Software Inc. Forum

Software Inc. => Modding => Work in progress => Topic started by: Boss Sauce on May 27, 2015, 04:48:29 AM

Title: [Alpha 5.4]ModSauce 0.6 *Discontinued & Outdated*
Post by: Boss Sauce on May 27, 2015, 04:48:29 AM
*Last Updated July 28th, 2015*

Due to the changes coming to the game, and previous changes already in place, I no longer see ModSauce being viable in its current state. After Alpha 7 drops I will reevaluate and see if ModSauce can be rebuilt, but with company specializations and software categories coming I don't see ModSauce being worthwhile in its current state. Thank you all for your support and helping reach almost 500 total downloads! I hope to work some over Christmas break since this semester has crushed my desire to put in any work on the mod. Stay frosty ya'll!

*NOTE* Version 0.6 is NOT compatible with older versions of Software Inc. due to save game bug present before alpha 5.3
Alpha 6 has not been tested yet

Whats New
--Expanded research to include a research software for each game type
--Fixed research dependencies
--Research Name Generator a little less sucky
--AI Companies release modded software...finally

Features
Code: [Select]
This mod aims to add a bit of depth and complexity to both the software available to create and making each feature feel valuable and worthwhile instead of just adding numbers together.

New Software Types:
-Hardware Research (1983)
-Coding Language (1985)
-Audio Card Driver (1985)
-Video Card Driver (1985)
-Adv. Game Research (1988)
-Adv. Game Engine (1990)
-RPG Research (1988)
-Action Research (1989)
-Action Game (1990)
-Role-Playing Game (1990)
-FPS Research (1993)
-First-Person Shooter (1995)
-Simulation Research (1998)
-Simulation Game (2000)
-DRM Software (2005)
-Operating System Utilities (2005)
-Emulator (2008)

Research
-The six new types of research software take a long time and do not provide money. They also require a new specialization called Research encouraging you to hire a small team of research specialists to do that bit of work. There will be more to research in future updates
-The Hardware Research is required for coding language and both drivers
-The Adv. Games Research is required for both Emulators and Adv. Game Engines
-Each Game type now requires their own version of research

Dependencies:
-The four new types of games all require the Adv. Game Engine
-The Adv. Game Engine requires a Coding Language and both drivers
-The drivers also require a Coding Language

Vanilla Changes:
-The vanilla Game Engine has been stripped down to only have several 'basic' features thus more advanced games require the Adv. Game Engine. This means the vanilla Game software type becomes obsolete after 1990
-The Operating System feature GUI now unlocks in 1985 instead of 1980

Compatibility
ModSauce is compatible with nearly every other mod. The only time ModSauce will not work with another mod is if both mods try to add the same software type or overwrite the same vanilla code. If you find incompatible mods, please report them to their respective owners

Known Bugs:
Most bugs have been squashed. Please report any you find

Installation Instructions:
When you download the mod, it will be packaged as a .zip which can be opened by any archiving software (E.g. 7-Zip).
Step 1: Unpack the ModSauce.zip
Step 2: Navigate to your Software Inc. mods directory. For most users, this will be under /D: Program    Files/Steam/SteamApps/common/Software Inc/mods
Step 3: Drag the unzipped ModSauce 0.6 folder into Software Inc.'s mods folder
Step 4: Start the game, hit 'New Game' and enable the mod in the mods window
Step 5: Play!

Downloads version 0.6 - Current
http://s000.tinyupload.com/index.php?file_id=05773896765628962820
https://drive.google.com/file/d/0B1pV-O5X5NV3cGFSWEJLUGZxS1E/view?usp=sharing

Downloads version 0.5.2 - Old
http://s000.tinyupload.com/index.php?file_id=06282209002392335031
https://drive.google.com/file/d/0B1pV-O5X5NV3bHJIUmhOSzhJR1U/view?usp=sharing

Code: [Select]
Changes in 0.6
--Expanded research
--Fixed research dependencies
--Research Name Generator a little less sucky
--AI Companies release modded software...finally

Changes in hotfix 0.5.2
--Research should be possible to complete
--Coding language tweaks so its now possible to have high innovation

Changes in 0.5.1
--Added Hardware Research type. Required for Coding Language and both drivers.
--Added Adv. Games Research type. Required for Adv. Game Engine and Emulator
--Emulators are more popular
--Adv. Game Engine is more popular and has a couple new features
--Four new game features, one for each game type
--OS Utilities no longer requires drivers, various tweeks

