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Work in progress / [WIP] Software Inc. Overhaul Mod
« Last post by Balthoraz on December 12, 2017, 06:11:18 AM »
Hello, first of all, sorry if my english is bad, but I'm not english native speaker.

I'm working on a complete Overhaul of the Software Inc. Alpha 9 (I will do another one after Alpha 10 be released and I see the new system).
At the moment, the project is in a early stage (planning phase) and this is what I have planned so far at the moment:

Content Management System
- Web Publishing
- Financial
- Enterprise
- Logistics

- Capture Card
- Graphic Card
- Hard Disk
- Memory
- Motherboard
- Processor

Operating System
- Artificial Inteligence
- Computer
- Console
- Phone
- Server
- Smartwatch
- Vehicle

PC Case
- PC Tower
- Rack Server

- Keyboard
- Monitor
- Mouse

- Android
- Personal Assistant

- 2D Editor
- 3D Editor
- Digital Audio Workstation
- Game Engine
- Game Platform
- Music Platform
- Office Suite
- Security Suite
- Web Browser

- Code Editor
- Database
- Email Client
- File Compression
- Media Player
- Messenger
- Overclocking

- Action
- Adventure
- Educational
- Gambling
- Puzzle
- Simulation
- Sports

- Community Forum
- Cloud Storage
- Crowdfunding
- Dating
- Gambling
- Online Store (Retail)
- Search Engine
- Server Hosting
- Social Network
- Webmail

- Hacking Tools
- Virus

Some of them are taken from other old creations, and some others are enhanced by me. I will update with new features I add, and other things!

Translations / Re: [Translation] Greek - Alpha 9.X.X
« Last post by JimChrModer on December 03, 2017, 12:57:23 PM »
« Last post by Pyuu on November 26, 2017, 05:28:50 AM »
I see GameData's GetCurrency(string s) and Currencies table, but I don't see any method to get the selected currency.
I need this so I can convert option parameters to the selected currency unit so math doesn't break when people switch it.
Modding / Looking for someone to make a mod for me
« Last post by agametuner on November 26, 2017, 04:09:55 AM »
Looking for someone to make a custom mod for Software Inc. I can pay.
Tools / Re: [TOOL] Furniture XML Generator
« Last post by killfrog47 on November 26, 2017, 01:52:28 AM »
Not sure if this tool is still in active development but after looking at your github I can add the two planned features. I would also like to do a full refactor and upgrade the thing to bootstrap 4. Id like to work with you to do some of this stuff but if I dont hear from you ill just continue with the fork I made and try a pull request haha.
Support / Remove Room Style
« Last post by Snowfinch on November 25, 2017, 09:48:14 AM »
Ok, maybe I am blind and completely missed it, but is it possible that you can save and apply Room Styles but the game is missing the option to remove existing ones?
Modding / Re: Gaming Mod
« Last post by JackBank on November 25, 2017, 01:27:16 AM »
Please keep out modding questions out of the Child Boards [MOVED]
Work in progress / MOVED: Gaming Mod
« Last post by JackBank on November 25, 2017, 01:25:10 AM »
This topic has been moved to Modding.

Suggestions and ideas / Suggestions to balance insurance interest
« Last post by CYoungCS on November 18, 2017, 08:04:16 AM »
From what I understand, interest comes in at 5% monthly and is capped at $120,000 because it can quickly unbalance the game; which makes sense because a 5% monthly ROI becomes 80% annualized ROI. To put that in perspective, i have a company in Capitalism lab that started out with $15m and is now worth around $178b . . . After 54 years. That works out to a ROI of around 19%, far above the average market index of around 10%, but still low enough to allow me to continue my profits. This is with inflation on where prices have increased 10 fold.

RT2 had interest on money in your account and it was a few percent a year . . . Enough to cover a bond perhaps, but not enough for serious holding onto. It made holding cash useful but there were always reasons to spend it.

Doing some rough math, a monthly interest rate of 0.4% correlates to about 4.9% interest per year, and this would nake it more balanced imo.

1m today at 5% becomes 4.3m after 30 years, and is probably when a programmer retires and wants his pension. Granted, after 60 years, 1m becomes 18 million but by then there should be plenty of other ventures to also invest in. At 5% roi per year, it would be hard to sustain operations on interest alone.
Blog / 1 Month Later: Progress Update
« Last post by PatchNoteBot on November 10, 2017, 05:19:10 PM »
Steam Post

It’s been one month since I last released a patch, so I thought I would update you on how alpha 10 is coming along.

New plot system and map layouts

I have overhauled the plot system, so instead of slowly expanding a rectangle, the game now generates pre-shaped plots with individual pricing, which you can buy upfront or take out a mortgage for.

The plots will be laid out differently depending on which map type you have chosen for your company. In addition, instead of picking between forest, city, tundra and desert you now pick the climate and environment individually: Cold, temperate or warm, and rural, town or forest.

Map layouts are now generated based on an input string, instead of just being completely random, so you can generate the same map as many times as you want, by reusing the input string.

Renting buildings and moving your company

In alpha 10 you’ll be able to rent in a larger building, as opposed to buying an empty plot and creating your building from scratch. This will help you a lot financially in the beginning and help if you’re having trouble getting creative on an empty plot. Depending on the building you're renting into, you’ll be able to rent out more rooms as you get tight on space.

Since buildings don’t just randomly generate themselves, alpha 10 will include a map editor where you can create maps with buildings, designate which rooms are up for renting and share them on the workshop.

If you decide you no longer want to rent or you can’t afford your building, alpha 10 will include the option of moving your company to a new map, whenever you want, making your current building available for new companies.

Other than polishing and debugging the new systems I’ve just described, I plan on rebalancing construction costs in alpha 10, to make sure expenses keep up with income, so making a million dollars will no longer be an instant win condition. I also want to rebalance employee skills and overhaul the hiring process, to make skilled employees the exception, rather than what you’ve come to expect from late game. If development doesn’t drag on for too long, I also want to overhaul the entire feature system, as this work will be necessary for adding software updates/expansions in alpha 11, but it could just as well be delayed until then. Finally, the much requested “multiple roles per employee” will be added, so you can have a programmer/designer or an artist/marketer/leader, etc.

Thanks for reading and thanks for your patience!

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