Recent Posts

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1
Modding / Re: Quick question regarding modding.
« Last post by RocketStone on April 22, 2017, 05:53:03 PM »
Hopefully Khornel adds a feature like this in the future.

I'm getting a of "An element with the same key already exist in the dictionary" what could that be? cause I can't figure it out.
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Modding / Re: Quick question regarding modding.
« Last post by pokmon987 on April 22, 2017, 02:44:16 AM »
Oh yeah... Guess you can't do that :/ Khornel reaaallly needs to do that, it'd be really helpful... There might be a way to get the same idea though? Maybe?
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Modding / Re: Quick question regarding modding.
« Last post by RocketStone on April 21, 2017, 02:29:23 PM »
I did that and the game gives me an error about two features cannot depend on one single feature. example of what I did:

<!--Base Feature-->
<Feature>
      <Name>Feature A</Name>
      <Category></Category>
      <Description></Description>
      <Unlock></Unlock>
      <DevTime></DevTime>
      <Innovation></Innovation>
      <Usability></Usability>
      <Stability></Stability>
      <CodeArt></CodeArt>
    </Feature>

<!--First Feature Branch-->
    <Feature From="Feature A">
      <Name>Feature B-1</Name>
      <Category></Category>
      <Description></Description>
      <Unlock></Unlock>
      <DevTime></DevTime>
      <Innovation></Innovation>
      <Usability></Usability>
      <Stability></Stability>
      <CodeArt></CodeArt>
    </Feature>

<!--Second Feature Branch-->
<Feature From="Feature A">
      <Name>Feature B-2</Name>
      <Category></Category>
      <Description></Description>
      <Unlock></Unlock>
      <DevTime></DevTime>
      <Innovation></Innovation>
      <Usability></Usability>
      <Stability></Stability>
      <CodeArt></CodeArt>
    </Feature>

This example gives me an error which says that B-1 and B-2 cannot be both from A.
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Modding / Re: Quick question regarding modding.
« Last post by pokmon987 on April 20, 2017, 04:10:37 AM »
Yeah, you would use the "From" tag on a "Feature" line, that will make it supersede the feature you input.
5
Support / Pausing project management appears to pause support for all related products
« Last post by Ixby on April 19, 2017, 01:48:16 AM »
Currently when I pause a project management task, it appears to also pause all support for any active products that team has released, and I assume it does the same for marketing. I'm can't be 100% sure though, as it seems impossible to tell what's happening behind the scenes without cancelling the project, but I have noticed that pausing a PM task has caused the dedicated support teams to go to sleep (there was no other active software for them to support at the time, just the new one).

Not sure if that is working as intended or not, but I would love a tiny bit more control over the project...or more specifically, when the project is allowed to start. Obviously pausing it during the development phase isn't very viable since the release date seems to be getting set around the end of the design phase, but being able to green-light a team to begin design, or hold them back for a little bit during design without affecting their other responsibilities would be grand!

Thanks much
6
Modding / Re: Quick question regarding modding.
« Last post by RocketStone on April 18, 2017, 03:23:59 PM »
well that's a bit sad  :( I read that about the "Category" Tag but I didn't think it was what I meant to do, thanks for your response.

I have another question:

How do you make a feature cancel another? like for example:

Feature A can branch out into Feature B-1 and B-2 if the user picks B-1 they can't pick B-2 and vice-versa.
7
Support / Scenarios Greyed Out
« Last post by Hincapie on April 18, 2017, 11:26:52 AM »
Heya

Ive been enjoying playing the Steam version of the game, currently 9.66, but I wanted to try starting in 1970 with more software options.

However, whatever seemingly suitable mod I try enabling via the workshop, Scenarios is greyed out whilst starting a new game (only Free Play is available). Ive checked in options->mod and the mods are listed as active, but they do not seem to take effect. Ive tried many different ones, one at a time. What am I doing wrong?
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Modding / Re: Quick question regarding modding.
« Last post by pokmon987 on April 18, 2017, 12:41:15 AM »
Hiya. No, unfortunately you can not mod certain categories with inhouse and others without, sorry. You can make new skills using the <Category> tag within the individual features.
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Modding / Re: How to change thumbnail/icon on workshop?
« Last post by xbobsix1 on April 17, 2017, 09:49:36 PM »
Did not work
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Modding / Re: How to change thumbnail/icon on workshop?
« Last post by jpayer123 on April 16, 2017, 10:26:11 PM »
Place the file into your mod folder. It must be named "Thumbnail" and have the ".png" file extension.
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