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New releases / Modding wiki and roadmap
« on: February 14, 2020, 06:00:36 PM »
Steam Post
Modding wiki
I finally updated the documentation needed to make mods for alpha 11. The wiki has been rewritten, meaning you can no longer find modding info on it for Alpha 10 and earlier versions of the game. You can find the wiki here.

Reward system
I'm adding a task/reward system for the next update. It's no secret that Software Inc. does not hold your hand at any point. You are expected to figure out what you want to do yourself, using the various systems the game has to offer. A lot of players, myself included, need some guidance, to help figure out what is possible. I hope to address this with a task system, that rewards you with furniture unlocks. I will not be gating any of the current furniture behind this feature, and most of the unlocks will be cosmetic or gimmicky, without throwing the game's balancing off, of course.

Official release
When the reward system is done, I will focus on polishing Alpha 11, so I can release it officially.

Conventions and updates
I will then start working on convention and update mechanics, which will probably go in separate releases. However, I expect to avoid breaking save compatibility, so these features will still be part of Alpha 11.

On to beta
When the convention and update mechanics are ready and released, I will move out of alpha and into beta. This does not mean I won't add any more features or that early access will be ending any time soon. Beta just means I won't be overhauling any of the main features, in a way that would completely break save compatibility, as I've done with each major update during the alpha phase. I'm still planning on working more on the deal system, project management and stocks, but the focus will be on bugs, polish and content. How the game plays at this point will be pretty close to the final version, though.

Patch notes

Lasse updated 14 furniture models for this patch.

Alpha 11.4.7 (2020-02-14)
  • Teams are now sorted in selection window based on when they were last chosen for a type of task
  • Added ability to assign a color to teams

  • Fixed being able to make products that had no OS support for fundamental features
  • Fixed research button not notifying player of new research unless it had been clicked once
  • Tons of other fixes

  • Improved performance of pathfinding system
  • Added LODs for vertex heavy furniture

  • Lamp
  • Floor lamp
  • Florescent lamp
  • Outdoor lamp
  • Desk lamp
  • Coffee machine
  • Espresso machine
  • Toilet
  • Sink
  • Water cooler
  • Big plant
  • Floor plant
  • Table plant
  • Table cactus
  • Briefcase
  • Broom
  • Coffee cup
  • Food plate
  • Hammer
  • Pot
  • Water cup

Blog / Patch notes updated
« on: January 27, 2020, 03:00:20 PM »
Patch notes have been updated.

Blog / Patch notes updated
« on: January 27, 2020, 02:00:16 PM »
Patch notes have been updated.

Blog / Patch notes updated
« on: January 27, 2020, 12:51:50 PM »
Patch notes have been updated.

Blog / Patch notes updated
« on: January 19, 2020, 02:00:19 PM »
Patch notes have been updated.

Blog / Patch notes updated
« on: January 16, 2020, 03:00:22 PM »
Patch notes have been updated.

Blog / Patch notes updated
« on: January 13, 2020, 02:00:18 PM »
Patch notes have been updated.

Blog / Patch notes updated
« on: January 12, 2020, 02:00:16 PM »
Patch notes have been updated.

Blog / Alpha 11.4 out in testing branch
« on: January 12, 2020, 12:00:17 PM »
Steam Post
Click here to see how to join the testing branch
Coredumping grows
The Software Inc. team has grown by one, as we now welcome Lasse, whose work you’ve already seen on the character models and cars, in the game. Lasse will be working part-time on making the game look a lot better, while he studies. For this update, he’s improved a bunch of furniture, that sorely needed it, and updated the trees.

New temperature system
You can no longer plop down single units to cool down an entire building, instead you’ll need outputs for their cool air or hot water to disperse throughout your rooms. You’ll be able to automatically place them, and you won’t need to worry about temperature at all if you are just renting rooms. This change comes with a cool overlay visualizing how pipes and vents snake through your building. It also adds roof mounted ACs, which is the first item in Software Inc. to poke through the roof of a building.

Digital distribution and deals
Digital distribution no longer works on a per company level and is no longer exclusive. Companies will automatically sign up for your platform if the price is right, but you won’t get to sell 100% of their digital products. This also means I’ve been able to heavily reduce ISP costs.
The amount of deals you receive is no longer based on your business reputation, instead your business reputation controls how much money you will be offered. This means you should be seeing a lot more deals.

Yes, I saw the video
The funding + lawsuit exploit has been fixed.

