Software Inc.
Tycoon/Management/Simulation
Construct and design buildings for optimal working conditions. Hire people to design and release software, and build assembly lines to manufacture hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. is currently in early access for Windows, Linux and Mac.
Trailer

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

- Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
- Hire employees to design, develop, support, update, research and market software and hardware in teams
- Build roads, paths, bike racks and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
- Customize your own founder or split the company between a team of founders
- Design and manufacture your own software and hardware products and franchises
- Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
- Set up your own servers for products, source control and running your own online store
- Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
- Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting
Get the DRM-free version of Software Inc.
Software Inc. is currently in Early Access, meaning it is still under development. Core features are subject to change and the game might be unstable in areas.
- Immediate access to the current version
- All future updates
- The final release
- Windows, Mac and Linux builds
- No ads and no In-app purchases, ever
- A Steam key
- Cloud saves
- Online multiplayer (This version is LAN only, and needs manual port forwarding for playing outside the local network)
- Modding through the Steam Workshop
What does DRM-free mean?
DRM(Digital Rights Management)-free means the game does not include any anti-piracy measures, such as requiring an online connection or a key to unlock. You just download the game files and they are yours to keep forever.
Get Software Inc. on Steam
News
Patch notes for Beta 1.8.34
2026-02-24
This update comes with some changes to code modding, please refer to the new Getting Started section of the code modding wiki. If your mod uses UnityEngine.PlayerPrefs, please migrate to ModBehaviour.SaveSetting and ModBehaviour.LoadSetting.
This update also adds the ability to place hardware designs in your office, which was meant to be added almost 4 years ago, but I finally got around to it.
Changes
You can now place hardware designs you've developed, in your offices (from the product detail window actions)
Added reception room limit which only allows receptionists and guests to occupy, while everyone else may pass through
Changed unit sales statistic colors for subscription based software to make the distinction clearer
Research window now shows current research status
Doubled security camera's FOV to minimize burglars managing to sneak by
You can now double click a tech level in the research window to see who's researched it
Fixes
Fixed security cameras not working against burglars, if the police had already been called before they were caught
Fixed expenses pie chart being affected by bar charts in product detail window
Fixed cases of employees getting invalid positions causing them to get stuck and the game to break when trying to view them
Rooms that are less than 4m2 with elevator shafts will no longer give accessibility errors
Fixed some cases of employees taking unnecessary detours
Fixed paths in grass not showing up anymore
Modding
Patched a security vulnerability in code mods (Note that mods using UnityEngine.PlayerPrefs will no longer load)
The furniture editor can now create LODs automatically, to improve performance for complex models
ModBehaviours now have virtual Serialize and Deserialize methods, to aid in saving a mod's data to a save file
Improved the functionality of SaveSetting and LoadSetting to save data globally in ModBehaviours
Added EXECUTE function to console that allows you to execute arbitrary SIPL code to help with debugging mods
Added a scene inspector(SHOW_INSPECTOR) to aid with mod development
Patch notes for Beta 1.8.33
2026-01-16
Localizor is shutting down, and I've decided to roll out my own website for translations. You can now help translate the game at translate.coredumping.com. The plan moving forward is to keep all languages up to date using machine translations, if they are at least 90% translated already, but human translations will always supersede machine translations.
Changes
Translations have moved from Localizor to Translate.Coredumping.com
Translations downloaded from Translate.Coredumping.com will optionally auto-update when new keys are translated
Missing translations will now default to english unless disabled in language menu
Rebalanced effect of pension, life insurance and health insurance on employee mood
Added tooltip details about how pension, life insurance and health insurance impacts different age groups
Added ability to customize color blindness colors
Room groups are now always listed in alphabetical order
Added ability for HR to hire based on assigned roles instead of what employees were hired for
Improved y-axis scaling of review score chart, so it's clearer if there are more positive or negative reviews at a glance
Employees can now find a place to sit and eat in lounges (formerly only canteens and no limit rooms were allowed)
Awards were added to the global search panel
Fixes
Fixed asymmetric wall objects like doors not being flipped correctly when mirroring room over a single axis
Employees no longer complain before they've arrived at their desk, to avoid warning about toilets because they're looking for their desk while having to pee
Fixed being able to see employees outside on the floor above the active floor
Fixed products temporarily being able to get more users than are supported by their OS in the sales calcuation, which could make it look like you had more users than you actually have for subscription-based products
Fixed duplicating lead designer using subsidiaries exploit
Fixed discrepancy in recursion level of stocks when calculating company worth
Fixed blueprint Steam badge rendering over buttons
Patch notes for Beta 1.8.31
2025-11-20
Patch notes for Beta 1.8.32
Fixes
Fixed review score filtering being bugged
Fixed possible bug when checking review history for an add-on
Fixed bug when there are employees not assigned to any teams
Patch notes for Beta 1.8.31
Changes
Replaced product quality/creativity labels in UI with a dynamic customer review system, which takes more variables into account
Added a global search panel (Default bound to ctrl+T)
Teams can now share a room if more than 50% of their tasks involve the same project
Changed buttons in product detail window to dropdown, to fit more actions
Fixes
Fixed build grid on outdoor areas with grass
Fixed inaccurate past day/month value when product stopped selling, especially for pre-simulation







