Software Inc.
Tycoon/Management/SimulationTrailer
Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.
Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.
Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?
Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.
- Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
- Hire employees to design, develop, support, update, research and market software and hardware in teams
- Build roads, paths, bike racks and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
- Customize your own founder or split the company between a team of founders
- Design and manufacture your own software and hardware products and franchises
- Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
- Set up your own servers for products, source control and running your own online store
- Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
- Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting
Get the DRM-free version of Software Inc.
Software Inc. is currently in Early Access, meaning it is still under development. Core features are subject to change and the game might be unstable in areas.
- Immediate access to the current version
- All future updates
- The final release
- Windows, Mac and Linux builds
- No ads and no In-app purchases, ever
- A Steam key
- Cloud saves
- Online multiplayer (This version is LAN only, and needs manual port forwarding for playing outside the local network)
- Modding through the Steam Workshop
What does DRM-free mean?
DRM(Digital Rights Management)-free means the game does not include any anti-piracy measures, such as requiring an online connection or a key to unlock. You just download the game files and they are yours to keep forever.
Get Software Inc. on Steam
News
New content update out
2024-04-15
Patch notes
Content
New chairs
New lamps
New big plants
New desk
Overhauled cubicle wall
Overhauled doors
Bigger version of radiator and ventilation unit
New car model starting from 1990s
Expanded random name generation for some product categories
Changes
Overhauled how employees react to wage changes, making them continually unsatisfied with getting less than they want
Added option to force lights to be always on
Placing unfurnished blueprints now retains structural elements, such as elevators and stairs
Added ability to rebind key to disable grid in build mode
Toggling first person mode now auto enables ceiling mesh generation and regenerates all room meshes
Added new State column in employee overview window to show when an employee will arrive again
You now get a chat message from the game about kicking old players if someone can't join a full game with less than 4 players connected
Added ability to limit future jumps in random name generator by prefixing jumps with a '-'
Fixes
Bug regarding building paths in multiplayer would add paths on top of paths every load causing huge performance issues (Paths will be reset in old multiplayer saves after this patch and players will only be able to see their own paths going forward)
Better handling of secondary tasks when max task limit is enabled
Fixed days per month setting not being retained when starting a new company in the same save
Fixed stock notification and archive settings for products not being loaded for clients in multiplayer
Fixed task limit being reset when renaming a team
Fixed ceilings not being generated properly when enabled since atrium update
Fixed old buildings being loaded in when cancelling company restart and starting new game
Changed how fire inspector checks for escape violations so rooms with missing stair connections are always marked correctly
Possible fix for LAN mode being nearly unplayable on some specific network configurations
Patch notes for Beta 1.7.33
2024-02-27
Changes
Added option to randomize furniture look when placing
Added ability to view all community logos sorted by popularity or newly added
Fixes
Fixed not being able to buy subsidiaries or hire lead designers with contracts and deals disabled due to not being able to gain business reputation
Fixed game using ? for category buttons in build mode when mods are missing the iconic tag
Fixed roofs still being built for blueprints that are placed in the basement
Fixed bug causing furniture replacements to fail in basement
Fixed bugs being over counted for multiplayer bug fixing deals
Fixed being able to set limit and maximum on contract manufacturing jobs
Fixed employees sometimes taking large detours to stay on paths
Fixed room boost calculation to be less dependant on order in which furniture was placed
Fixed wall mounted objects sometimes falsely looking inaccessible with red feet when placing
Fixed objects on atrium walls not turning on with occupants, such as TVs
Fixed release date reminder timing with more than 1 day per month
Fixed project management not starting print jobs for add-ons, e.g. joysticks
Achievements are out!
2024-01-30
Patch notes for Beta 1.7.32
Changes
Major improvements to the simple logo editor including multi-select, zoom, alignment options and proper chained transforms
Added reflection effect to logo editor to reflect shapes over a line
The circle can now be turned into an ellipse for logos
You can now download community logos when changing your logo from the stock window in-game
Made some improvements to task grouping and groups are now sorted to maintain order when switching back and fourth
Added release date reminder notification
Fixes
Fixed manufacturing job being stuck because some components are waiting in an assembly line that is no longer assigned to it
Fixed market satisfaction bars in design document window not taking the product scale change into account
Beta 1.7.31 fixes a couple of game breaking bugs introduced in the last update
Patch notes for Beta 1.7.30
Changes
Added achievements (More to come)
Added ability to upload and download company logos from other players
Customers are now more sensitive to the features and quality of large scoped products (e.g. operating systems), so pushing out small or low quality operating systems is a less viable strategy
You can now view project progress details when tasks are grouped from the task dropdown menu
You can now hover over a grouped task to get the full task view
You can now disable contracts, deals, loans and publishers from the difficulty settings
Renamed Impossible difficulty to very hard and added a new impossible difficulty without contracts, deals, loans and publishers
Improved AI distribution cost planning and increased initial investment for AI hardware companies to avoid bankruptcies due to high upfront costs
Contents insurance now always covers 100% but will increase in price as accidents happen
You will now get sued if anybody perishes in a fire after failing a fire inspection
Employees are now negatively affected after directly witnessing a theft or fire
Adjusted how far employees are willing to go to avoid tight spaces, so they don't take detours in crowded offices
Changed burglar priority to consider object worth instead of purchase price (precious metals and awards will now be high value targets)
Fixes
Fixed bug where room that would have previously passed a fire inspection still showed as passed when it failed
Fixed suit jacket with shirt patterns changing color at a distance
Fixed specialization priority order not being preserved when loading applicant filter in hire window
Fixed specialization preference for HR not being respected if the team has no valid employees or tasks to compare to
Game will now attempt to fix players being stuck waiting for no one in multiplayer
Fixed ground disappearing in data overlay mode
Fixed being able to set employee ownership for furniture the player does not own
Fixed some stability issues with using curve tool and undoing