Changes in 0.5
--Updated to Alpha 0.5.1
--Added DRM Software
--Added Emulator Software
--Added OS Utilities Software
--Company types is either broken or hasn't been explained properly, so that'll have to wait for the next update :(

Changes in 0.4
--Removed Video Hosting Site and File System. Currently they served no purpose other than to boost the number of software types, and were ruining balance
--Removed the silly "Research" feature from the games. That was just a quick fix to the forced feature requirement. Now, each game type's controls feature is forced and does not require Adv. Game Engine specialization
--Various balance changes to all software. Some types of games sell well, but vary much more. The popularity for drivers, engines, and programming language lowered drastically so you can't make a killing without investing in a game
--Removed Hardware and Story employee specializations. Currently they were rarely used and felt tacked on. May be put back in once I figure out how to make them worthwhile and not tedious
--In order for AI to release these games, I had to change how games work. Instead of having one game engine for each type of game, you now create one Adv. Game Engine, but the Dev Times are generally much longer. If you prefer the old way, you can absolutely keep using 0.3.2 which is still compatible with Alpha 4.8
--Got AI companies to release the new types of games + engine

--Updated to Alpha 4.6 so won't break with new update-This does mean every game has one forced/useless feature that adds no quality, thus AI companies will release crappy products unless they happen to use a game engine with the proper feature.
--Removed Hardware Detector. Decided wasn't original enough and added nothing to the game
--Adds two new company types; one to release hardware stuff, and one to create the social media site-Game companies will be added in a future update cause they are broke as hell right now

Changes in 0.3:
--Changed vanilla Game Engine to represent the 'basic' engine. All advanced features such as 3D or HD audio are removed.
--Added new form of Game Engine called Advanced Game Engine which will unlock 1995 and feature 3D, HD audio, and other advanced features in preparation for coming changes to games
--Added Game Engine Specializations. Can only pick one per engine so your company should develop multiple engines in order to create multiple types of games
--Added four new types of games; Simulation, Role-Playing, Action, and FPS.
--Each game type has built-in specializations that you can choose from. You can now create a military vehicle simulator!
--New specialization called Story
--Changed vanilla Operating System feature GUI to unlock in 1985 to be a little more realistic
--Hardware Detector now unlocks 1995
*Note* The AI companies will release significantly fewer products from 1980-1985. This is on purpose as it seemed unrealistic to me to have 30-50 games all released before 1985

Changes in 0.2:
--Changed name of Programming Language to Coding Language so the name isn't cut off in-game
--Changed "GUI" feature of Coding Language to be named "IDE" to make more sense
--Balance changes to all software
--Changed "Optimization" feature for both Audio/Video drivers to not require GUI and no longer need artists
--Was unable to get AI companies to release Audio/Video drivers so that's been pushed back an update, means Audio/Visual tool cannot depend on software that cannot be created by the AI
--Added small Hardware Detector Software, not very popular, but should be able to pump out loads of them per Operating System
--Added File System software, larger, uses Hardware & System specialization, moderately popular

Changes in 0.1:
--Released to the public!
--Added Programming Language software
Is used to create programs that interface with the computer hardware
--Added Audio Card Driver
Does nothing special
Will eventually be used by Audio Tool for Music Editing
--Added Video Card Driver
Does nothing special
Will eventually be used by Visual Tool for Image Editing
--Added Video Hosting Website
A social website for hosting user's videos. Large server load
--Added new specialization for employees
Named Hardware, will be used for most programs that interface with the computer's hardware
--Current Bugs
For some reason, the new company type has no problem releasing Programming Languages, but the simulation freezes when trying to release the other types, so currently video/audio card drivers and the website are not being made by the AI

Copyright Info:
Its a mod guys. Use it and abuse it. Please don't steal my ideas for your own mod and claim its your idea, but you are free to modify, replace, or reuse the code for whatever you want, as long as you aren't redistributing it without my knowledge or consent.

Credits:
Coredumping for making this awesome game and allowing xml modding
Gingy for the research idea
Anyone else who might have intentionally or otherwise inspired the ideas behind this mod
Title: Re: ModSauce 0.1
Post by: ItsMeCarsen on May 27, 2015, 06:05:06 AM
I haven't Checked it out yet because you used tinyuploader, so use a Dropbox please or Google drive
Title: Re: ModSauce 0.1
Post by: amensch on May 27, 2015, 11:57:09 AM
I haven't Checked it out yet because you used tinyuploader, so use a Dropbox please or Google drive

Ääähh, I can download it without problems...so check it out yourself!
Title: Re: ModSauce 0.1
Post by: Boss Sauce on May 27, 2015, 04:41:12 PM
I haven't Checked it out yet because you used tinyuploader, so use a Dropbox please or Google drive

