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Messages - WeBer_Le_Pecheur

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1
Releases / Re: FR/ENG Goodies
« on: May 18, 2016, 12:53:20 PM »
[Update May 18]

Sorry but you are not allowed to view spoiler contents.
Sorry but you are not allowed to view spoiler contents.

Pour rappel, il vous est possible de participer au d?veloppement du mod en votant pour la prochaine mise ? jour, rendez-vous sur cette page :
(Workshop Link)  http://steamcommunity.com/workshop/filedetails/discussion/674619204/357285562477199683/#c357286663671810718

2
Releases / Re: FR/ENG Goodies
« on: May 13, 2016, 02:00:08 PM »
[Update May 13]

Sorry but you are not allowed to view spoiler contents.

3
Support / [Resolved]Workshop update problem
« on: May 12, 2016, 10:02:33 PM »
Quote from: CrazyPanda015
http://steamcommunity.com/app/362620/discussions/1/357286119100022585/

I would put my mod to date but it does not work.
Yet the mod upload and tell me it's good

(google trad)
I take screenshot of problems

http://imgur.com/wEahe2Z
http://imgur.com/y9Mo43A
http://imgur.com/eCIMTSR
http://imgur.com/A4pBcrs

We try the following methods:

pubID.txt Check!
NameFolder (Mods/Workshop) Check!
Delete and re-copy folder Check!

We are stuck.
We need help to update our mod.

Mod :
http://steamcommunity.com/sharedfiles/filedetails/?id=674619204

4
Translations / Re: [Translation] French/Francais - Alpha 8.10(.15)
« on: May 07, 2016, 02:11:35 PM »
Qui plus est, il faut d?j? avoir une communaut? qui se rend sur ton forum avant de recruter des mod?rateurs ^^

5
Suggestions and ideas / Re: Better Server ?
« on: May 03, 2016, 08:02:37 PM »
Cliques dessus ^^
j'ai d?j? deux batiments only serveurs (+ de 200 serveurs ^^ )
J'ai deja cliquez dessus xD c'est pour cela que j'ai dit qu'on ne voyait rien.
Mais ok, moi j'avais fait un petit batiment qui me donnait au final 1.6Tbps

6
Suggestions and ideas / Re: Better Server ?
« on: May 03, 2016, 07:30:53 PM »
On ne voit pas grand chose sur tes photos :p
Sinon tu peux toujours faire un building rien que pour les serveurs.
Juste ? faire l'architecture ext?rieur vu qu'a l'int?rieur ce ne sera que des pi?ces avec des serveurs.

7
Suggestions and ideas / Adding to the creation of mod
« on: May 03, 2016, 03:20:16 PM »
Hello

I created this topic to suggest an improvement for creating mod. Let me explain :

At the present time, when that is made of the balancing test on a new model must be recharged thereof in creating a new game.
What I propose is to add a command in the console to reload the mod selected from within the game, not a restart Software Inc.


Also ensure that it does not produce duplicate as to the current time when using "FORCE_RELOAD_FURNITURE".
I also propose, in the window of a new game, the little box for activating the bottom left mods or in a separate window, for when we begin to have a great mod list it becomes unmanageable to choose which to set.

Forgive me if my explanations are a bit wobbly, I use a translation tool.
Cordially WeBer_Le_Pecheur

8
Support / Problem about creating a mod
« on: May 02, 2016, 09:10:43 PM »
Hello,

I ask you for help because I have a problem with :
Code: [Select]
<Dependency Software=""></Dependency>Let me explain, I create a software that contains several categories which also contain several other software dependency.

Out my problem is that I can not add more than 2 outbuildings by category.

Would you have a solution?
Cordially.

(Sorry for bad English, translate by google)

9
.NET Modding / Re: Furniture modding system(Open source)
« on: May 01, 2016, 08:37:40 PM »
Hello,

I made a small model to test but I have a recurring problem I can not solve:

He tells me all the time: This place is already occupied.

(Click on pictures to enlarge)

I thought it was the boxcollider, but this remains unchanged.

You could help me ?
PS: This is my first model which uses collision values, I usually create models on minecraft.

I am also encountering this issue, I'm unsure if it has to do with the base object we're taking attributes from (Base="Table") at the top of the XML. The snap points are also an issue since they are mapping out a 2x2 object. So you'll need to custom define those as for your object. When he gets a free moment, hopefully he can put together a wiki or something with slightly more info
BuildBoundary, Height1 and Height2 is what controls building collision, if you have the furniture set as "WallFurn", like the TV, the building collision will depend on WallWidth, Height1 and Height2.

If you're not creating a table, you probably shouldn't use the "Table" as base. The Base attribute isn't required, it just copies all info from the furniture specified.

You don't have to use the snap points tag, if you leave it blank it will use the snappoints from the Base furniture or not have any snap points at all. You can also have an "InteractionPoints" tag to override how employees interact with furniture.

The source code is probably the best documentation for now. Check https://github.com/khornel/Furniture-Inc./blob/master/Furniture%20Inc/FurnitureLoader.cs from line 134.

I used a painting base :)
http://pastebin.com/3SKZDD9M

So to my problem I have only change the "Build Boundary"?
I'll try it right away.
If you have an entry the console that allows reload the xml?
Because reboot the game every change is a bit boring ;)

PS: Thanks for screenshot but i use SketchUp ^^

10
.NET Modding / Re: Furniture modding system(Open source)
« on: May 01, 2016, 07:03:58 PM »
Hello,

I made a small model to test but I have a recurring problem I can not solve:

He tells me all the time: This place is already occupied.

(Click on pictures to enlarge)

I thought it was the boxcollider, but this remains unchanged.

You could help me ?
PS: This is my first model which uses collision values, I usually create models on minecraft.

11
Translations / Re: [Translation] French/Francais - Alpha 8.8
« on: April 27, 2016, 02:43:28 PM »
@Squalalah

Super ta traduction, j'aimerai te proposer mon aide pour les traductions.
Plus de d?tail sur le message priv? que je t'ai envoy?.

@Alex96x2

Je veux bien t'aider ? traduire, je t'envoie un message priv? pour les d?tails.

Sinon super jeu lorsqu'on arrive ? le comprendre !

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