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Messages - Poisonwood

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Releases / Poisonwood Expansion Mod v0.1 [Alpha 8.5.1]
« on: March 16, 2016, 09:30:19 PM »
This is compatible with latest update, 8.5.1

New Features
Software:
  • Game Client (Releases in 1995 | 6 Features)
  • Mail Client (Releases in 1980 | 13 Features)
  • Photo Library (Releases in 1980 | 6 Features)
  • Web Browser (Releases in 1990 | 9 Features)
*Please note that some features will not be available until specific years. I took some creative liberty, but I tried to keep some historical accuracy.

Scenarios:
  • Sandbox (Start with $1,000,000,000 and more start date options)

Links
Roadmap on Trello
Download on Dropbox

Installation Instructions
1. Extract if needed
2. Open C:\Programs(x86)\Steam\SteamApps\Common\Software Inc.\Mods
3. Copy the whole folder (Poisonwood Expansion Mod v0.1) into it
4. TO ENABLE THIS MOD YOU HAVE TO START A NEW GAME
5. Toggle it on or off in the bottom right hand corner of the new game setup
6. Have fun and send me feedback!

If you have bug reports, suggestions, comments, ect. please let me know.
I plan on releasing 5 new software types and 1 new scenario in about a week or two, so stay tuned!

2
General Discussion / Lead Explanation
« on: March 15, 2016, 12:49:51 AM »
Greetings,

I've been playing this game for about 20 hours now and I would really like to utilize the "lead" worker. I've read things about how they increase efficiency and how they have meetings. But I am utterly perplexed. Could someone please give me a detailed explanation of the purpose of a lead and how to implement them? I have five different teams and am confused how the leads let them work together.

Also on the job tabs (top right hand corner with design, dev, ect.) does Project Management have anything to do with leads? I feel like it does or there is a really simple explanation here and I am completely missing it.

Thanks for the help!
Poisonwood

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