I don't understand, is it not letting you download or do you just not want to download from that site?
*EDIT* I've added a Google drive link as well as tinyuploader so use whichever you feel comfortable with
Title: Re: ModSauce 0.1
Post by: ItsMeCarsen on May 27, 2015, 04:54:08 PM
I haven't Checked it out yet because you used tinyuploader, so use a Dropbox please or Google drive

I don't understand, is it not letting you download or do you just not want to download from that site? I'd be happy to use a second link if you want

I would definitely like for you to use a second link (Dropbox) because with Dropbox I can download it to my computer and look at the script over my phone, I'm on my phone right now so I would like to see your script but I can't because my phone can't download .xml files and such. Thanks!
Title: Re: ModSauce 0.1
Post by: ItsMeCarsen on May 27, 2015, 05:00:43 PM
Much appreciated! ;D
Title: Re: ModSauce 0.3 *HUGE UPDATE* May 30th, 2015
Post by: Boss Sauce on May 30, 2015, 09:08:07 PM
If you have any bugs or suggestions, please feel free to post them!
Title: Re: ModSauce 0.3.2 *Alpha 4.6 Patch* June 5th, 2015
Post by: iTitan on June 06, 2015, 03:44:18 PM
*Updated June 5th, 2015*

0.3.2 Update

*NOTE* Should work with the previous Alpha 4.5, but will require a new game to get the new features

Whats New
--Updated to Alpha 4.6 so won't break with new update-This does mean every game has one forced/useless feature that adds no quality
--Finally got companies to release new software thanks to Dev. Currently the AI doesn't quite understand my dependency trees so they are unable to release the new games yet. Might change in a future update

*IMPORTANT*
When you first select a game type from the drop down list it will only show the QA and a Research feature. You MUST select an Adv. Game Engine with the corresponding feature to unlock the rest of the features. This is intentional to force you to create a special game engine for that particular type of game

Installation Instructions:
Extract ModSauce folder from ModSauce.zip direction into Mods folder under Steam/Steamapps/common/Software Inc./Mods
Start a new game, enable the mod, and enjoy!

Downloads for 0.3.2 - Current
http://s000.tinyupload.com/index.php?file_id=02849269628433688832
https://drive.google.com/file/d/0B1pV-O5X5NV3N1ozcmgyNHl1Ukk/view?usp=sharing

Downloads for 0.3 - Old
http://s000.tinyupload.com/index.php?file_id=92851887665192063044
https://drive.google.com/file/d/0B1pV-O5X5NV3RHVYemJrS0xQcDQ/view?usp=sharing

Code: [Select]
--Updated to Alpha 4.6 so won't break with new update-This does mean every game has one forced/useless feature that adds no quality, thus AI companies will release crappy products unless they happen to use a game engine with the proper feature.
--Removed Hardware Detector. Decided wasn't original enough and added nothing to the game
--Adds two new company types; one to release hardware stuff, and one to create the social media site-Game companies will be added in a future update cause they are broke as hell right now

Changes in 0.3:
--Changed vanilla Game Engine to represent the 'basic' engine. All advanced features such as 3D or HD audio are removed.
--Added new form of Game Engine called Advanced Game Engine which will unlock 1995 and feature 3D, HD audio, and other advanced features in preparation for coming changes to games
--Added Game Engine Specializations. Can only pick one per engine so your company should develop multiple engines in order to create multiple types of games
--Added four new types of games; Simulation, Role-Playing, Action, and FPS.
--Each game type has built-in specializations that you can choose from. You can now create a military vehicle simulator!
--New specialization called Story
--Changed vanilla Operating System feature GUI to unlock in 1985 to be a little more realistic
--Hardware Detector now unlocks 1995
*Note* The AI companies will release significantly fewer products from 1980-1985. This is on purpose as it seemed unrealistic to me to have 30-50 games all released before 1985

Changes in 0.2:
--Changed name of Programming Language to Coding Language so the name isn't cut off in-game
--Changed "GUI" feature of Coding Language to be named "IDE" to make more sense
--Balance changes to all software
--Changed "Optimization" feature for both Audio/Video drivers to not require GUI and no longer need artists
--Was unable to get AI companies to release Audio/Video drivers so that's been pushed back an update, means Audio/Visual tool cannot depend on software that cannot be created by the AI
--Added small Hardware Detector Software, not very popular, but should be able to pump out loads of them per Operating System
--Added File System software, larger, uses Hardware & System specialization, moderately popular

