Recent Posts

Pages: 1 ... 8 9 [10]
91
New releases / Patch notes updated
« Last post by PatchNoteBot on November 16, 2018, 02:00:22 PM »
Patch notes have been updated.
92
New releases / Patch notes updated
« Last post by PatchNoteBot on November 15, 2018, 01:00:22 PM »
Patch notes have been updated.
93
Translations / Re: Translation - French/Francais - Alpha 10.9
« Last post by JaChro on November 14, 2018, 07:17:27 PM »
Alpha 10.9.8 disponible  ;D
Les liens sont fonctionnels  ;)
94
New releases / Alpha 10.9 out in testing
« Last post by PatchNoteBot on November 14, 2018, 01:00:28 AM »
Steam Post
Alpha 10.9.8 is officially out with reported bugs fixed.
Alpha 10.9.7 adds a new grid manipulation gizmo(2018-12-12)

(You can toggle the old grid manipulation panel in the options menu, if you prefer)

Alpha 10.9.6 changes (2018-12-10)
  • Objects are now highlighted when cursor is hovering over them, to make selection more intuitive
  • Ability to bind duplicate furniture key
  • Reduced complexity of windows and doors during mini map generation when necessary to avoid hitting mesh vertex limit, because some of you managed to add at least 2730 exterior windows and doors in one save!


Alpha 10.9.5 fixes bugs in the Market recognition drop-down and column filtering.

Alpha 10.9.4 changes (2018-12-08)
  • Furniture builder will now try to keep furniture inside room boundary instead of just giving up placement
  • Ability to transfer IP to relevant subsidiary using trade button
  • Specializations picked for HR now affects education choice
  • Roof points can snap to grid
  • Fixed some localization pluralizations
  • Added inline functions to localization system, currently only includes Vowel, Plural, FirstOrCount function
  • Market simulation now ignores in-house products when determining current highest tech level on market
  • Shift click a work filter toggle to isolate it
  • Better handling of error when generated mesh has too many vertices
  • Improved feedback window message box
  • Added salary NaN check to avoid game corruption and hopefully locate source of bug
  • Fixed software type and category dropdown localization
  • Overhauled options window
  • Ability to set multi-placement as default mode
  • Ability to disable rain, snow, thunder and lightning
  • Added dynamic colorization to popup messages and message boxes
  • Fixed window dragging and max size when UI is scaled


Alpha 10.9.3 changes (2018-11-16) <-- last official release
  • Zoom to cursor instead of center of screen


Fixes
  • Fix dropdown position when UI is scaled
  • Fixed missing assignment buttons in deal window
  • Improved handling of generated geometry to try and fix Windows crashes


The official Software Inc. soundtrack is complete! You can get it here

[2018-11-15]
Alpha 10.9.2 is out officially. The only change from 10.9.1 is that the furniture replace window has been fixed.

This update mainly contains bug fixes and optimizations. Notably, I've updated to Unity 5.6 from 5.5 to try and mitigate several crash issues.

Work on Alpha 11 is still ongoing, but it is still in the design phase. Alpha 11 will be the final iteration of the development mechanic, so I want to make sure I don't make any big mistakes.

Changes
  • Move to Unity 5.6
  • Added syntax highlighting to mod source code reader
  • Hold R while placing furniture to randomly rotate based on current angle snap
  • Ability to control camera with touch using 2 fingers (Only tested on an MS Surface (which does not meet minimum requirements FYI))


Fixes
  • Saves broken by having the start options mod installed and upgrading to alpha 10.8 without installing the updated mod will now have their difficulty setting clamped on load, if it is out of range
  • Undoing deletion of rooms in basement could break game
  • The previous bug could break saves such that altering rooms in the basement and ground floor would behave weirdly. A process to fix save files during load has been added, but might not work in all cases
  • People no longer talk to themselves in empty meetings...
  • Mod source code reader would break on long source files
  • Various other fixes


Optimizations
  • Optimized drop-down list handling
  • Random optimization work in market simulation and main game loop


95
Suggestions and ideas / Employees info
« Last post by Cat on October 30, 2018, 08:59:17 AM »
In the list of employees, it would be useful to have a training column that would show remaining time in class and which training is being undertaken.
96
Suggestions and ideas / Hiring a team leader
« Last post by Cat on October 30, 2018, 08:56:48 AM »
When I hire a team leader I think they should already have HR management education.
If I'm hiring someone to lead a team I would expect them to be able to do it and not have to send them away for six months.

Because of this, I normally look for someone with the skills I need who also happens to have a higher than average leadership skill.
97
Suggestions and ideas / Re: Send unqualified people automatically to training
« Last post by Cat on October 30, 2018, 08:36:37 AM »
Assign a leader to the team, send the leader for HR training, then use the HR Management button in the Teams window.
98
Suggestions and ideas / Allow filtering in Deals
« Last post by Cat on October 30, 2018, 08:33:39 AM »
Allow the list of deals to be filtered by type, i.e. design, development, hosting, printing...

Or

Allow the receptionist to only accept deals of a selected type. For example, only accept hosting deals.
99
Suggestions and ideas / Start-of-month pop-ups
« Last post by Cat on October 29, 2018, 07:30:04 PM »
Could you add pop-ups for:

Items that are due to be released this month
New features that are unlocked this month/year
100
Translations / Re: [Translation] Greek - Alpha 10.8.4
« Last post by JimChrModer on October 22, 2018, 02:28:13 PM »
Η μετάφραση ανανεώθηκε στην τελευταία έκδοση του παιχνιδιού 10.8.4!!! :D :D
Pages: 1 ... 8 9 [10]