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Messages - chrisvolk31

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1
Support / Re: servers cant handle the load
« on: August 03, 2015, 03:18:49 PM »
i would if i knew how and  can assure they are all wired perfectly. it started happening when stopped playing then continued after i saw that a small update was released

2
Support / servers cant handle the load
« on: August 03, 2015, 05:21:03 AM »
i released a OS and its doing amazing but after about a year being on the market im losing reputation fast from servers not being able to handle the load of my OS, i literally have 102 servers just for my OS and the load is only at 1%. So maybe i thought it was my market overloading, i have about 75 servers for my store and its only at 23%. I stopped marketing my OS for 2 months to see if my servers would pick back up but rep is continueing to decrease with the message about my OS and servers. Took my store offline to see if that would help but no luck.
Is this a bug or am i missing sometrhing

3
Suggestions and ideas / Early release on products
« on: July 29, 2015, 04:54:04 AM »
For a more clean launch and better rep gains and profit it would be cool to make a product go into a beta testing stage which would be completely optional. After testing it would go to fixing bugs the the release. This would be completely optional choice to do because it would cause the product to take a little longer to release but i wpuld love to see this option

4
Suggestions and ideas / Re: Add a sandbox mode!
« on: July 25, 2015, 02:06:24 AM »
I think main concern is to add features and balance the game perfectly. Wouldnt doubt once modding becomes a big thing there will be mods that will do this

5
General Discussion / Re: Technology Advance Timeline
« on: July 19, 2015, 12:54:59 AM »
i usually start in 1990 but i know in 95 64 bit is available for OS, it could be something new opens up every 5 years? I dont know for certain

6
General Discussion / Re: Multi million dollar OS
« on: July 19, 2015, 12:51:49 AM »
So after 5 months of my new and better OS my VolOS 2 was averaging 2 million a month while VolOS decreased but still a whooping 8 million a month

VolOS 2 on the market for 5 months 6,750,345
VolOS on the market for 5 years 477,575,200

Thank god i saved before doing this, I think i will just abandon VolOS 2 and wait until VolOS is only averaging less then a million a month

7
General Discussion / Re: Multi million dollar OS
« on: July 18, 2015, 05:27:06 PM »
I will tonight and see what happens when i market it for a year to see if its successful

8
General Discussion / Re: Multi million dollar OS
« on: July 18, 2015, 01:01:11 PM »
Thats exactly what i do. I have 18 on design 18 programing 18 night design 18 night program 7 market 7 support and 8 on back up deisgn. My newer OS is completely done with outstanding quality i was waiting to see if the old OS would fall in revenue but it isnt. I just dont know if i should release it now or wait another year

9
General Discussion / Multi million dollar OS
« on: July 18, 2015, 06:13:55 AM »
I release my first OS in 92 with an outstanding rating and it took off like crazy. Im talking 9 to 11 million a month. The year 1996. Currently my OS has made 407 million dollars with no indication of slowing down. There was a span of 4 months where i was only getting 6 to 8 million a month but then sky rocketed to 13 million and that stayed steady for about a year. Its almost been 5 years and the 64 bit is available and i want it. But i dont know if it would be financially smart to stop marketing my 400 million product to start marketing a product people wont take interest in like its older brother. What would you do

10
General Discussion / Re: Night Shift?
« on: July 14, 2015, 03:05:53 AM »
I have two shifts one 8 am to 5 pm and the other 8 pm to 5 am the first time i set the night shift they come in at 8 am and stay 24 hrs if i dont send them home. But the next day they actually come at the right time and no problems

11
Suggestions and ideas / Companies making consoles
« on: July 10, 2015, 06:13:27 PM »
This idea came to me when i was trying game dev which i wasnt a fan of. But throughout years random companies make consoles where you then can design certain engines and games for that console. Like make a exclusive game for the pc and console x but not for console y and console x making deals with you to make exclusives for only their console

12
Suggestions and ideas / Door mats
« on: July 10, 2015, 06:09:52 PM »
I would love to see door mats available in the store. Door mats can reduce workers shoe prints by like 50% or something along those line

13
Support / Reputation stuck at .10%
« on: July 10, 2015, 03:19:20 AM »
After the last update, which i really like alot, ive had a problem with my reputation. Started a new game with 2 billion dollars and was only going to make outstanding quality products. Started out with 25 % reputation and in the year 1990. After training all my employees to max skill and developing a OS to outstanding it released in the year 1993 i released it and as soon as a released it my rep dropped to 0.00. A little confused i thought to myself itll just rise after a few months with this OS. The year 1994 my OS made a profit of 13 million released a video and audio tool to outstanding and i made it free to the public to raise my reputation but it only went up to 0.13% and bounces around from .10 to .15. Is this a known bug with this update?

14
General Discussion / Reception
« on: July 09, 2015, 02:47:07 AM »
What are the purpose for receptionist. When i hire one and have the desk the person stays in their car but a bunch of guests come and i mean like 20 of them and just stay in their cars. Is this broken right now or am i doing something wrong

15
General Discussion / Copy and paste buildings
« on: July 03, 2015, 02:54:08 AM »
How do you copy and paste a entire building. I remember doing it once but i must have forgotten

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