Changes in 0.1:
--Released to the public!
--Added Programming Language software
Is used to create programs that interface with the computer hardware
--Added Audio Card Driver
Does nothing special
Will eventually be used by Audio Tool for Music Editing
--Added Video Card Driver
Does nothing special
Will eventually be used by Visual Tool for Image Editing
--Added Video Hosting Website
A social website for hosting user's videos. Large server load
--Added new specialization for employees
Named Hardware, will be used for most programs that interface with the computer's hardware
--Current Bugs
For some reason, the new company type has no problem releasing Programming Languages, but the simulation freezes when trying to release the other types, so currently video/audio card drivers and the website are not being made by the AI

Copyright Info:
Its a mod guys. Use it and abuse it. Please don't steal my ideas for your own mod and claim its your idea, but you are free to modify, replace, or reuse the code for whatever you want, as long as you aren't redistributing it without my knowledge or consent.

Credits:
Coredumping for making this awesome game and allowing xml modding
Anyone who might have intentionally or otherwise inspired the ideas behind this mod


Title: Re: ModSauce 0.3.2 *Alpha 4.6 Patch* June 5th, 2015
Post by: Boss Sauce on June 08, 2015, 12:39:26 AM
That might be something I do with a different project, but this current project has a very specific direction I have in mind, so while I appreciate the offer (truly I do) I'd rather be the sole developer so I can keep everything straight cause the dependency trees are only going to get more complicated

More content is coming though! I have plenty on my plate and in my steam library that needs attending, but I'll try and keep this mod updated for each new alpha as well as add new features periodically.
Title: Re: [Alpha 4.7]ModSauce 0.3.2 June 5th, 2015
Post by: ItsMeCarsen on June 13, 2015, 11:35:46 PM
Please help!!! Your mod has awesome features, but it's corrupting the game, because when I enable it, the whole map is blank and no one comes to work.  :'( :'( do you have any idea how to fix this?
Title: Re: [Alpha 4.7]ModSauce 0.3.2 June 5th, 2015
Post by: chrisvolk31 on June 14, 2015, 01:13:57 AM
What exactly does this mod do
Title: Re: [Alpha 4.7]ModSauce 0.3.2 June 5th, 2015
Post by: Boss Sauce on June 15, 2015, 01:16:44 AM
Carsen, I'm not entirely sure about that. I'll do some testing and figure out if that's the mods fault

Chris, this mod's main feature is it adds a new software called Adv. Game Engine which unlocks four new types of Games to create. The new engine requires video and audio card drivers which in turn require a coding language
Title: Re: [Alpha 4.7]ModSauce 0.3.2 June 5th, 2015
Post by: Boss Sauce on June 15, 2015, 04:30:11 AM
Please help!!! Your mod has awesome features, but it's corrupting the game, because when I enable it, the whole map is blank and no one comes to work.  :'( :'( do you have any idea how to fix this?

I double-checked and even with 4.8 in Beta branch it works fine. You should take a screenshot and post a bug report cause I don't think its caused by my mod
Title: Re: [Alpha 4.7-4.8]ModSauce 0.3.2 June 5th, 2015
Post by: chrisvolk31 on June 16, 2015, 04:00:36 AM
Your mod is awesome man. But i came into a problem. After loading my saved file with your mod i cant send programmers to education to learn hardware or story same with artist. But design i can still send to learn the skill
Title: Re: [Alpha 4.7-4.8]ModSauce 0.3.2 June 5th, 2015
Post by: Boss Sauce on June 20, 2015, 06:30:41 AM
Your mod is awesome man. But i came into a problem. After loading my saved file with your mod i cant send programmers to education to learn hardware or story same with artist. But design i can still send to learn the skill

That's very strange, I'm sorry to hear about the bug. Most likely those employee specializations are going to get scrapped anyways after a rebalance of the whole mod. Currently its pretty easy to score huge amounts of money and that wasn't the goal of the mod, so it makes sense to go back to basics before adding that kind of stuff. In the meantime, I'll do a little testing and see what I can turn up. Also if you could send a screenshot or save file of your problem and I'll take a look at those also
Title: Re: [Alpha 5.1]ModSauce 0.5 July 7th, 2015
Post by: Boss Sauce on July 07, 2015, 08:06:56 PM
If you have any desired features/software types you want to see in the game, please post them here or PM me! I'm always open to suggestions
Title: Re: [Alpha 5.1]ModSauce 0.5 July 7th, 2015
Post by: KiefBC on July 07, 2015, 09:21:02 PM
Can i make a suggestion? As a new user to this mod: I still have no idea what this mod does. I can see it adds stuff, but what? Maybe have a feature list of what it does and changes? I know it states it in the 'update' log, but most users won't check there.
Title: Re: [Alpha 5.1]ModSauce 0.5 July 7th, 2015
Post by: Boss Sauce on July 07, 2015, 09:40:59 PM
Great suggestion thank you! I'll add that right away.

