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Messages - cray935

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But this won't make sense, why do I sell more by game engine usage? As a player I don't need the game engine at all to play the game..  ???

Anyway, thanks for the answer  :)

General Discussion / Benefit from using most used software as dependencies?
« on: December 13, 2016, 09:53:34 PM »
Hi there,
I wondered why many Let's Plays always pick software dependencies (not the OS but stuff like game engine) with most active users.
Is there any reason to pick the most used game engine (for example) instead of the cheapest+best quality software as dependency?
As far as I know you want to pick dependencies of your target's quality for the lowest price. Am I right or do I miss something?

Modding / Re: How to create a new Research?
« on: April 11, 2016, 10:45:11 AM »
I think the current implementation cannot handle dependencies to researchable features. Currently the dependency calculation is based on either available on market or unlock date. A researchable feature's unlock date would not be the indicator for availability.

EDIT: I must correct myself: Regarding to the wiki it says for researchable features "[..] and other features in the same software type can not depend on it." This implies you can depent on researchable features from other software types.. I'll test it out.

I think (and hope) that this will be implemented later. Note: There is no statement from the dev why that restriction was built in.

Modding / Re: Steam Workshop, how to?
« on: March 21, 2016, 09:23:39 PM »
The issue might be a steam problem.. Found a 1 year old post at table top simulator workshop upload... They used to restart the game.. ^^

Modding / Re: Remove a feature if another is chosen
« on: March 21, 2016, 09:15:32 PM »
As far as I noticed currently there is no XOR featuring... But you can make a work around by superseeding a dummy feature... the superseeding features of that dummy will exclude each other.

EDIT: an example:


feature=php from=dummy
feature=asp from=dummy

It's only about finding a good name for that dummy feature.. To force companies using php or asp you can make both vital

Modding / Re: Steam Workshop, how to?
« on: March 21, 2016, 09:12:31 PM »
How long did it take you to upload it, 'cause my mod doesn't want to be uploaded ^^
I tried several times, but it didn't upload and after an our the game began to extremely use my cpu (like over 30%).

I'm currently uploading a small POC and it takes me approx. 10% CPU and it's now loading for several minutes... Maybe it's a problem with steam or with the interface. I'm afraid someone should profile a mod upload to see what's wrong. The upload is not liquid, says I've got upload peeks but most of the time my network is dead.. The peeks are about 0.5% network usage on a 1GBit/s LAN connection..

Modding / Re: Unable to add dependencies from other softwares?
« on: March 21, 2016, 09:07:49 PM »
Thanks for the correction  ;D

Modding / Re: Unable to add dependencies from other softwares?
« on: March 21, 2016, 05:24:22 PM »
I'm afraid, you need to mention the referenced software type in the needs tag of the software.. Some can correct me if this would be wrong..

Modding / Re: How to create a new Research?
« on: March 09, 2016, 09:39:54 PM »
Note that currently we cannot build research trees, so the feature defined as base feature in the research attribute must be available without research.. I bumped against this wall some times so I just want to mention this.

OSLimit works differently from feature limits, as it limits the whole software. Unfortunately, I won't be able to add multiple OS category limits in Alpha 8, as it would break save compatibility, but I'll keep a note of it for alpha 9.

Okay thanks for the statement  :)

Suggestions and ideas / Re: Modding suggestion
« on: March 05, 2016, 11:28:44 AM »
Indeed, this issue bothered me, too. I ended up creating a macro to remove the comments..

Suggestions and ideas / Re: Subteams
« on: March 05, 2016, 11:27:03 AM »
Okay this seems to be a good idea to make the HR automation more concrete. Thanks for the clearification. Well this could also allow multi-project automation..

By the way, alpha 8 will allow you to define how much devs/designers/artists/etc. you want to have.

Releases / Re: [Alpha 8.2.2] Mo' Stuff Mod - 0.1.5
« on: March 05, 2016, 11:23:02 AM »
I will check the dependency. The game has not given any errors with that type though.

Well, so this is not a bug but a feature right.  ;D

Do you get the same result if you develop on your own ? This seems to be bug, please report this issue to the dev so he can fix it while version alpha 8 is at testing branch.

The new way of adding features for more than one category works great, but would it also be possible to add a similar tag for a whole software type? The <OSLimit> tag only seems to work on one category at once. Let say for example that I would like to allow File managers to be developed for Phones AND Computers but not Consoles.

You can use the tag several times so limit it to computers and phones should work.

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