Alpha 11.4.5 (2020-01-27)
  • Added "Pass through" toggle when assigning teams to rooms, to completely avoid employees passing through other teams' rooms
  • Added compatibility list in employee detail window
  • Added lines from selected employee showing social effect of nearby employees
  • Various UX improvements

  • Fixed bug stopping company types from being loaded from mods
  • Various other fixes

Alpha 11.4.4 (2020-01-16)
  • Added "Office dangers" tutorial, which prevents one burglary or fire in a single savegame, if tutorials are enabled
  • Increased publisher mandated release date window
  • Increased lower bound for printing deal payouts a tiny bit
  • Increased dev speed a tiny bit in easy mode
  • Made room light level less severe for guest satisfaction

  • Fixed bug which deleted guests if time was skipped between deal being generated and their arrival, causing player to lose deals
  • Fixed group of burglars sometimes spawning on separate days, especially with more days per month
  • Fixed keyboard inputs getting disabled when force closing out of a window with an active input field, e.g. pressing ESC with save game window open
  • Fixed bug making it possible to clone a room and place it on top of itself in some cases
  • Fixed long standing bug causing player to never receive deals regarding IP takeover
  • Auto-placing radiators and vents now takes in-room collisions into account

Alpha 11.4.3 (2020-01-13)
  • Fixed game grinding to a halt during a fire if there were a lot of outdoor areas with furniture present
  • Fixed bug when merging wall with an active radiator or ventilation unit
  • Fixed scaling issues when placing furniture along walls, e.g. cubicle walls getting chunky
  • Reverted change from point to spot lights as it seemed to spike GPU usage and cause heating issues, without affecting FPS much
  • License price is now fixed to stop license fee exploit
  • Ability to set release date for legacy publishing deals

Alpha 11.4.2 (2020-01-12)
Fixed bug when cloning or deleting rooms adjacent to walls that are smoothed

Alpha 11.4.1 (2020-01-12)
  • Completely overhauled temperature system and furniture
  • Digital disitribution is no longer exclusive or requires the player to make individual deals
  • Heavily reduced ISP costs
  • Player now receives all deals, but the payout depends on their business reputation
  • Guests with deals will now lose their patience if the reception waiting room is too cold, dark, dirty and ugly
  • Added smooth shading to curved walls
  • Publisher now handles pre-release marketing automatically
  • Companies will no longer offer publishing deals if they've sued the player
  • Publisher funding is now based on company reputation
  • Release schedule control for publishing deals is no longer optional
  • Market recognition will no longer decline, if player hasn't released anything for a while
  • Reduced how much employee skill impacts quality
  • Rebalanced business reputation gain from support and marketing deals
  • Employee requirements now scale with the amount of work left on a task, to avoid the last features in design or alpha taking a too long
  • Satisfaction and effectiveness data overlays now work for employees + added germs, social and stress overlay
  • Sidewalks are now generated dynamically on roads + added lip to suspended roads
  • Improved furniture snapping (Especially helpful for Emonadeo's modular shelves mod)
  • Burglars now prioritize the cost of furniture higher when deciding which room to steal from first
  • The team selection window now shows minimum team compatibility instead of average
  • Police now show up quicker
  • Software reviews no longer conclude by only considering whether the price is good
  • Added online poll to main menu
  • Removed leading zero when using AM/PM time

  • Fixed big lag spike when deleting furniture
  • Fixed employees sometimes getting stuck forever after a fire, if a path leads up to the entrance of the building
  • Fixed wrong license price calculation after changing price on a product
  • Fixed AI using tools and supporting operating systems that the player had put ridiculously high prices on
  • Fixed AI porting to both released and unreleased version of an OS, if player ever supported it in unreleased form
  • Fixed employees pretending to work in design phase even though their specialization levels were too low
  • Fixed getting "transfer to subsidiary" message when trading IP nobody is interested in
  • Fixed locked furniture not getting removed when buying an office building "from the future" and refunding the cost
  • Fixed contents insurance price not taking days per month into account
  • Out of range errors caused by the Start Options mod no longer make the game unplayable
  • Fixed not being able to build anywhere due to malformed paths
  • Various other fixes

  • Tree models
  • Instant coffee
  • Wall lamp
  • Stove
  • Medium + Small Server
  • All Product printers
  • AC unit
  • Roof AC
  • Electric radiator
  • Ventilation
  • Radiator
  • Small heater
  • Ceiling fan
  • Central heating

Blog / Patch notes updated
« on: November 28, 2019, 09:00:19 PM »
Patch notes have been updated.

Blog / Patch notes updated
« on: November 27, 2019, 03:00:23 PM »
Patch notes have been updated.

Blog / Patch notes updated
« on: November 25, 2019, 04:00:17 PM »
Patch notes have been updated.

Blog / Patch notes updated
« on: November 24, 2019, 03:00:20 PM »
Patch notes have been updated.

Blog / Patch notes updated
« on: November 23, 2019, 10:00:14 PM »
Patch notes have been updated.

Blog / Patch notes updated
« on: November 23, 2019, 05:00:14 PM »
Patch notes have been updated.

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