EDIT: Also prettied it up a little, no reason the mod has to look like an obituary
Title: Re: [Alpha 5.1]ModSauce 0.5 July 7th, 2015
Post by: KiefBC on July 07, 2015, 09:55:17 PM
Fast response! Wohoo! Thanks!

Been using the mod since i posted, and it really feels like a better game now thanks to it!
Title: Re: [Alpha 5.2]ModSauce 0.5.1 July 12th, 2015
Post by: Boss Sauce on July 13, 2015, 01:33:25 AM
Bump for 0.5.1 and Research update. Have any suggestions? Please leave them! Constructive Criticism is welcome as well
Title: Re: [Alpha 5.2]ModSauce 0.5.1 July 12th, 2015
Post by: KiefBC on July 13, 2015, 01:54:20 AM
Woo!
Title: Re: [Alpha 5.2]ModSauce 0.5.1 July 12th, 2015
Post by: KiefBC on July 13, 2015, 09:24:15 PM
Will the AI ever release the stuff you are adding? Or is it simply something not yet available to you as a modder? Because my god will this compliment the game once it can.

I would love to be able to also see this stuff in the future:

Vsync/Gsync
Higher Hz Rate Games = More Cost to make (More than 60hz), but also less demand (Not as many people use higher than 60hz), but more constant fanbase
Game "DLC" (Only available while the game is selling)
Game "Expansion" (Available at any time to develop)
Allow us to develop "special" features that once you have, no other company can have (IE - CompanyA makes a Audio Driver and specializes in ULTRAAUDIO100.5SURROUNDSOUND and now if a companyB wants to use that, they have to give you an offer and after, they don't have it still, they must ask again. Sort of like how Nvidia has GameWorks and AMD doesn't)
Add a "Collectors" Edition of some software and games

I don't know, just some ideas.
Title: Re: [Alpha 5.2]ModSauce 0.5.1 July 12th, 2015
Post by: Boss Sauce on July 13, 2015, 09:45:51 PM
Will the AI ever release the stuff you are adding? Or is it simply something not yet available to you as a modder? Because my god will this compliment the game once it can.

I would love to be able to also see this stuff in the future:

Vsync/Gsync
Higher Hz Rate Games = More Cost to make (More than 60hz), but also less demand (Not as many people use higher than 60hz), but more constant fanbase
Game "DLC" (Only available while the game is selling)
Game "Expansion" (Available at any time to develop)
Allow us to develop "special" features that once you have, no other company can have (IE - CompanyA makes a Audio Driver and specializes in ULTRAAUDIO100.5SURROUNDSOUND and now if a companyB wants to use that, they have to give you an offer and after, they don't have it still, they must ask again. Sort of like how Nvidia has GameWorks and AMD doesn't)
Add a "Collectors" Edition of some software and games

I don't know, just some ideas.

Some cool ideas, thank you! As per the AI companies, currently modding the AI to release modded software is broken and until that is addressed there is nothing I can do.

For the other suggestions, most of that is not possible with modding the way it is since I can't change how the game fundamentally works, at least not through XML. If any of that becomes possible through modding though, I will do my best to include your ideas :)
Title: Re: [Alpha 5.2]ModSauce 0.5.1 July 12th, 2015
Post by: Eggman264 on July 14, 2015, 05:58:11 PM
Hey, I've got a problem. When I got to create something that needs anything you have added it says there are 0 of that thing even though I have created them. 
Title: Re: [Alpha 5.2]ModSauce 0.5.1 July 12th, 2015
Post by: Boss Sauce on July 14, 2015, 11:01:43 PM
Hey, I've got a problem. When I got to create something that needs anything you have added it says there are 0 of that thing even though I have created them.

