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Messages - pokmon987

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Modding / Re: Looking for someone to make a mod for me
« on: January 18, 2018, 08:02:48 PM »
Why would you pay for a mod, and what kind of mod?

Modding / Re: How to: Furniture modding?
« on: October 24, 2017, 12:09:30 AM »
Do you have 3D modelling software? If not, Blender is pretty good and it's open source. Anyway, you just have to make the models. I'd also suggest looking at how other people set up their xml files for furniture when you get to that point to see what each thing does and have basic understanding of the elements in the game. There's also a wiki with some information there as well.

Modding / Re: Modded Software Type Getting Spammed By AI
« on: October 09, 2017, 05:57:11 PM »
Subjects in the category area are pretty high, and 0.8 per year? That's really high, 0.2 is used for everything in swinc at the moment, as it seems to work the best.

Modding / Re: Mod Help :L
« on: July 15, 2017, 07:01:43 PM »
Out of first look, there are spelling errors and those matter

Modding / Re: trouble updating my mod
« on: June 11, 2017, 11:37:41 PM »
What files do you have in the folder? And file types?

It did that to me the first time I updated a mod. Not sure why it does that. Just fumble around until it works, I guess, unless someone else has an answer as to why it does it..

Suggestions and ideas / Re: Storage Space
« on: April 30, 2017, 06:55:48 AM »
I... I actually like this idea... Quite a bit. Nice!

Modding / Re: List of Mods / Mod index
« on: April 24, 2017, 05:28:32 AM »
Yeah, <Category> now needs to be listed in every feature. Basically the only difference...

Modding / Re: Quick question regarding modding.
« on: April 22, 2017, 02:44:16 AM »
Oh yeah... Guess you can't do that :/ Khornel reaaallly needs to do that, it'd be really helpful... There might be a way to get the same idea though? Maybe?

Modding / Re: Quick question regarding modding.
« on: April 20, 2017, 04:10:37 AM »
Yeah, you would use the "From" tag on a "Feature" line, that will make it supersede the feature you input.

Modding / Re: Quick question regarding modding.
« on: April 18, 2017, 12:41:15 AM »
Hiya. No, unfortunately you can not mod certain categories with inhouse and others without, sorry. You can make new skills using the <Category> tag within the individual features.

Work in progress / Re: [WIP] Cryptocurrency - bitcoin, etc
« on: March 25, 2017, 11:37:18 PM »
Mhm... I'll see if I have time today to look at it!

Work in progress / Re: [WIP] Cryptocurrency - bitcoin, etc
« on: March 25, 2017, 12:35:37 AM »
I'm not really sure, but I watched a little bit of your video to see, but you had fixed it temporarily or something? I didn't see anything wrong with it at least...

It does say the team, as well as what their job was, why they left, and other information. It should have a popup in the top left when someone retires and if you click on that it'll take you to the window. I'm not sure how to get there otherwise though, haven't really experimented with that I guess

Work in progress / Re: [WIP] Cryptocurrency - bitcoin, etc
« on: March 22, 2017, 11:57:50 PM »
Yeah, it would be a nice feature. Another user on the forun suggested it a while ago and I suggested it again, so maybe it has a chance of being noticed.

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