018, 06:00:29 PM
Reply #4

PatchNoteBot

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Patch notes have been updated.

July 31, 2018, 06:00:28 PM
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Patch notes have been updated.

August 03, 2018, 08:00:31 PM
Reply #6

PatchNoteBot

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Patch notes have been updated.