Hey Eggman, I'm sorry to hear about your bug! If possible, could you send me a screenshot? I have been unable to reproduce the bug so it would also help if you told me what software you were trying to create and what software needs didn't show up. I'll keep trying to reproduce it and fix it :/ but thats about all I can do, sorry
Title: Re: [Alpha 5.2]ModSauce 0.5.2 July 14th, 2015
Post by: Eggman264 on July 15, 2015, 07:32:49 AM
I was trying to create the Advanced Game Engine, but this goes for anything that requires a coding language and/or an audio card driver and/or a video card driver, but even though I have made 4 coding languages, 1 video card driver and 1 audio card driver it say that I have 0 when I go to select them for the Dependencies section.
(http://s3.postimg.org/4ngjzdlr3/Screenshot_2015_07_15_08_25_30.png) (http://postimg.org/image/4ngjzdlr3/)

(http://s3.postimg.org/63s2hionz/Screenshot_2015_07_15_08_25_39.png) (http://postimg.org/image/63s2hionz/)

(http://s3.postimg.org/ew91579sv/Screenshot_2015_07_15_08_25_47.png) (http://postimg.org/image/ew91579sv/)

(http://s3.postimg.org/qp6u9f68v/Screenshot_2015_07_15_08_26_43.png) (http://postimg.org/image/qp6u9f68v/)

(http://s3.postimg.org/ixq4av23j/Screenshot_2015_07_15_08_27_10.png) (http://postimg.org/image/ixq4av23j/)

(http://s3.postimg.org/hwpvlql3z/Screenshot_2015_07_15_08_27_21.png) (http://postimg.org/image/hwpvlql3z/)
Title: Re: [Alpha 5.2]ModSauce 0.5.2 July 14th, 2015
Post by: KiefBC on July 15, 2015, 06:08:58 PM
Bug:

Hardware "Research" Instantly finishes "Design" phase and stops at the begining of Coding phase and never goes past 0% and after, my team no longer develops any kind of software (Vanilla and your mod). It is 1983.
Title: Re: [Alpha 5.2]ModSauce 0.5.2 July 14th, 2015
Post by: Boss Sauce on July 15, 2015, 06:41:39 PM
Bug:

Hardware "Research" Instantly finishes "Design" phase and stops at the begining of Coding phase and never goes past 0% and after, my team no longer develops any kind of software (Vanilla and your mod). It is 1983.

Kief, you'll unfortunatly need to upgrade to the latest version (0.5.2). I fixed that bug and research now works fine. Sorry for the inconvenience :/

Eggman, I've tested myself and I can't seem to reproduce the bug :/ my only guess is you've messed with the save file or something, but I would recommend making sure you are using version 0.5.2 and installing that if you aren't, then starting a new game. Sorry for the inconvenience, I know its frustrating to lose a save. I'll keep my eye out for that bug and if it shows up again with a new save let me know
Title: Re: [Alpha 5.2]ModSauce 0.5.2 July 14th, 2015
Post by: Eggman264 on July 15, 2015, 10:15:05 PM
Ok, thanks for helping/trying to help :)
Title: Re: [Alpha 5.2]ModSauce 0.5.2 July 14th, 2015
Post by: jonathanTIE on July 18, 2015, 06:12:21 PM

Known Bugs:
Not reproduced yet, but when selecting dependency software, even if you have created that software, the selection screen remains blank



The problem happend when I load the modded save.
There was a mod (I'm not sure if it was) More software but it's a old and not updated mod and when we selecting dependency software, there were all software but I can find and use the dependency software
If it can help you to debug your mod ;)
Title: Re: [Alpha 5.2]ModSauce 0.5.2 July 14th, 2015
Post by: deviousdaemon on July 20, 2015, 08:41:02 PM
I just loaded up a save from yesterday where I started to play your mod, and I found that all the software I made (like Hardware Research, Coding Language, etc.) can't be used in software for some reason. I can see the software in my releases but cannot use it in new software.
Title: Re: [Alpha 5.2]ModSauce 0.5.2 July 14th, 2015
Post by: Boss Sauce on July 21, 2015, 02:11:15 AM
Thank you all for your information concerning this bug. I will forward this to the Dev because I do not believe this was caused by, nor can be fixed by my mod as my own testing has shown this happens with a brand new mod containing only two basic dependency linked softwares. The mod will remain on the forums but will not be updated until this breaking bug has been fixed by the developer. Thank you all for your patience, and I'm really sorry it makes the game basically unplayable in multiple sessions :(
Title: Re: [Alpha 5.3]ModSauce 0.5.2 Will be updated soon
Post by: KiefBC on July 26, 2015, 11:29:18 PM
Awaiting a hopeful fix BOSS! :)
Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: Boss Sauce on July 28, 2015, 11:13:51 PM
Wait no longer Kief, 0.6 is finally here!
Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: KiefBC on July 29, 2015, 04:36:33 AM
OMG! AI are releasing custom software OOOHHHHHHMMMYYYGGGOOOOOD.

