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Translations / Re: [Translation] Greek - Alpha 10.6.9
« Last post by JimChrModer on September 11, 2018, 10:36:52 PM »
Ανανεώθηκε η μετάφραση και τώρα υποστιρήζει και την τελευταία έκδοση 10.6.9 :D :D!!!
Support / Re: Remove Room Style
« Last post by Foursecc on September 07, 2018, 02:47:33 AM »
How long have I not been talking on this board, which I think is great.
Suggestions and ideas / Re: Can you update the default branch more often please?
« Last post by Foursecc on September 07, 2018, 02:45:55 AM »
Sometimes I get knowledge about the story I find in this place.
New releases / Alpha 10.6.9 patch notes
« Last post by PatchNoteBot on September 03, 2018, 01:00:25 PM »
Steam Post
This patch contains fixes for every bug reported in-game since the official release of alpha 10.

Development update
I've taken some much needed time off since alpha 10 released, which is why I've been mostly quiet on social media. I plan on releasing another Alpha 10 update introducing slanted roofs, after which I'll move on to Alpha 11.

The planned features, as they are listed on Trello now, will not change at this point. I will most likely still randomly add features not on Trello, like the previously added multi-floor parking, outdoor areas and upcoming slanted roofs, but I'm aiming for beta at this point, which means a complete freeze on new gameplay changing features (not including what's on Trello). I don't expect to reach beta within at least one year. Once in beta, development will focus on bugs, balancing, steam integration, localization and adding content.

Patch notes for alpha 10.6.9
  • Fixed a bug that would allow a product to get sales with any price, if it was the sole release on an OS with active users
  • Fixed game freezing due to HR hiring more than 300 employees in one go and optimized team compatibility calculation a bit
  • Fixed deleting rooms under unowned roads when buying plot and added a warning
  • Fixed being able to see and control product under development by going to product details from design document window
  • Fixed tutorial arrows when UI is scaled
  • Fixed money, reputation and market recognition dropdown panels not closing in build mode
  • Fixed game breaking when filtering columns in product detail window
  • Fixed default custom material for modded furniture having full emission/glow (use _EmissionColor)
  • Fixed some issues with AC and central heating not updating when being moved or not having correct Type
  • Fixed marketing deal not showing progress due to wrong value scaling
  • Fixed debug spawning guests breaking game(will also fix bugged saves)
  • Clarified error message when trying to change price of a free product
  • Various other fixes

Translations / Re: [Translation] Greek - Alpha 10.6.5 [Updating to 10.6.7]
« Last post by JimChrModer on August 17, 2018, 08:44:16 PM »
Συγνώμη για όσους περιμένουν την ανανέωση του mod για την έκδοση 10.6.7,αλλά είμαι σε διακοπές  ;D,το mod θα ανανεωθεί στις αρχές του Σεπτέμβρη.
Μέχρι τότε,καλά μπάνια... :D
New releases / Alpha 10 officially out
« Last post by PatchNoteBot on August 11, 2018, 08:00:32 PM »
Steam Post

Alpha 10 is now stable enough for an official release. I might still have some changes that are big enough to warrant an update or two for Alpha 10. I want to cram as many features in as possible before moving on to Alpha 11, since the bulk of features planned for Alpha 11 will render Alpha 10 saves completely incompatible, as usual.

If you are not done with your Alpha 9 save file and want to continue playing Alpha 9, you can switch to the "old" branch by right clicking the game in Steam and going to properties and then betas.

I recommend going through the tutorials, as they have been updated to reflect changes in gameplay and new additions. A lot of strategies and play styles from Alpha 9 will not work in Alpha 10, since hiring and employee skills have been overhauled.

Alpha 10 highlights
  • Ability to lease rooms
  • Ability to relocate company
  • New plot system
  • Added map editor, town map, map generation string, rain and thunder
  • Multi-floor parking
  • Ability to mod room material textures
  • Overhauled hiring mechanic and employee skill system
  • Overhauled employee satisfaction mechanic and added customizable employee benefits
  • Ability to assign multiple roles per employee
  • Ability to control subsidiary releases and assign tasks
  • 5 new tracks from Sinnott Soundworks
  • Added ability to change the price of a product
  • Removed scenarios and added ability to take out loans in new game screen
  • Overhauled temperature mechanics to instantly reflect changes instead of simulating in realtime
  • Software sales are now calculated per OS market, so software released for different OSs are no longer in direct competition
  • Plus massive amounts of bug fixes, QOL improvements and optimizations

Finally, I want to stress that Software Inc. is still in alpha, which means major features are still in development, so the gameplay might feel unbalanced at times, which is only exacerbated by the fact that nothing in Software Inc. is scripted. Sometimes the market lines up in a way that makes the game very easy, kind of like how Software Inc. became this (relatively) big success, considering I'm just one person who hasn't released any other games before. I've tried my best to balance the market, but I've also tried to keep it to a minimum, as the effort is basically wasted in the long run.

Changes since last patch
  • Rebalanced marketing deal and hosting deal reputation effect and made companies cancel deals with bad player performance
  • Made computer-auto-assign more likely to assign employees to computers in rooms that fit their role, if assigned
  • IT support would sometimes not unreserve a PC, making it unavailable for use by employees for a random amount of time

Suggestions and ideas / Creation of Sub-Teams / Departments
« Last post by FtpApoc on August 08, 2018, 12:18:41 AM »
Effectively creating a deeper structure.

At most the organisation tree is 1 at the moment, with 1 leader for each team. And all leaders equal and separate.

A sub team option would allow a founder to be in a full CEO like position, with actual departments with separate teams beneath them. Mostly cosmetic and to allow more interaction with employees, but each department could have a drop down menu and the smaller teams could be selected as appropriate.

For example, for a job needing 2D and no 3D work, you chose the 'Programmers' department and the '2D specialised team' within that department. With this drop down menu a check mark could also be used to select the entire department for a task.
Would also allow cross department meetings with head of departments in 1 room say once a week for increased satisfaction and help in the same way a SMC (SCM, I forget what it is exactly) helps a project for organisation.
Tools / Re: Software Inc. Snippets for VS Code (V 1.1)
« Last post by Nickal on August 04, 2018, 03:44:41 AM »
V 1.1 Released

  • Added furniture modding snippets.
  • Added material modding snippets.
New releases / Patch notes updated
« Last post by PatchNoteBot on August 03, 2018, 08:00:31 PM »
Patch notes have been updated.
Suggestions and ideas / Re: Add improved performance with new PC
« Last post by HeyLittleSparta on August 01, 2018, 08:27:47 PM »
I believe they already develop things faster with more modern PCs. Although it could be my imagination.
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