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Topics - WeBer_Le_Pecheur

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Support / [Resolved]Workshop update problem
« on: May 12, 2016, 10:02:33 PM »
Quote from: CrazyPanda015

I would put my mod to date but it does not work.
Yet the mod upload and tell me it's good

(google trad)
I take screenshot of problems

We try the following methods:

pubID.txt Check!
NameFolder (Mods/Workshop) Check!
Delete and re-copy folder Check!

We are stuck.
We need help to update our mod.

Mod :

Suggestions and ideas / Adding to the creation of mod
« on: May 03, 2016, 03:20:16 PM »

I created this topic to suggest an improvement for creating mod. Let me explain :

At the present time, when that is made of the balancing test on a new model must be recharged thereof in creating a new game.
What I propose is to add a command in the console to reload the mod selected from within the game, not a restart Software Inc.

Also ensure that it does not produce duplicate as to the current time when using "FORCE_RELOAD_FURNITURE".
I also propose, in the window of a new game, the little box for activating the bottom left mods or in a separate window, for when we begin to have a great mod list it becomes unmanageable to choose which to set.

Forgive me if my explanations are a bit wobbly, I use a translation tool.
Cordially WeBer_Le_Pecheur

Support / Problem about creating a mod
« on: May 02, 2016, 09:10:43 PM »

I ask you for help because I have a problem with :
Code: [Select]
<Dependency Software=""></Dependency>Let me explain, I create a software that contains several categories which also contain several other software dependency.

Out my problem is that I can not add more than 2 outbuildings by category.

Would you have a solution?

(Sorry for bad English, translate by google)

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