Thank you.
Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: fabiorizzo on August 12, 2015, 03:16:33 AM
Hi, your mod is awesome!!! Thanks for made it =)

I would like to ask: To build Visual Tools or to build anything, like Operation System, the Programming language could be required? Its not make more sense in terms of " real World"?
Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: Squalalah on August 12, 2015, 03:25:00 AM
Hi, your mod is awesome!!! Thanks for made it =)

I would like to ask: To build Visual Tools or to build anything, like Operation System, the Programming language could be required? Its not make more sense in terms of " real World"?
hi!

Mods can't interfere with basic elements.
(except if you modify your game)
Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: fabiorizzo on August 12, 2015, 08:30:45 PM
Hi, your mod is awesome!!! Thanks for made it =)

I would like to ask: To build Visual Tools or to build anything, like Operation System, the Programming language could be required? Its not make more sense in terms of " real World"?
hi!

Mods can't interfere with basic elements.
(except if you modify your game)

Hummm, you mean that its impossible using mods to update some feature or put some dependencie into basic softwares of the game?
Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: Squalalah on August 12, 2015, 08:52:47 PM
Hi, your mod is awesome!!! Thanks for made it =)

I would like to ask: To build Visual Tools or to build anything, like Operation System, the Programming language could be required? Its not make more sense in terms of " real World"?
hi!

Mods can't interfere with basic elements.
(except if you modify your game)

Hummm, you mean that its impossible using mods to update some feature or put some dependencie into basic softwares of the game?

impossible into basic softwares, except if you modify game content (resource file in software inc_data)
Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: fabiorizzo on August 12, 2015, 09:21:21 PM
Hi, your mod is awesome!!! Thanks for made it =)

I would like to ask: To build Visual Tools or to build anything, like Operation System, the Programming language could be required? Its not make more sense in terms of " real World"?
hi!

Mods can't interfere with basic elements.
(except if you modify your game)

Hummm, you mean that its impossible using mods to update some feature or put some dependencie into basic softwares of the game?

impossible into basic softwares, except if you modify game content (resource file in software inc_data)

Ok, thanks =)
Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: Boss Sauce on August 12, 2015, 10:48:43 PM
Actually guys, it is totally possible to overwrite base game files using xml. Its documented in the wiki, but basically you just create a software type with the same name and the Overwrite tag. However, I have chosen to modify as little as possible because it would cause problems with other mods that overwrite the same files, thus causing compatibility issues, so for the sake of keeping ModSauce user friendly I have changed very little
Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: Squalalah on August 12, 2015, 10:58:05 PM
Actually guys, it is totally possible to overwrite base game files using xml. Its documented in the wiki, but basically you just create a software type with the same name and the Overwrite tag. However, I have chosen to modify as little as possible because it would cause problems with other mods that overwrite the same files, thus causing compatibility issues, so for the sake of keeping ModSauce user friendly I have changed very little

oh ok, i do not think having understood the whole wiki (my english is not perfect).

Yes, and also, the problem is when 2 mods have a same name in their mod, it causes incompatibility.

Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: holypaladin on August 24, 2015, 09:24:47 PM
http://imgur.com/qQVFw2L


 :( help

note:solved 5.4
Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: Angel on August 27, 2015, 01:37:44 PM
Bit of a nitpicky question:

Is there a reason why you call the software types 'Adv. Game Research' and 'Adv. Game Engine', rather than 'Advanced Game Research' and 'Advanced Game Engine'? It's not that many more characters and - at least to me - it simply looks better.
Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: Boss Sauce on August 27, 2015, 08:46:12 PM
Hey Angel, there actually is a cutoff point in the Software selection screen. If it has too many characters, it gets cut off and looks reallllly bad so that is why I shortened it. Its also why the Programming Language is called Coding Language. I'm sorry if it bugs you :/ its kinda a choice of two evils
Title: Re: [Alpha 5.3]ModSauce 0.6 *Research and AI Update*
Post by: Angel on August 28, 2015, 11:19:39 AM
Hey Angel, there actually is a cutoff point in the Software selection screen. If it has too many characters, it gets cut off and looks reallllly bad so that is why I shortened it. Its also why the Programming Language is called Coding Language. I'm sorry if it bugs you :/ its kinda a choice of two evils

Thanks for your answer. I see what you mean.

khornel, are you reading this? Could you make the name fields a bit larger, please?
Title: Re: [Alpha 5.4]ModSauce 0.6 *Research and AI Update*
Post by: Tryshard on September 14, 2015, 07:56:09 PM
I seem to have a problem creating coding languages.  I can't seem to find the mechanism for creating them.  Its not under the software dev tab.  Where is it?
Title: Re: [Alpha 5.4]ModSauce 0.6 *Research and AI Update*
Post by: KiefBC on September 15, 2015, 12:15:29 AM
I seem to have a problem creating coding languages.  I can't seem to find the mechanism for creating them.  Its not under the software dev tab.  Where is it?

Have you done the "Research" portion? Hardware Language Research or similar, i can't remember the name of it.
Title: Re: [Alpha 5.4]ModSauce 0.6 *Research and AI Update*
Post by: Tryshard on September 15, 2015, 12:31:43 AM
I seem to have a problem creating coding languages.  I can't seem to find the mechanism for creating them.  Its not under the software dev tab.  Where is it?

Have you done the "Research" portion? Hardware Language Research or similar, i can't remember the name of it.
I've not been able to find the research function.  As far as I can tell the game is the same except some of the menu's are re-arranged and such.  I've been trying to find how to start the research, but I'm missing something.
Title: Re: [Alpha 5.4]ModSauce 0.6 *Research and AI Update*
Post by: Tryshard on September 15, 2015, 01:10:53 AM
I see where there is a dependency on a code language to develop a game engine.  But no way to create the language.
Title: Re: [Alpha 5.4]ModSauce 0.6 *Research and AI Update*
Post by: Boss Sauce on September 19, 2015, 12:15:57 AM
Hey there, sorry for the late response, been busy with school. Ok so the thing to remember with this mod is it simply adds more software so the "Research" is literally a piece of software you create. Also, most new softwares from this mod do not unlock until 1985. So what you should do is start a game at 1990, create the "Hardware Research" under software development tab and then create a coding language under the same tab same as you would create an OS in vanilla Software Inc. Make sense?
Title: Re: [Alpha 5.4]ModSauce 0.6 *Research and AI Update*
Post by: Tryshard on September 20, 2015, 08:22:53 AM
Thanks for the answer I'll try that.
Title: Re: [Alpha 5.4]ModSauce 0.6 *Research and AI Update*
Post by: Boss Sauce on December 07, 2015, 12:23:48 AM
Due to the changes coming to the game, and previous changes already in place, I no longer see ModSauce being viable in its current state. After Alpha 7 drops I will reevaluate and see if ModSauce can be rebuilt, but with company specializations and software categories coming I don't see ModSauce being worthwhile in its current state. Thank you all for your support and helping reach almost 500 total downloads! I hope to work some over Christmas break since this semester has crushed my desire to put in any work on the mod. Stay frosty ya'll!
Title: Re: [Alpha 5.4]ModSauce 0.6 *Discontinued & Outdated*
Post by: drakrochma on January 26, 2016, 11:30:04 AM
Does this still work for the new version7.7 or is there a release date or something like this?
I would love to play this mod :)

If there will be a new version, may I translate it to german?
Title: Re: [Alpha 5.4]ModSauce 0.6 *Discontinued & Outdated*
Post by: KiefBC on January 31, 2016, 05:12:58 AM
Does this still work for the new version7.7 or is there a release date or something like this?
I would love to play this mod :)

If there will be a new version, may I translate it to german?

Closest we get to ModSauce is:

http://softwareinc.coredumping.com/forum/index.php?topic=330.0

The mod WILL NOT work for the newest Update. We all hope he updates the mod! But with SI's dev road, it appears updates are coming fast, and hot! Might almost be worth it for modders to wait till we hit a lull in development.
Title: Re: [Alpha 5.4]ModSauce 0.6 *Discontinued & Outdated*
Post by: drock577 on February 03, 2016, 06:02:40 AM
Is it possible that ModSauce be put up on GitHub and the community can improve it over time? That way you don't have to keep updating it yourself?
Title: Re: [Alpha 5.4]ModSauce 0.6 *Discontinued & Outdated*
Post by: amensch on February 03, 2016, 07:26:15 PM
Is it possible that ModSauce be put up on GitHub and the community can improve it over time? That way you don't have to keep updating it yourself?


I'll try to update it to Alpha 7. When I'm done, I'll post it.
Title: Re: [Alpha 5.4]ModSauce 0.6 *Discontinued & Outdated*
Post by: Boss Sauce on February 09, 2016, 04:27:58 PM
Link to amensch's updated version: http://softwareinc.coredumping.com/forum/index.php?topic=526.0

There you go drock. Consider that the 'community' version! Just to reiterate, everyone is welcome to modify the mod on their own, and even to redistribute assuming credit is given where its due ;) but I appreciate what amensch has done and am in support of it. I'm just not able currently to spend the necessary time updating and working on the mod :/